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GuildrunBuild

315 relics

Guildrun Relics

Relics are what turn a run around. Unlike items they apply to the whole guild, and they stack with each other, so five relics pointing the same direction beat ten that do not. The strongest builds on the tier list carry 13 relics on average, the weaker ones 8. Every relic below shows its full effect text and where it can drop.

Updated for patch

96 of 315

How to use it well

  • Relics stack across the whole guild, items only help the hero holding them. When you have to choose, the relic is usually worth more.
  • Read the effect for the words whenever and lasting. Those are the ones that keep growing during a fight, and they are what carries an Endless run.
  • The Legendary class engines give a stat to everyone plus an effect tied to one class. They pay off even with a single hero of that class, but far more with three.
  • Harmony Crystal and the fifteen Mandate relics all raise your team size by one, up to five. Going from three heroes to five is the biggest single power jump in the game.
  • Watch for relics that change item slots. Quantity over Quality takes a slot away from every hero, and the game trims the excess items automatically.

Questions people ask

How many relics are in Guildrun?
This database lists 315 relics read from the demo build. They run from Common up to Legendary, plus a set of Legendary Quest relics that reward you for completing an objective during the run.
What is the difference between a relic and an item?
Items are equipped by a single hero and take up one of that hero's slots. Relics apply to the entire guild and do not use slots. That makes relics the stronger of the two when a build starts coming together.
How do I increase my team size?
Harmony Crystal raises it by one, up to five. So does each of the fifteen Mandate relics, but those require finishing an objective first, like dealing 15000 auto attack damage or applying 30000 shields. Pick the Mandate that matches what your team already does.
Which relics are best for Endless mode?
The ones that keep accumulating. Vanguard's Titanic Engine adds permanent max health every time a Vanguard attacks or is attacked. Duelist's Momentum Engine adds damage for every attack already made. Fixed bonuses fall off once enemy scaling passes them.
Can a relic take away item slots?
Yes. Quantity over Quality removes one slot from every hero. Quality over Quantity adds two and Heroic Capacity Expander adds one. If a relic drops the count, items past the limit are removed from the end of each hero's list.

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