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GuildrunBuild

75 paths

Specializations

Three per hero, unlocked at rank B, and locked in for the rest of the run. This is the single choice that decides what a hero actually does, which is why the same hero can hold the front in one build and carry the damage in another.

Updated for patch

Irini 3

  • The Electric

    Call down lightning, dealing 10 (+20% Attack Speed, +10% Attack, +10% Magic) damage per Stall and Rush triggered this game.

  • The Mighty

    Whenever a Duelist auto attacks it gains 1 per Rank Attack Speed and 1 per Rank Attack. Backup.

  • The Olympic

    Gain the unique quest item Zeus's Thunder.

Hoyoung 3

  • The Conduit

    On kill, permanently gain 2 Mana Regen and Stealth for 4 seconds. At start of combat, other Assassins and Mystics gain all Mana Regen gained from th…

  • The Hunter

    Killshot gains 50 (+50 per Rank) Crit the first 1 (+1 per Rank) times it is cast each combat. On kill, gain 1 Shard for each hex from the enemy.

  • The Sniper

    Always choose to target the furthest enemy. Auto attacks gain 10 (+10 per Rank) Attack and 3 (+3 per Rank) Crit for each hex from the enemy.

Reyna 3

  • The Champion

    Gain 2 Attack per Rush triggered this game. For Rush (5), Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Backup.

  • The Brawler

    Triple Threat applies 33% more Shields. Gain 1 Attack per 12 Shields, up to 33% Max Health Attack.

  • The Boxer

    Every 3 auto attacks, deal 150 (+150% Attack) bonus damage and inflict 3 (+1 per 5 Attack Speed) Burn.

Yuuna 3

  • The Shadow

    When Yuuna goes below 75% Max HP, she gains Stealth for 4 seconds. Triggers once per combat. Whenever Yuuna gains Stealth, she gains 30 Mana and per…

  • The Collector

    Shuriken Shadow Strike fires an additional shuriken. On kill, gain 1d5 Shards then permanently increase the Shards generated from this ability by 1.…

  • The Nightshade

    Shuriken Shadow Strike gains +150% Crit against Poisoned enemies. Whenever an Assassin Crits, they inflict 4 (+4 per Rank) Poison. Backup.

Zuri 3

  • The Cruel

    Petrify all enemies targeting Zuri, dealing 150 (+250% Magic) damage, inflicting 1 Poison per Stone Skin trigger this game, and Stunning for 4 secon…

  • The Serpent's Kiss

    When auto attacked, inflict 1 (+1 per 60 Defense, +1 per 50 Magic) Poison on the attacker and gain 1 per Rank HP/S.

  • The Bladedancer

    For Rush (10), auto attacks deal 5 (+100% Crit, +50% Magic) bonus damage and heal 5 (+100% Crit, +50% Magic). After Stall (20), auto attacks deal 5…

Aria 3

  • The Crescendo

    On Stall trigger, permanently gain 3 Magic. After Stall (20, Stall 40, and Stall 60), gain +50% Magic and increase the duration of Requiem Barrage b…

  • The Resplendent

    Mages inflict 20 (+10 per Rank)% more Debuffs. Backup. Aria inflicts an additional 50% more Debuffs.

  • The Harmony

    Requiem Barrage Shields Heroes for 50% Magic, +500% Mana Regen.

Nyx 3

  • The Keen-Eyed

    Assassins and Duelists instantly kill any enemies they damage below 20% (+5 per Rank) Max HP. Backup.

  • The Wild

    Perform a 5-hit combo. Each hit counts as an auto attack that deals 100% (+33% Attack Speed, +25% Magic, +25% Attack) damage. If the enemy dies duri…

  • The Spark

    After Stall (10), each auto attack inflicts 2 (+1 per 30 Attack Speed) Burn. After Stall (20), each auto attack inflicts 1 (+1 per 40 Attack Speed)…

Pollen 3

  • The Bloomer

    After Stall (15), Double Sanctuary of Bloom's healing and Shielding. It lasts 1 second longer.

  • The Fae's Kiss

    After Stall (20), Sanctuary of Bloom inflicts 100% more Poison. After Stall (40), increase the amount of Debuffs on all enemies by 33% (+33 per Rank…

  • The Earth's Child

    After Stall (20), Sanctuary of Bloom also inflicts 1 per 33 Magic Frost and 1 per 25 Magic Burn each second.

Niklas 3

  • The Dealer

    Swing a mace to deal 175 (+25% Max Health, +200% Attack, +150% Magic) damage and Stun for 3 seconds. This ability has a 25% chance to create a rando…

  • The Executive+2 slots

    Gain two item slots. For Rush (15), gain 33% Max Health Shields per equipped item.

  • The Hoarder

    Whenever a Vanguard or Tank is auto attacked, they deal 1 damage to the attacker per Shard generated this game. Backup.

Fiona 3

  • The Right Hand

    Every 5 casts, create a random item and gain 2 (+1 per Rank) Shards.

  • The Lustrous

    On cast, gain 33% Max Health Shields. Whenever an enemy damages a Shielded Hero, inflict 1 per Rank Burn on that enemy per 20 Shields removed. Backup.

  • The Tycoon

    Every 5 casts, gain a Tycoon stack. At start of combat, Heroes gain 75 (+4 per 1 Mana Regen) Max HP per Tycoon stack. Backup.

Rowan 3

  • The Tectonic

    Gain 33% Max Health Shields, then deal 50 (+25% Max Health, +200% Defense, +100% Magic) damage and Stun enemies in front of Rowan for 4 seconds.

  • The Protector

    On auto attack, gain 3% Max Health Shields, then deal bonus damage equal to 75% (+25 per Rank) of current Shields (Max Damage: 1000% Max Health.

  • The Friend

    On Stall trigger, permanently gain 20 Max HP and 4 Defense. Backup. Backup Only: At start of combat, Tanks and Vanguards gain all Defense and Max HP…

Skorn 3

  • The Haughty

    Taunt all enemies and gain 10 (+10% Defense, +10% Magic) Shields per Stall triggered this game. After 5 seconds, deal damage to all enemies targetin…

  • The Winter's Bite

    Whenever Skorn inflicts Poison, he inflicts an equal amount of Frost. Whenever Skorn inflicts Frost, he gains 10 per Rank Shields.

  • The Bristleguard

    At start of combat, for each Tank in combat inflict 5 (+10 per Rank) Poison on all enemies and give 5 (+10 per Rank) Defense to all Heroes. Backup.

Logan 3

  • The Iron

    For Rush (8), Warriors gain 2 per Rank Attack and 2 per Rank Defense per Rush trigger this game. Backup.

  • The Juggernaut

    Whenever Logan deals damage with Execution, he gains lasting Shields equal to 75 (+50 per Rank)% of the damage dealt.

  • The Momentous

    On kill, gain 40 Mana and permanently gain 15 Attack and 5 Crit.

Funke 3

  • The Stoked

    Mages gain 1 (+1 per Rank) Magic whenever an enemy in their range takes Burn damage. Backup. Funke gains 1 Mana whenever an enemy in his range takes…

  • The Inferno

    Gain 2 Attack Range. At start of combat and after Stall (20), inflict 25 (+1 per 4 Magic) Burn on all enemies in range.

  • The Detonator

    On cast, all enemies in range take 10 (+10 per Rank) ticks of Burn damage.

Tilly 3

  • The Stylish+1 slots

    Gain an item slot. On auto attack, deal bonus damage per Shard generated this game.

  • The Sharp

    For Rush (10), Warriors gain 8% (+8 per Rank) Attack and 4% (+4 per Rank) Crit. Backup. After Stall (20), Duelists gain 8% (+8 per Rank) Attack Spee…

  • The Elegant

    Gain 4 (+4 per Rank) Crit and 4 (+4 per Rank) Omnivamp, then deal 75 (+150% Attack, +150% Attack Speed, +150% Magic) damage to all enemies in Tilly'…

Gustav 3

  • The Investor

    At start of combat, spend 4 Shards to give Gustav an Investment. Give all Heroes 2 Mana Regen per Investment. Backup. Every 5 Investments, gain 30 S…

  • The Glacier

    Blizzard applies 100% Defense more Shields and always targets Gustav. After Stall (25 and Stall 50), permanently gain 2 (+2 per Rank) Defense.

  • The Avalanche

    On cast, gain 1 Shard. On Shards generated, gain 1 Mana Regen and 5 Magic.

Ratna 3

  • The Fashionable+1 slots

    Gain an item slot. At start of combat, gain 45 Magic, 4 Mana Regen, and 8 HP/S per rarity level of each equipped item.

  • The Ostentatious

    On cast, other Heroes gain 20% Magic Magic and 25% Mana Regen Mana Regen. Backup Only: At start of combat, Mages and Mystics gain 20% Magic Magic an…

  • The Magnanimous

    Starfall also hits the lowest health enemy the first 2 (+1 per Rank) times it is cast each combat. On kill, gain Stealth for 4 seconds and permanent…

Rip 3

  • The Glutton

    On Rush trigger, permanently gain 33 Max HP. Backup. Backup Only: At start of combat, Vanguards gain all Max HP gained from this ability.

  • The Enraged

    Enter a rage, gaining 10% Max Health, +250% Magic Max HP, 5 (+5 per Rank) Attack Speed, and 2 (+2 per Rank) Omnivamp. This ability stacks.

  • The Brute

    On Crit, steal 50% Crit Health from the target.

Karsu 3

  • The Falling Snow

    Snowpiercer fires 5 more arrows. After Stall (20), Snowpiercer arrows gain 25 (+25 per Rank) Crit.

  • The Warband

    On cast, permanently gain 1 Crit, 2 Attack, and 3 Attack Speed. At start of combat, other Duelists gain all stats gained from this ability. Backup.

  • The Frostbite

    On auto attack, fire an additional arrow that inflicts 1 (+1 per 100 Attack Speed) Frost and deals 1% (+10% Attack) of normal auto attack damage.

Ming 3

  • The Searing

    Channel flames to deal 100 (+25% Max Health, +100% Magic) damage, inflict 5 Burn per Rush triggered this game, and Stun all surrounding enemies for…

  • The Tempered

    For Rush (15), Vanguards gain 25% (+25 per Rank) Max HP. Backup.

  • The Enlightened

    Increase the duration of Rush abilities by 1 (+1 per Rank) seconds. For Rush (0), Ming is immune to damage.

Pimenta 3

  • The Spicy

    On auto attack, for each type of Debuff on the target inflict 2 (+1 per Rank) more of that Debuff and deal 10 (+75% Attack Speed) bonus damage.

  • The Seasoned

    Pepper Spray expands in size and lasts 1 second longer. After Stall (15), Tanks and Mages gain 20 (+20 per Rank) Defense. Backup.

  • The Lover

    At start of combat, Heroes directly behind Pimenta permanently gain 15 Attack Speed. Sal gains 15 more.

Sal 3

  • The Breezy

    Whenever a Mage or Duelist inflicts a Debuff, they gain 1 per Rank Attack Speed and 1 (+1 per Rank) Magic. Backup.

  • The Lover

    At start of combat, Heroes directly in front of Sal permanently gain 20 Defense. Pimenta gains 20 more.

  • The Brisk

    Bonus damage from Permafrost can Crit. On Crit, inflict 1 (+1 per Rank) Frost. On cast, Sal gains 33% Attack, +33% Magic Crit.

Dragomir 3

  • The Greedy

    Devour generates 2 (+1 per Rank) more Shards on kill. On cast, consume 2 Shards to permanently gain 1 (+1 per Rank) Omnivamp and 1 (+1 per Rank) Crit.

  • The Sanguine

    On cast, gain 4 (+4 per Rank) Omnivamp and teleport behind the lowest health enemy. On Devour kill, gain 70 Mana and Stealth for 4 seconds.

  • The Kingpin

    For Rush (8), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.

Kai 3

  • The Unstoppable

    Gain 60% (+25% Attack) more Shields from all sources. Whenever Kai gains Shields, he also gains 9 (+6 per Rank) Attack.

  • The Bold

    Resolute Strike hits 1 second faster and affects a larger area. On cast, gain 250 (+500% Defense) lasting Shields.

  • The Intrepid

    For Rush (8), gain 100% Crit. Whenever a Warrior Crits reduce their target's Defense by 2 (+1 per Rank). Backup.

Grace 3

  • The Selfless

    After Stall (10), Salvation targets all Heroes. Backup Only: After Stall (20 and Stall 40), apply 333 (+333 per Rank) Shields to all Heroes and heal…

  • The Benevolent

    On cast after Stall (20), permanently give the target primary stats for each of their classes. This ability only triggers 1 (+1 per Rank) times per…

  • The Radiant

    Whenever a Mystic Shields a Hero, give that Hero 6 (+4 per Rank) Attack and Magic. Backup.

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