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GuildrunBuild

Five fights

Bosses

A run ends at one of three dragons on floor 11, and passes a boss on floor 5 before that. Each fight exists in three versions — one per difficulty tier — and the numbers do not simply climb: the middle tier often carries more health than the highest, which instead hits far harder. Every boss also leaves behind a relic that changes the fights after it, and on the top difficulty that relic grows stronger with every win. Below: full stats per tier, both abilities in their exact wording, and the relic tied to each fight.

Updated for patch 0.5.1.718

How many bosses does Guildrun have?

Guildrun has five bosses. Three dragons — fire, frost and poison — wait on floor 11, and two act bosses, the Demon and the Hydra, on floor 5. Each appears at three difficulties, and the third is not simply more health: on all three dragons attack damage jumps from 300 to 425 while health can fall.

Floor 11 — final bosses

Floor 5 — act bosses

Boss stats at every difficulty

All fifteen boss tiers side by side. Health does not climb in a straight line, and difficulty 3 is where the offensive stats step up.

Health, attack damage, attack, magic and attack speed for every boss at difficulty 1, 2 and 3.
BossDifficultyHealthAttack damageAttackMagicAttack speed
Fire DragonD1100,000300557336
D2143,320300557336
D3132,3004258110854
Frost DragonD193,330300668844
D2119,090300668844
D3137,8104259712964
Poison DragonD1124,000300638442
D2187,420300638442
D3187,42042510413869
DemonD113,56010025018
D216,62010025018
D315,17010032024
HydraD112,9105058058
D215,8305062062
D315,8305074074

How to read these fights

  • The middle difficulty tier is not a halfway point. On four of the five fights it has the highest health in the game, while the top tier trades health for offence — a team that stalls beats tier 2, a team that survives beats tier 3.
  • Every boss ability hits more than one hero. The three dragons splash their auto attacks onto whoever stands next to the target, so spreading the front line costs less than stacking it.
  • Floor 5 is the real filter. The Demon turns aggressive under half health and the Hydra gains an attack every time it loses a head, so both fights get harder exactly as you are finishing them.
  • The relic a boss leaves behind applies to the fights that follow, not the one you just won. Read it before choosing your next path.
  • Dragon damage scales off Magic, not Attack. Defence does very little in the fight on floor 11 — health and healing do far more.

Questions people ask

How many bosses does Guildrun have?
Five: the Demon and the Hydra on floor 5, and the Fire, Frost and Poison Dragon on floor 11. Each exists in three versions, one per difficulty tier, so there are fifteen boss encounters in total.
Which Guildrun boss is the hardest?
By health, the Poison Dragon, which reaches 187,420 HP on the two upper tiers. By damage, the highest difficulty version of the Frost Dragon, which combines the strongest attack values with area Frost on every auto attack.
Which boss appears on floor 11?
One of the three dragons — Fire, Frost or Poison. Which one you get depends on the run, and each brings a different status: Burn, Frost or Poison.
Do bosses drop relics?
Yes. Each of the five leaves a dedicated relic of its own rarity: Demon’s Fury, Hydra’s Healing, Fire Dragon’s Flame, Frost Dragon’s Chill and Poison Dragon’s Venom. They change every fight that comes after.
Why does the middle difficulty have more health than the highest?
Because the tiers are built to test different things. The middle tier is a stamina check with high health and modest damage, while the top tier cuts health and raises attack, magic and attack speed, making it a race instead.
Do bosses have portraits in the game?
No. Bosses are 3D models rather than card art, so unlike heroes and relics they have no icon of their own — the game shows them in the arena instead.

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