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105 upgrades

Rank Modifiers

These are the class upgrades a hero picks at rank A and again at rank S. They come from a pool shared by the class, so two heroes of the same class compete for the same list. Some appear under more than one class, which is why the same name can show up twice.

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Duelist 13

  • Burning AttacksRank A

    On auto attack, inflict 1 (+1 per 40 Attack Speed) Burn (Max: 9).

  • Burning AccelerationRank A

    Whenever a Duelist attacks an enemy with Burn, they gain 2 Attack Speed. Backup.

  • Poisonous AttacksRank A

    On auto attack, inflict 1 (+1 per 120 Attack Speed) Poison (Max: 3).

  • Poisonous AccelerationRank A

    Whenever a Duelist attacks an enemy with Poison, they gain 2 Attack Speed. Backup.

  • Freezing AttacksRank A

    On auto attack, inflict 1 (+1 per 80 Attack Speed) Frost (Max: 6).

  • Freezing AccelerationRank A

    Whenever a Duelist attacks an enemy with Frost, they gain 2 Attack Speed. Backup.

  • Debuff VelocityRank A

    On auto attack, gain 1 Crit and 1 Attack per Debuff on the target.

  • Rush DynamoRank A

    Duelists gain 1 Attack Speed per Rush trigger this game. Backup.

  • Critical TimingRank A

    For Rush (5), gain +50% Crit. After Stall (20), gain +50% Crit.

  • Rolling SpeedRank A

    Duelists gain 2 Attack Speed per reroll this game. Backup.

  • Golden EyeRank A

    Every 10 auto attacks, gain 1 Shard.

  • Scaling SpeedRank A

    At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 20 Attack Speed.

  • Stall DynamoRank A

    Duelists gain 1 Attack Speed per Stall trigger this game. Backup.

Warrior 15

  • Critical InvigorationRank A

    On Crit, heal 50% Crit health and gain 3 Mana.

  • RangerRank A

    Gain 1 Range.

  • Critical Attack GrowthRank A

    On Crit, permanently gain 2 Attack.

  • Critical AggressionRank A

    For Rush (10), gain +100% Crit.

  • Rush OverdriveRank A

    Rush abilities last 3 seconds longer. Backup.

  • Brutal ForceRank A

    Gain 100 Attack and 20 Omnivamp.

  • Victorious PresenceRank A

    On combat victory, Warriors permanently gain 20 Attack. Backup.

  • Fight and WinRank A

    On damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.

  • Critical AttacksRank A

    This Hero's auto attacks gain 150 Crit.

  • Hit Hard, Hit FastRank A

    For Rush (8), gain +100% Attack.

  • Rush StrengthRank A

    Warriors gain 2 Attack per Rush trigger this game. Backup.

  • Shielding PresenceRank A

    At start of combat, Warriors gain 1000 (+500 per Rank) lasting Shields. Backup.

  • Unfiltered RageRank A

    Gain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.

  • Shield PowerRank A

    This Hero gains 1 Attack per 10 Shields it has (Max Bonus: 1000).

  • Scaling AttackRank A

    At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack.

  • Critical Invigoration

    On Crit, heal 50% Crit health and gain 3 Mana.

  • Ranger

    Gain 1 Range.

  • Stall Certainty

    Stall abilities trigger 6 seconds faster. Backup.

  • Intimidating Strikes

    On auto attack, deal 4% Max Health bonus damage.

  • Rush Overdrive

    Rush abilities last 3 seconds longer. Backup.

  • Rush Overdrive

    Rush abilities last 3 seconds longer. Backup.

  • Critical Invigoration

    On Crit, heal 50% Crit health and gain 3 Mana.

Tank 15

  • Second WindRank A

    After Stall (35), heal 100% Max HP, gain 100 Mana, and gain +20% Defense.

  • Stall CertaintyRank A

    Stall abilities trigger 6 seconds faster. Backup.

  • Stalled DefenseRank A

    On Stall trigger, gain 45 Defense.

  • ResoluteRank A

    When auto attacked, gain 1 Defense.

  • DistractionRank A

    After Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.

  • Freezing PresenceRank A

    Tanks gain +33% Defense against damage from enemies with Frost. Backup.

  • SpikedRank A

    When auto attacked, deal 50% Defense damage to adjacent enemies.

  • The Best Offense...Rank A

    Tanks gain 1 Attack and 1 Magic per 3 Defense they have. Backup.

  • Freezing AuraRank A

    When auto attacked, inflict 1 (+1 per 100 Defense) Frost on the attacker (Max: 6).

  • Freezing RestorationRank A

    When auto attacked by an enemy with Frost, gain 2 HP/S.

  • Poisonous AuraRank A

    When auto attacked, inflict 1 (+1 per 250 Defense) Poison on the attacker (Max: 3).

  • Poisonous RestorationRank A

    When auto attacked by an enemy with Poison, gain 2 HP/S.

  • Poisonous PresenceRank A

    Tanks gain +33% Defense against damage from enemies with Poison. Backup.

  • ProtectorRank A

    This Hero gains +20% Defense for each enemy targeting it.

  • Rear SupportRank A

    At start of combat, if this Hero is in the back row all Heroes gain +75% Defense.

Mystic 14

  • Rolling ConduitRank A

    Mystics gain 1 Mana Regen for each reroll this game. Backup.

  • Shard WeaverRank A

    Every other cast, gain 2 Shards.

  • Sideline SupportRank A

    Backup Only: At start of combat, gain 5 Shards and give Heroes 500 (+500 per Rank) Shields.

  • Stall BatteryRank A

    On Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.

  • Stall EnlightenmentRank A

    After Stall (30), permanently gain 2 Mana Regen.

  • Shield MagnificationRank A

    When this Hero applies Shields, apply 50% more Shields.

  • Empowered MagicRank A

    On cast, give other Heroes 100% Mana Regen Attack and 100% Mana Regen Magic.

  • Shield FormationRank A

    At start of combat, give this Hero and adjacent Heroes 250 (+250% Magic, +1000% Mana Regen) Shields.

  • Sideline EmpowermentRank A

    Backup Only: At start of combat, give Heroes 4 (+4 per Rank) Mana Regen, 25 (+25 per Rank) Attack, and 25 (+25 per Rank) Magic.

  • Protective MagicRank A

    On cast, give the lowest percent health Hero 100 (+500% Mana Regen) Shields.

  • Arcane GrowthRank A

    On cast, permanently gain 1 Magic.

  • Debuff AmplificationRank A

    On cast, increase the amount of each Debuff on enemies in range by 50% Mana Regen.

  • Debuff ChannelingRank A

    On cast, gain 1 Mana Regen for each type of Debuff on all enemies.

  • Debuff ProtectionRank A

    On cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.

Vanguard 13

  • Bulk FormationRank A

    At start of combat, give this Hero and adjacent Heroes 25% Max Health Max HP.

  • Vindictive ShieldsRank A

    The first time each combat this Hero goes below 50% Max HP, they gain 50% Max Health Shields and deal 50% Max Health damage to adjacent enemies.

  • Calming PresenceRank A

    Vanguards gain 13 (+10 per Rank) HP/S. Backup.

  • Intimidating AuraRank A

    Each second, deal 2% Max Health damage to adjacent enemies.

  • Rushed OffenseRank A

    On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.

  • Rushed SizeRank A

    For Rush (12), gain +100% Max HP.

  • Burning AuraRank A

    On auto attack or when auto attacked, inflict 1 (+1 per 1000 Max Health) Burn on the enemy (Max: 5).

  • Aggressive PresenceRank A

    Vanguards gain 40 (+40 per Rank) Attack. Backup.

  • Burning EyeRank A

    At start of combat, inflict 1 per 50 Max Health Burn on all enemies.

  • Burning RestorationRank A

    On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.

  • Violent PresenceRank A

    Whenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.

  • Brutal VitalityRank A

    Gain 1000 Max HP and 20 Omnivamp.

  • Shield LineRank A

    At start of combat, give all Heroes in the front 2 rows 66% Max Health Shields.

Assassin 13

  • Poisonous BurstRank A

    On Crit, inflict 1 (+1 per 15 Crit) Poison on the target.

  • Poisonous EdgeRank A

    Gain +50% Crit against enemies with Poison.

  • Poisonous EyeRank A

    At start of combat, inflict 10 (+25% Crit) Poison on all enemies.

  • Critical DefensesRank A

    At start of combat, if this Hero is in the front row they gain 250% Crit Defense.

  • Enforced PresenceRank A

    On Rush trigger, Assassins gain 15 Crit, 12 Attack, and 12 Magic. Backup.

  • Critical Offense GrowthRank A

    On Crit, permanently gain 1 Attack and 1 Magic.

  • Aim True, Aim QuickRank A

    For Rush (10), gain +100% Crit.

  • Shard CollectorRank A

    Every other Crit, gain 1 Shard.

  • Shard PlundererRank A

    On kill, gain 8 Shards.

  • Banked PresenceRank A

    For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.

  • LurkerRank A

    At start of combat, gain Stealth for 4 seconds. On kill, gain Stealth for 4 seconds.

  • From the ShadowsRank A

    At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.

  • Brutal PrecisionRank A

    Gain 60 Crit and 20 Omnivamp.

Mage 15

  • Mage ArmorRank A

    At start of combat, if this Hero is in the front row they gain 100% Magic Defense.

  • HermitRank A

    At start of combat, if this Hero is alone in the back 2 rows they gain +25% Magic and +50% Crit.

  • Stall CertaintyRank A

    Stall abilities trigger 6 seconds faster. Backup.

  • Enchanted AttacksRank A

    On auto attack, deal 100% Magic bonus damage.

  • Arcane DestructionRank A

    On cast, gain 100 Crit.

  • Burning CastsRank A

    On cast, inflict 50% Magic Burn on enemies in range.

  • Burning AbsorptionRank A

    On cast, gain 1 Magic per 8 Burn on enemies in range.

  • Stalled HeatRank A

    After Stall (20), inflict 50% Magic Burn on all enemies.

  • Magical GrowthRank A

    At start of combat, Mages permanently gain 15 Magic. Backup.

  • Freezing CastsRank A

    On cast, inflict 25% Magic Frost on enemies in range.

  • Freezing AbsorptionRank A

    On cast, gain 1 Magic per 5 Frost on enemies in range.

  • Stalled ColdRank A

    After Stall (20), inflict 35% Magic Frost on all enemies.

  • Stalled GrowthRank A

    After Stall (30), permanently gain 40 Magic.

  • InstacastRank A

    After Stall (15, Stall 30, and Stall 45), gain 100 Mana.

  • Fast CastRank A

    Gain 8 Mana Regen and 40 Starting Mana.

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