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Seven archetypes

Hero Classes

A hero’s class decides two things that matter more than its stats: which upgrade pool it draws from at rank A and again at rank S, and which relics and items are built to support it. Seven classes, four heroes each, and a shared pool per class — so two heroes of the same class compete for the same upgrades. Each page below lists the heroes, both upgrade pools in full, and every relic and item that carries the class name.

Updated for patch 0.5.1.718

How to use it well

  • Look at the upgrade pool before committing to a class. Four heroes sharing fifteen options at rank A is very different from four heroes with their own list.
  • A specialization can grant a second class, and with it that class’s whole upgrade pool. It is the cheapest way to widen your options mid-run.
  • The relics named after a class are not a soft bonus. Most reference the class by name in their effect, so they do nothing at all in a guild without it.
  • Two heroes of the same class is a real cost, not just a theme. They draw from one pool, so the second one takes what the first left.
  • Class decides the upgrade pool, specialization decides the role. Read them together, never one at a time.

Questions people ask

How many classes are there in Guildrun?
Seven: Warrior, Tank, Vanguard, Assassin, Duelist, Mystic and Mage. Each has four heroes and its own upgrade pool.
Can a hero belong to two classes?
Yes. Some heroes ship with two, and some specializations grant an extra one at rank B, which unlocks that class’s upgrade pool as well.
Are upgrade pools shared between heroes?
Within a class, yes. The pool belongs to the class, so two heroes of the same class draw from the same fifteen options.
Do I need a relic of the matching class?
Not required, but most class relics name the class in their effect, so they are dead weight in a guild that does not run it.

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