Skip to content
GuildrunBuild

A cosa reagiscono gli effetti

Meccaniche

Quasi ogni relic e ogni item di Guildrun aspetta una condizione e paga quando succede. Le condizioni sono otto, e sapere su quale gira una build dice più di qualunque tier list: 91 fra relic e item sono raggruppate attorno a esse già nel nome. Ogni pagina qui sotto spiega cosa fa scattare la meccanica ed elenca tutto quello che ci scala sopra.

Aggiornato alla patch 0.5.1.718

Come sfruttarlo

  • A build is defined by the mechanic it waits on, not by its heroes. Two guilds with the same three heroes and different relics play nothing alike.
  • Relics stack across the whole guild, so five pointing at one mechanic beat ten pointing in different directions.
  • Rush and Stall are opposite states. An item that pays on one is dead weight in a build running the other.
  • Plague trades depth for breadth: three statuses at once, none of them deep. It wants effects that count statuses, not effects that scale one.
  • Check what generates the trigger before stacking payoffs. Shard effects do nothing without shard generation, however many you run.

Domande frequenti

How many mechanics are there in Guildrun?
Eight that entities are named after: Acceleration, Deceleration, Shards, Shields, Poison, Frost, Burn and Plague. Acceleration reacts to Rush and Deceleration to Stall.
What is the difference between Rush and Stall?
They are opposite attack states. Rush is the fast one and Acceleration entities pay out on it; Stall is the slow one and Deceleration entities pay out on it.
Can I mix mechanics in one build?
You can, but relics stack across the guild, so concentrating on one mechanic compounds while spreading dilutes. The strongest builds commit.
Which mechanic has the most support?
Deceleration and Acceleration have the widest pools, followed by Shards and Shields. The three statuses are narrower, and Plague sits across all three.

Continua a esplorare il database