
5 guides
Guildrun guides
Short guides that name things. Where other sites tell you to prioritise economy relics, these tell you which relic, what it does, and link you to its page. Ordered by what people actually search for.
Updated for patch 0.5.6
What do the Guildrun guides cover?
Eight guides on the questions that come up first: the release date, the price, system requirements, the free demo, a first run, the Red Rift, difficulty and Endless scaling, and the five boss fights. Each one names the exact relics, heroes and numbers involved and links to their pages.
Updated 27 July 2026
Guildrun release date
Two different dates are circulating, and they do not agree. The short version: the studio says 2027, the press says late 2026, and the studio is the one worth believing.
Updated 28 July 2026
Guildrun price
The short answer is that nobody knows yet, including the studio. What is settled is the model: you buy it once, and there is nothing to buy after that.
Updated 28 July 2026
Guildrun system requirements
Taken from the Steam page of the demo. Modest on Windows, Apple Silicon only on Mac, and one line that contradicts itself.
Free on Steam
Guildrun demo
The demo is free, it is not time limited, and it is considerably more than a slice. Two full acts, then Endless mode with leaderboards.
Start here
Guildrun beginner guide
Guildrun resolves its fights on its own. Everything that matters happens between them, and most of it comes down to five decisions. Here they are, with the actual names and numbers rather than general advice.
Higher difficulty
Red Rift guide
Red Rift is the harder contract, with tougher enemies and extra missions on top. The mistake people make is bringing an Endless mindset into it.
Late game
Difficulty and Endless mode
Eight difficulties unlock in order, and past them sits Endless, which runs until you lose and feeds a global leaderboard. The two ask for different things.
Updated 28 July 2026
Guildrun bosses
A demo run ends on a dragon. Which one, and how hard it hits, comes down to a floor 11 roll you do not control — and to a difficulty curve that does not behave the way you would expect.