13 patches
Guildrun patch notes
Guildrun is in demo and patches land weekly, so a number you memorised last week may already be wrong. This is the full balance history: every hero, specialization, relic, item and class modifier that changed, with the value before and the value after, and a link straight to the entity page so you can see the effect in full. Buffs and nerfs are marked so you can read a patch at a glance instead of scrolling a wall of text. Bug fixes that changed no numbers are listed too, because a fix that makes a relic finally work is a buff in practice.
Updated for patch 0.5.13
What changed in the latest Guildrun patch?
Patch 0.5.13, released on 13 October 2026, corrects the description of Logan's Execution: its base damage is 175, not 150, and it scales on 100% of Magic, not 200%. Ming's The Tempered now really gives 50%, 80% and 110% Max HP at ranks B, A and S, and Dominion Mandate now also counts debuffs applied by relics. The last balance pass is still 0.5.9, with 12 items, 12 relics, 7 class modifiers and 4 specializations.
Latest
Guildrun 0.5.13
2 changes · 0 buffs · 0 nerfs
Guildrun 0.5.12
2 changes · 0 buffs · 0 nerfs
Guildrun 0.5.11
No balance changes · 3 fixes
Guildrun 0.5.10
No balance changes · 8 fixes
Guildrun 0.5.9
37 changes · 34 buffs · 2 nerfs
Guildrun 0.5.8
No balance changes · 7 fixes
Guildrun 0.5.7
1 changes · 0 buffs · 0 nerfs
Guildrun 0.5.6
4 changes · 2 buffs · 0 nerfs
Guildrun 0.5.5
71 changes · 44 buffs · 15 nerfs
Guildrun 0.5.4
35 changes · 19 buffs · 8 nerfs
Guildrun 0.5.3
58 changes · 40 buffs · 14 nerfs
Guildrun 0.5.2
58 changes · 26 buffs · 25 nerfs
Guildrun 0.5.1.718
48 changes · 25 buffs · 19 nerfs