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13 patches

Guildrun patch notes

Guildrun is in demo and patches land weekly, so a number you memorised last week may already be wrong. This is the full balance history: every hero, specialization, relic, item and class modifier that changed, with the value before and the value after, and a link straight to the entity page so you can see the effect in full. Buffs and nerfs are marked so you can read a patch at a glance instead of scrolling a wall of text. Bug fixes that changed no numbers are listed too, because a fix that makes a relic finally work is a buff in practice.

Updated for patch 0.5.13

What changed in the latest Guildrun patch?

Patch 0.5.13, released on 13 October 2026, corrects the description of Logan's Execution: its base damage is 175, not 150, and it scales on 100% of Magic, not 200%. Ming's The Tempered now really gives 50%, 80% and 110% Max HP at ranks B, A and S, and Dominion Mandate now also counts debuffs applied by relics. The last balance pass is still 0.5.9, with 12 items, 12 relics, 7 class modifiers and 4 specializations.

Questions people ask

How often does Guildrun get balance patches?
Weekly. Leyline Creations has shipped a balance pass every week since the demo opened, usually alongside bug fixes and visual updates.
Do balance changes reset the Red Rift leaderboard?
Sometimes. Patch 0.5.3 reset it because the balance changes were expected to shift scores enough to make older runs incomparable.
Are the numbers on the hero and relic pages up to date?
Yes. Entity pages are rebuilt from the patched dataset, so the effect text you read on a relic or hero page reflects the most recent patch listed here.

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