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GuildrunBuild

Floor 0

Turtle

Turtle fields 1 units and turns up on Floor 0. At its heaviest it reaches 200 effective health and 3 effective offence, and the table below breaks that down by floor and difficulty tier.

What is on the board

1 units, by family. Tap a family for its stats across all three tiers.

Floor by floor, tier by tier

Effective health and offence for every version of this fight. The highest value in each column is marked.

Effective health and offence of Turtle at every floor and difficulty tier.
FloorDifficultyEffective healthEffective offence
0D12003
0D22003
0D32003

How to read this fight

  • Count the ranged units before you place your front line. Archers and mages ignore your tank if it is not between them and your back row.
  • Effective health is the whole board. Killing the smallest unit first lowers the offence number more than it lowers the health number, and offence is what ends your run.
  • The same fight on a later floor is the same fight with bigger numbers. If it beat you once, the answer is upgrades, not a different formation.
  • Compare difficulty 2 and 3 in the table before blaming your damage. Where tier 2 fields more health than tier 3, the loss on tier 3 is a survival problem instead.
  • Board size is fixed at 7×8 on every encounter, so positioning habits carry over from floor to floor.

Questions people ask

What enemies are in Turtle?
1 units: 1× Turtle. The composition is the same at all three difficulty tiers — only the numbers change.
How much health does Turtle have?
Between 200 and 200 effective health depending on floor and difficulty tier, against up to 3 effective offence.
Where does Turtle appear?
On floor 0, on a 7×8 board.
How much harder is difficulty 3?
On Turtle the effective health goes from 200 on difficulty 1 to 200 on difficulty 3. Offence rises faster than health, which is what makes the top tier a race rather than a siege.

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