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GuildrunBuild

105 upgrade

Rank Modifier

Sono gli upgrade di classe che un eroe sceglie al rank A e di nuovo al rank S. Pescano da un pool condiviso dalla classe, quindi due eroi della stessa classe competono per la stessa lista. Alcuni compaiono sotto più di una classe, ed è per questo che lo stesso nome può apparire due volte.

Aggiornato alla patch

Duelist 13

  • Burning AttacksRank A

    On auto attack, inflict 1 (+1 per 40 Attack Speed) Burn (Max: 9).

  • Burning AccelerationRank A

    Whenever a Duelist attacks an enemy with Burn, they gain 2 Attack Speed. Backup.

  • Poisonous AttacksRank A

    On auto attack, inflict 1 (+1 per 120 Attack Speed) Poison (Max: 3).

  • Poisonous AccelerationRank A

    Whenever a Duelist attacks an enemy with Poison, they gain 2 Attack Speed. Backup.

  • Freezing AttacksRank A

    On auto attack, inflict 1 (+1 per 80 Attack Speed) Frost (Max: 6).

  • Freezing AccelerationRank A

    Whenever a Duelist attacks an enemy with Frost, they gain 2 Attack Speed. Backup.

  • Debuff VelocityRank A

    On auto attack, gain 1 Crit and 1 Attack per Debuff on the target.

  • Rush DynamoRank A

    Duelists gain 1 Attack Speed per Rush trigger this game. Backup.

  • Critical TimingRank A

    For Rush (5), gain +50% Crit. After Stall (20), gain +50% Crit.

  • Rolling SpeedRank A

    Duelists gain 2 Attack Speed per reroll this game. Backup.

  • Golden EyeRank A

    Every 10 auto attacks, gain 1 Shard.

  • Scaling SpeedRank A

    At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 20 Attack Speed.

  • Stall DynamoRank A

    Duelists gain 1 Attack Speed per Stall trigger this game. Backup.

Warrior 15

  • Critical InvigorationRank A

    On Crit, heal 50% Crit health and gain 3 Mana.

  • RangerRank A

    Gain 1 Range.

  • Critical Attack GrowthRank A

    On Crit, permanently gain 2 Attack.

  • Critical AggressionRank A

    For Rush (10), gain +100% Crit.

  • Rush OverdriveRank A

    Rush abilities last 3 seconds longer. Backup.

  • Brutal ForceRank A

    Gain 100 Attack and 20 Omnivamp.

  • Victorious PresenceRank A

    On combat victory, Warriors permanently gain 20 Attack. Backup.

  • Fight and WinRank A

    On damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.

  • Critical AttacksRank A

    This Hero's auto attacks gain 150 Crit.

  • Hit Hard, Hit FastRank A

    For Rush (8), gain +100% Attack.

  • Rush StrengthRank A

    Warriors gain 2 Attack per Rush trigger this game. Backup.

  • Shielding PresenceRank A

    At start of combat, Warriors gain 1000 (+500 per Rank) lasting Shields. Backup.

  • Unfiltered RageRank A

    Gain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.

  • Shield PowerRank A

    This Hero gains 1 Attack per 10 Shields it has (Max Bonus: 1000).

  • Scaling AttackRank A

    At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack.

  • Critical Invigoration

    On Crit, heal 50% Crit health and gain 3 Mana.

  • Ranger

    Gain 1 Range.

  • Stall Certainty

    Stall abilities trigger 6 seconds faster. Backup.

  • Intimidating Strikes

    On auto attack, deal 4% Max Health bonus damage.

  • Rush Overdrive

    Rush abilities last 3 seconds longer. Backup.

  • Rush Overdrive

    Rush abilities last 3 seconds longer. Backup.

  • Critical Invigoration

    On Crit, heal 50% Crit health and gain 3 Mana.

Tank 15

  • Second WindRank A

    After Stall (35), heal 100% Max HP, gain 100 Mana, and gain +20% Defense.

  • Stall CertaintyRank A

    Stall abilities trigger 6 seconds faster. Backup.

  • Stalled DefenseRank A

    On Stall trigger, gain 45 Defense.

  • ResoluteRank A

    When auto attacked, gain 1 Defense.

  • DistractionRank A

    After Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.

  • Freezing PresenceRank A

    Tanks gain +33% Defense against damage from enemies with Frost. Backup.

  • SpikedRank A

    When auto attacked, deal 50% Defense damage to adjacent enemies.

  • The Best Offense...Rank A

    Tanks gain 1 Attack and 1 Magic per 3 Defense they have. Backup.

  • Freezing AuraRank A

    When auto attacked, inflict 1 (+1 per 100 Defense) Frost on the attacker (Max: 6).

  • Freezing RestorationRank A

    When auto attacked by an enemy with Frost, gain 2 HP/S.

  • Poisonous AuraRank A

    When auto attacked, inflict 1 (+1 per 250 Defense) Poison on the attacker (Max: 3).

  • Poisonous RestorationRank A

    When auto attacked by an enemy with Poison, gain 2 HP/S.

  • Poisonous PresenceRank A

    Tanks gain +33% Defense against damage from enemies with Poison. Backup.

  • ProtectorRank A

    This Hero gains +20% Defense for each enemy targeting it.

  • Rear SupportRank A

    At start of combat, if this Hero is in the back row all Heroes gain +75% Defense.

Mystic 14

  • Rolling ConduitRank A

    Mystics gain 1 Mana Regen for each reroll this game. Backup.

  • Shard WeaverRank A

    Every other cast, gain 2 Shards.

  • Sideline SupportRank A

    Backup Only: At start of combat, gain 5 Shards and give Heroes 500 (+500 per Rank) Shields.

  • Stall BatteryRank A

    On Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.

  • Stall EnlightenmentRank A

    After Stall (30), permanently gain 2 Mana Regen.

  • Shield MagnificationRank A

    When this Hero applies Shields, apply 50% more Shields.

  • Empowered MagicRank A

    On cast, give other Heroes 100% Mana Regen Attack and 100% Mana Regen Magic.

  • Shield FormationRank A

    At start of combat, give this Hero and adjacent Heroes 250 (+250% Magic, +1000% Mana Regen) Shields.

  • Sideline EmpowermentRank A

    Backup Only: At start of combat, give Heroes 4 (+4 per Rank) Mana Regen, 25 (+25 per Rank) Attack, and 25 (+25 per Rank) Magic.

  • Protective MagicRank A

    On cast, give the lowest percent health Hero 100 (+500% Mana Regen) Shields.

  • Arcane GrowthRank A

    On cast, permanently gain 1 Magic.

  • Debuff AmplificationRank A

    On cast, increase the amount of each Debuff on enemies in range by 50% Mana Regen.

  • Debuff ChannelingRank A

    On cast, gain 1 Mana Regen for each type of Debuff on all enemies.

  • Debuff ProtectionRank A

    On cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.

Vanguard 13

  • Bulk FormationRank A

    At start of combat, give this Hero and adjacent Heroes 25% Max Health Max HP.

  • Vindictive ShieldsRank A

    The first time each combat this Hero goes below 50% Max HP, they gain 50% Max Health Shields and deal 50% Max Health damage to adjacent enemies.

  • Calming PresenceRank A

    Vanguards gain 13 (+10 per Rank) HP/S. Backup.

  • Intimidating AuraRank A

    Each second, deal 2% Max Health damage to adjacent enemies.

  • Rushed OffenseRank A

    On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.

  • Rushed SizeRank A

    For Rush (12), gain +100% Max HP.

  • Burning AuraRank A

    On auto attack or when auto attacked, inflict 1 (+1 per 1000 Max Health) Burn on the enemy (Max: 5).

  • Aggressive PresenceRank A

    Vanguards gain 40 (+40 per Rank) Attack. Backup.

  • Burning EyeRank A

    At start of combat, inflict 1 per 50 Max Health Burn on all enemies.

  • Burning RestorationRank A

    On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.

  • Violent PresenceRank A

    Whenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.

  • Brutal VitalityRank A

    Gain 1000 Max HP and 20 Omnivamp.

  • Shield LineRank A

    At start of combat, give all Heroes in the front 2 rows 66% Max Health Shields.

Assassin 13

  • Poisonous BurstRank A

    On Crit, inflict 1 (+1 per 15 Crit) Poison on the target.

  • Poisonous EdgeRank A

    Gain +50% Crit against enemies with Poison.

  • Poisonous EyeRank A

    At start of combat, inflict 10 (+25% Crit) Poison on all enemies.

  • Critical DefensesRank A

    At start of combat, if this Hero is in the front row they gain 250% Crit Defense.

  • Enforced PresenceRank A

    On Rush trigger, Assassins gain 15 Crit, 12 Attack, and 12 Magic. Backup.

  • Critical Offense GrowthRank A

    On Crit, permanently gain 1 Attack and 1 Magic.

  • Aim True, Aim QuickRank A

    For Rush (10), gain +100% Crit.

  • Shard CollectorRank A

    Every other Crit, gain 1 Shard.

  • Shard PlundererRank A

    On kill, gain 8 Shards.

  • Banked PresenceRank A

    For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.

  • LurkerRank A

    At start of combat, gain Stealth for 4 seconds. On kill, gain Stealth for 4 seconds.

  • From the ShadowsRank A

    At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.

  • Brutal PrecisionRank A

    Gain 60 Crit and 20 Omnivamp.

Mage 15

  • Mage ArmorRank A

    At start of combat, if this Hero is in the front row they gain 100% Magic Defense.

  • HermitRank A

    At start of combat, if this Hero is alone in the back 2 rows they gain +25% Magic and +50% Crit.

  • Stall CertaintyRank A

    Stall abilities trigger 6 seconds faster. Backup.

  • Enchanted AttacksRank A

    On auto attack, deal 100% Magic bonus damage.

  • Arcane DestructionRank A

    On cast, gain 100 Crit.

  • Burning CastsRank A

    On cast, inflict 50% Magic Burn on enemies in range.

  • Burning AbsorptionRank A

    On cast, gain 1 Magic per 8 Burn on enemies in range.

  • Stalled HeatRank A

    After Stall (20), inflict 50% Magic Burn on all enemies.

  • Magical GrowthRank A

    At start of combat, Mages permanently gain 15 Magic. Backup.

  • Freezing CastsRank A

    On cast, inflict 25% Magic Frost on enemies in range.

  • Freezing AbsorptionRank A

    On cast, gain 1 Magic per 5 Frost on enemies in range.

  • Stalled ColdRank A

    After Stall (20), inflict 35% Magic Frost on all enemies.

  • Stalled GrowthRank A

    After Stall (30), permanently gain 40 Magic.

  • InstacastRank A

    After Stall (15, Stall 30, and Stall 45), gain 100 Mana.

  • Fast CastRank A

    Gain 8 Mana Regen and 40 Starting Mana.

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