
105 upgrade
Rank Modifier
Sono gli upgrade di classe che un eroe sceglie al rank A e di nuovo al rank S. Pescano da un pool condiviso dalla classe, quindi due eroi della stessa classe competono per la stessa lista. Alcuni compaiono sotto più di una classe, ed è per questo che lo stesso nome può apparire due volte.
Aggiornato alla patch
Duelist 13

Burning AttacksRank A
On auto attack, inflict 1 (+1 per 40 Attack Speed) Burn (Max: 9).

Burning AccelerationRank A
Whenever a Duelist attacks an enemy with Burn, they gain 2 Attack Speed. Backup.

Poisonous AttacksRank A
On auto attack, inflict 1 (+1 per 120 Attack Speed) Poison (Max: 3).

Poisonous AccelerationRank A
Whenever a Duelist attacks an enemy with Poison, they gain 2 Attack Speed. Backup.

Freezing AttacksRank A
On auto attack, inflict 1 (+1 per 80 Attack Speed) Frost (Max: 6).

Freezing AccelerationRank A
Whenever a Duelist attacks an enemy with Frost, they gain 2 Attack Speed. Backup.

Debuff VelocityRank A
On auto attack, gain 1 Crit and 1 Attack per Debuff on the target.

Rush DynamoRank A
Duelists gain 1 Attack Speed per Rush trigger this game. Backup.

Critical TimingRank A
For Rush (5), gain +50% Crit. After Stall (20), gain +50% Crit.

Rolling SpeedRank A
Duelists gain 2 Attack Speed per reroll this game. Backup.

Golden EyeRank A
Every 10 auto attacks, gain 1 Shard.

Scaling SpeedRank A
At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 20 Attack Speed.

Stall DynamoRank A
Duelists gain 1 Attack Speed per Stall trigger this game. Backup.
Warrior 15

Critical InvigorationRank A
On Crit, heal 50% Crit health and gain 3 Mana.

RangerRank A
Gain 1 Range.

Critical Attack GrowthRank A
On Crit, permanently gain 2 Attack.

Critical AggressionRank A
For Rush (10), gain +100% Crit.

Rush OverdriveRank A
Rush abilities last 3 seconds longer. Backup.

Brutal ForceRank A
Gain 100 Attack and 20 Omnivamp.

Victorious PresenceRank A
On combat victory, Warriors permanently gain 20 Attack. Backup.

Fight and WinRank A
On damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.

Critical AttacksRank A
This Hero's auto attacks gain 150 Crit.

Hit Hard, Hit FastRank A
For Rush (8), gain +100% Attack.

Rush StrengthRank A
Warriors gain 2 Attack per Rush trigger this game. Backup.

Shielding PresenceRank A
At start of combat, Warriors gain 1000 (+500 per Rank) lasting Shields. Backup.

Unfiltered RageRank A
Gain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.

Shield PowerRank A
This Hero gains 1 Attack per 10 Shields it has (Max Bonus: 1000).

Scaling AttackRank A
At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack.

Critical Invigoration
On Crit, heal 50% Crit health and gain 3 Mana.

Ranger
Gain 1 Range.

Stall Certainty
Stall abilities trigger 6 seconds faster. Backup.

Intimidating Strikes
On auto attack, deal 4% Max Health bonus damage.

Rush Overdrive
Rush abilities last 3 seconds longer. Backup.

Rush Overdrive
Rush abilities last 3 seconds longer. Backup.

Critical Invigoration
On Crit, heal 50% Crit health and gain 3 Mana.
Tank 15

Second WindRank A
After Stall (35), heal 100% Max HP, gain 100 Mana, and gain +20% Defense.

Stall CertaintyRank A
Stall abilities trigger 6 seconds faster. Backup.

Stalled DefenseRank A
On Stall trigger, gain 45 Defense.

ResoluteRank A
When auto attacked, gain 1 Defense.

DistractionRank A
After Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.

Freezing PresenceRank A
Tanks gain +33% Defense against damage from enemies with Frost. Backup.

SpikedRank A
When auto attacked, deal 50% Defense damage to adjacent enemies.

The Best Offense...Rank A
Tanks gain 1 Attack and 1 Magic per 3 Defense they have. Backup.

Freezing AuraRank A
When auto attacked, inflict 1 (+1 per 100 Defense) Frost on the attacker (Max: 6).

Freezing RestorationRank A
When auto attacked by an enemy with Frost, gain 2 HP/S.

Poisonous AuraRank A
When auto attacked, inflict 1 (+1 per 250 Defense) Poison on the attacker (Max: 3).

Poisonous RestorationRank A
When auto attacked by an enemy with Poison, gain 2 HP/S.

Poisonous PresenceRank A
Tanks gain +33% Defense against damage from enemies with Poison. Backup.

ProtectorRank A
This Hero gains +20% Defense for each enemy targeting it.

Rear SupportRank A
At start of combat, if this Hero is in the back row all Heroes gain +75% Defense.
Mystic 14

Rolling ConduitRank A
Mystics gain 1 Mana Regen for each reroll this game. Backup.

Shard WeaverRank A
Every other cast, gain 2 Shards.

Sideline SupportRank A
Backup Only: At start of combat, gain 5 Shards and give Heroes 500 (+500 per Rank) Shields.

Stall BatteryRank A
On Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.

Stall EnlightenmentRank A
After Stall (30), permanently gain 2 Mana Regen.

Shield MagnificationRank A
When this Hero applies Shields, apply 50% more Shields.

Empowered MagicRank A
On cast, give other Heroes 100% Mana Regen Attack and 100% Mana Regen Magic.

Shield FormationRank A
At start of combat, give this Hero and adjacent Heroes 250 (+250% Magic, +1000% Mana Regen) Shields.

Sideline EmpowermentRank A
Backup Only: At start of combat, give Heroes 4 (+4 per Rank) Mana Regen, 25 (+25 per Rank) Attack, and 25 (+25 per Rank) Magic.

Protective MagicRank A
On cast, give the lowest percent health Hero 100 (+500% Mana Regen) Shields.

Arcane GrowthRank A
On cast, permanently gain 1 Magic.

Debuff AmplificationRank A
On cast, increase the amount of each Debuff on enemies in range by 50% Mana Regen.

Debuff ChannelingRank A
On cast, gain 1 Mana Regen for each type of Debuff on all enemies.

Debuff ProtectionRank A
On cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.
Vanguard 13

Bulk FormationRank A
At start of combat, give this Hero and adjacent Heroes 25% Max Health Max HP.

Vindictive ShieldsRank A
The first time each combat this Hero goes below 50% Max HP, they gain 50% Max Health Shields and deal 50% Max Health damage to adjacent enemies.

Calming PresenceRank A
Vanguards gain 13 (+10 per Rank) HP/S. Backup.

Intimidating AuraRank A
Each second, deal 2% Max Health damage to adjacent enemies.

Rushed OffenseRank A
On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.

Rushed SizeRank A
For Rush (12), gain +100% Max HP.

Burning AuraRank A
On auto attack or when auto attacked, inflict 1 (+1 per 1000 Max Health) Burn on the enemy (Max: 5).

Aggressive PresenceRank A
Vanguards gain 40 (+40 per Rank) Attack. Backup.

Burning EyeRank A
At start of combat, inflict 1 per 50 Max Health Burn on all enemies.

Burning RestorationRank A
On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.

Violent PresenceRank A
Whenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.

Brutal VitalityRank A
Gain 1000 Max HP and 20 Omnivamp.

Shield LineRank A
At start of combat, give all Heroes in the front 2 rows 66% Max Health Shields.
Assassin 13

Poisonous BurstRank A
On Crit, inflict 1 (+1 per 15 Crit) Poison on the target.

Poisonous EdgeRank A
Gain +50% Crit against enemies with Poison.

Poisonous EyeRank A
At start of combat, inflict 10 (+25% Crit) Poison on all enemies.

Critical DefensesRank A
At start of combat, if this Hero is in the front row they gain 250% Crit Defense.

Enforced PresenceRank A
On Rush trigger, Assassins gain 15 Crit, 12 Attack, and 12 Magic. Backup.

Critical Offense GrowthRank A
On Crit, permanently gain 1 Attack and 1 Magic.

Aim True, Aim QuickRank A
For Rush (10), gain +100% Crit.

Shard CollectorRank A
Every other Crit, gain 1 Shard.

Shard PlundererRank A
On kill, gain 8 Shards.

Banked PresenceRank A
For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.

LurkerRank A
At start of combat, gain Stealth for 4 seconds. On kill, gain Stealth for 4 seconds.

From the ShadowsRank A
At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.

Brutal PrecisionRank A
Gain 60 Crit and 20 Omnivamp.
Mage 15

Mage ArmorRank A
At start of combat, if this Hero is in the front row they gain 100% Magic Defense.

HermitRank A
At start of combat, if this Hero is alone in the back 2 rows they gain +25% Magic and +50% Crit.

Stall CertaintyRank A
Stall abilities trigger 6 seconds faster. Backup.

Enchanted AttacksRank A
On auto attack, deal 100% Magic bonus damage.

Arcane DestructionRank A
On cast, gain 100 Crit.

Burning CastsRank A
On cast, inflict 50% Magic Burn on enemies in range.

Burning AbsorptionRank A
On cast, gain 1 Magic per 8 Burn on enemies in range.

Stalled HeatRank A
After Stall (20), inflict 50% Magic Burn on all enemies.

Magical GrowthRank A
At start of combat, Mages permanently gain 15 Magic. Backup.

Freezing CastsRank A
On cast, inflict 25% Magic Frost on enemies in range.

Freezing AbsorptionRank A
On cast, gain 1 Magic per 5 Frost on enemies in range.

Stalled ColdRank A
After Stall (20), inflict 35% Magic Frost on all enemies.

Stalled GrowthRank A
After Stall (30), permanently gain 40 Magic.

InstacastRank A
After Stall (15, Stall 30, and Stall 45), gain 100 Mana.

Fast CastRank A
Gain 8 Mana Regen and 40 Starting Mana.