
100 abilities
Guildrun Abilities
Every ability in the game, grouped by the hero it belongs to. Active abilities cost mana and fire during the fight; passives are always on. The scaling is written out in full, so a value like 15 (+100% Magic) tells you exactly what the number becomes.
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Irini 4

LimitlessPassive
Each auto attack, gain 1 Attack Speed. After Stall (15), auto attacks deal 100% Attack Speed bonus damage.

Gathering StormActive
Call down lightning, dealing 10 (+20% Attack Speed, +10% Attack, +10% Magic) damage per Stall and Rush triggered this game.

The MightyPassive
Whenever a Duelist auto attacks it gains 1 per Rank Attack Speed and 1 per Rank Attack. Backup.

The OlympicPassive
Gain the unique quest item Zeus's Thunder.
Hoyoung 4

KillshotActive
Fire an arrow at the farthest enemy. It deals 250 (+250% Attack, +250% Magic) damage and gains 25 (+100% Crit) additional Crit.

The ConduitPassive
On kill, permanently gain 2 Mana Regen and Stealth for 4 seconds. At start of combat, other Assassins and Mystics gain all Mana Regen gained from th…

The HunterPassive
Killshot gains 50 (+50 per Rank) Crit the first 1 (+1 per Rank) times it is cast each combat. On kill, gain 1 Shard for each hex from the enemy.

The SniperPassive
Always choose to target the furthest enemy. Auto attacks gain 10 (+10 per Rank) Attack and 3 (+3 per Rank) Crit for each hex from the enemy.
Reyna 4

Triple ThreatActive
Unleash a 3-punch combo. Each punch counts as an auto attack that deals 100% (+100% Attack, +50% Magic) damage (Max: 500%) and gives Reyna lasting S…

The ChampionPassive
Gain 2 Attack per Rush triggered this game. For Rush (5), Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Backup.

The BrawlerPassive
Triple Threat applies 33% more Shields. Gain 1 Attack per 12 Shields, up to 33% Max Health Attack.

The BoxerPassive
Every 3 auto attacks, deal 150 (+150% Attack) bonus damage and inflict 3 (+1 per 5 Attack Speed) Burn.
Yuuna 4

Shuriken Shadow StrikeActive
Leap into the air and throw 1 (+1 per 50 Crit) shurikens at the lowest-health enemy for 150 (+150% Attack, +150% Magic) damage each. Max Shurikens: 8

The ShadowPassive
When Yuuna goes below 75% Max HP, she gains Stealth for 4 seconds. Triggers once per combat. Whenever Yuuna gains Stealth, she gains 30 Mana and per…

The CollectorPassive
Shuriken Shadow Strike fires an additional shuriken. On kill, gain 1d5 Shards then permanently increase the Shards generated from this ability by 1.…

The NightshadePassive
Shuriken Shadow Strike gains +150% Crit against Poisoned enemies. Whenever an Assassin Crits, they inflict 4 (+4 per Rank) Poison. Backup.
Zuri 4

Stone SkinPassive
On Crit, permanently gain 1 Defense and 1 Magic. Triggers 2 (+1 per 20 Crit, +1 per 60 Defense) times per combat.

PetrificationActive
Petrify all enemies targeting Zuri, dealing 150 (+250% Magic) damage, inflicting 1 Poison per Stone Skin trigger this game, and Stunning for 4 secon…

The Serpent's KissPassive
When auto attacked, inflict 1 (+1 per 60 Defense, +1 per 50 Magic) Poison on the attacker and gain 1 per Rank HP/S.

The BladedancerPassive
For Rush (10), auto attacks deal 5 (+100% Crit, +50% Magic) bonus damage and heal 5 (+100% Crit, +50% Magic). After Stall (20), auto attacks deal 5…
Aria 4

Requiem BarrageActive
Channel an energy beam for 2.5 seconds. Each half second, deal 15 (+100% Magic) damage, inflict 1 per 15 Magic Frost, and inflict 1 per 10 Magic Bur…

The CrescendoPassive
On Stall trigger, permanently gain 3 Magic. After Stall (20, Stall 40, and Stall 60), gain +50% Magic and increase the duration of Requiem Barrage b…

The ResplendentPassive
Mages inflict 20 (+10 per Rank)% more Debuffs. Backup. Aria inflicts an additional 50% more Debuffs.

The HarmonyPassive
Requiem Barrage Shields Heroes for 50% Magic, +500% Mana Regen.
Nyx 4

FeralityPassive
For Rush (5), gain 5 (+25% Attack Speed) Attack Speed and 5 (+25% Attack) Attack for each time this ability has triggered this combat. Every 12 auto…

The Keen-EyedPassive
Assassins and Duelists instantly kill any enemies they damage below 20% (+5 per Rank) Max HP. Backup.

Wild FlurryActive
Perform a 5-hit combo. Each hit counts as an auto attack that deals 100% (+33% Attack Speed, +25% Magic, +25% Attack) damage. If the enemy dies duri…

The SparkPassive
After Stall (10), each auto attack inflicts 2 (+1 per 30 Attack Speed) Burn. After Stall (20), each auto attack inflicts 1 (+1 per 40 Attack Speed)…
Pollen 4

Sanctuary of BloomActive
Create a flower field for 5 seconds. Each second, inflict 1 (+1 per 8 Mana Regen) Poison on enemies and apply 10 (+100% Magic) Shields to Heroes ins…

The BloomerPassive
After Stall (15), Double Sanctuary of Bloom's healing and Shielding. It lasts 1 second longer.

The Fae's KissPassive
After Stall (20), Sanctuary of Bloom inflicts 100% more Poison. After Stall (40), increase the amount of Debuffs on all enemies by 33% (+33 per Rank…

The Earth's ChildPassive
After Stall (20), Sanctuary of Bloom also inflicts 1 per 33 Magic Frost and 1 per 25 Magic Burn each second.
Niklas 4

Red Hot DealsPassive
When Niklas survives combat, consume the item in his left-most item slot. Permanently gain 100% of its stats and gain Shards equal to 80% its value.…

Wheel and DealActive
Swing a mace to deal 175 (+25% Max Health, +200% Attack, +150% Magic) damage and Stun for 3 seconds. This ability has a 25% chance to create a rando…

The ExecutivePassive
Gain two item slots. For Rush (15), gain 33% Max Health Shields per equipped item.

The HoarderPassive
Whenever a Vanguard or Tank is auto attacked, they deal 1 damage to the attacker per Shard generated this game. Backup.
Fiona 4

Vault SparkActive
Spark a protective vault. Apply 250 (+250% Magic) Shields to the 1 (+1 per 12 Mana Regen) lowest current % Max HP Heroes.

The Right HandPassive
Every 5 casts, create a random item and gain 2 (+1 per Rank) Shards.

The LustrousPassive
On cast, gain 33% Max Health Shields. Whenever an enemy damages a Shielded Hero, inflict 1 per Rank Burn on that enemy per 20 Shields removed. Backup.

The TycoonPassive
Every 5 casts, gain a Tycoon stack. At start of combat, Heroes gain 75 (+4 per 1 Mana Regen) Max HP per Tycoon stack. Backup.
Rowan 4

HeartyPassive
After Stall (10), gain 2 (+1 per 100 Max Health, +1 per 15 Defense) HP/S.

Fault LineActive
Gain 33% Max Health Shields, then deal 50 (+25% Max Health, +200% Defense, +100% Magic) damage and Stun enemies in front of Rowan for 4 seconds.

The ProtectorPassive
On auto attack, gain 3% Max Health Shields, then deal bonus damage equal to 75% (+25 per Rank) of current Shields (Max Damage: 1000% Max Health.

The FriendPassive
On Stall trigger, permanently gain 20 Max HP and 4 Defense. Backup. Backup Only: At start of combat, Tanks and Vanguards gain all Defense and Max HP…
Skorn 4

RetributionPassive
When auto attacked after Stall (10), deal 2 (+100% Magic) damage and inflict 1 per 50 Defense Poison on the attacker.

Come At Me!Active
Taunt all enemies and gain 10 (+10% Defense, +10% Magic) Shields per Stall triggered this game. After 5 seconds, deal damage to all enemies targetin…

The Winter's BitePassive
Whenever Skorn inflicts Poison, he inflicts an equal amount of Frost. Whenever Skorn inflicts Frost, he gains 10 per Rank Shields.

The BristleguardPassive
At start of combat, for each Tank in combat inflict 5 (+10 per Rank) Poison on all enemies and give 5 (+10 per Rank) Defense to all Heroes. Backup.
Logan 4

ExecutionActive
Swing a crushing axe to deal 150+100|200|400|600_Attack+200_Magic damage. Logan gains power by dealing damage with this ability.

The IronPassive
For Rush (8), Warriors gain 2 per Rank Attack and 2 per Rank Defense per Rush trigger this game. Backup.

The JuggernautPassive
Whenever Logan deals damage with Execution, he gains lasting Shields equal to 75 (+50 per Rank)% of the damage dealt.

The MomentousPassive
On kill, gain 40 Mana and permanently gain 15 Attack and 5 Crit.
Funke 4

WildfireActive
Blast a fireball at all enemies in Funke's range, dealing 175 (+200% Magic) damage and inflicting 15 (+66% Magic) Burn.

The StokedPassive
Mages gain 1 (+1 per Rank) Magic whenever an enemy in their range takes Burn damage. Backup. Funke gains 1 Mana whenever an enemy in his range takes…

The InfernoPassive
Gain 2 Attack Range. At start of combat and after Stall (20), inflict 25 (+1 per 4 Magic) Burn on all enemies in range.

The DetonatorPassive
On cast, all enemies in range take 10 (+10 per Rank) ticks of Burn damage.
Tilly 4

LuxuriousPassive
Gain 25% Attack Attack Speed and 25% Attack Speed Attack. Every 25 auto attacks, gain 2 (+2 per Rank) Shards.

The StylishPassive
Gain an item slot. On auto attack, deal bonus damage per Shard generated this game.

The SharpPassive
For Rush (10), Warriors gain 8% (+8 per Rank) Attack and 4% (+4 per Rank) Crit. Backup. After Stall (20), Duelists gain 8% (+8 per Rank) Attack Spee…

PirouetteActive
Gain 4 (+4 per Rank) Crit and 4 (+4 per Rank) Omnivamp, then deal 75 (+150% Attack, +150% Attack Speed, +150% Magic) damage to all enemies in Tilly'…
Gustav 4

BlizzardActive
Create a Blizzard for 5 seconds. Each second, inflict 1 (+1 per 8 Mana Regen) Frost and deal 10 (+50% Magic) damage to enemies inside the Blizzard.…

The InvestorPassive
At start of combat, spend 4 Shards to give Gustav an Investment. Give all Heroes 2 Mana Regen per Investment. Backup. Every 5 Investments, gain 30 S…

The GlacierPassive
Blizzard applies 100% Defense more Shields and always targets Gustav. After Stall (25 and Stall 50), permanently gain 2 (+2 per Rank) Defense.

The AvalanchePassive
On cast, gain 1 Shard. On Shards generated, gain 1 Mana Regen and 5 Magic.
Ratna 4

StarfallActive
Conjure celestial magic to deal 190+150|250|450|750_Magic damage. On kill, permanently gain 10 (+10 per Rank) Magic. On Crit, Stun all enemies for .…

The FashionablePassive
Gain an item slot. At start of combat, gain 45 Magic, 4 Mana Regen, and 8 HP/S per rarity level of each equipped item.

The OstentatiousPassive
On cast, other Heroes gain 20% Magic Magic and 25% Mana Regen Mana Regen. Backup Only: At start of combat, Mages and Mystics gain 20% Magic Magic an…

The MagnanimousPassive
Starfall also hits the lowest health enemy the first 2 (+1 per Rank) times it is cast each combat. On kill, gain Stealth for 4 seconds and permanent…
Rip 4

BloodthirstyPassive
For Rush (10), gain 5% Max Health Attack. Whenever Rip or an enemy adjacent to him first drops below 50% Max HP, refresh all of his Rush abilities a…

The GluttonPassive
On Rush trigger, permanently gain 33 Max HP. Backup. Backup Only: At start of combat, Vanguards gain all Max HP gained from this ability.

RampageActive
Enter a rage, gaining 10% Max Health, +250% Magic Max HP, 5 (+5 per Rank) Attack Speed, and 2 (+2 per Rank) Omnivamp. This ability stacks.

The BrutePassive
On Crit, steal 50% Crit Health from the target.
Karsu 4

SnowpiercerActive
Loose a volley of 5 arrows at nearby enemies. Each arrow deals 25 (+100% Attack, +100% Magic) damage and inflicts 4 (+1 per 15 Attack Speed) Frost.

The Falling SnowPassive
Snowpiercer fires 5 more arrows. After Stall (20), Snowpiercer arrows gain 25 (+25 per Rank) Crit.

The WarbandPassive
On cast, permanently gain 1 Crit, 2 Attack, and 3 Attack Speed. At start of combat, other Duelists gain all stats gained from this ability. Backup.

The FrostbitePassive
On auto attack, fire an additional arrow that inflicts 1 (+1 per 100 Attack Speed) Frost and deals 1% (+10% Attack) of normal auto attack damage.
Ming 4

Inner FlamePassive
Each second, inflict 1 per 650 Max Health Burn on adjacent enemies. For Rush (5), double the Burn.

Searing MantraActive
Channel flames to deal 100 (+25% Max Health, +100% Magic) damage, inflict 5 Burn per Rush triggered this game, and Stun all surrounding enemies for…

The TemperedPassive
For Rush (15), Vanguards gain 25% (+25 per Rank) Max HP. Backup.

The EnlightenedPassive
Increase the duration of Rush abilities by 1 (+1 per Rank) seconds. For Rush (0), Ming is immune to damage.
Pimenta 4

Pepper SprayActive
Create a poison cloud around Pimenta for 4 seconds. Each second, deal 5 (+50% Magic, +50% Defense) damage and inflict 2 (+1 per 25 Defense) Poison t…

The SpicyPassive
On auto attack, for each type of Debuff on the target inflict 2 (+1 per Rank) more of that Debuff and deal 10 (+75% Attack Speed) bonus damage.

The SeasonedPassive
Pepper Spray expands in size and lasts 1 second longer. After Stall (15), Tanks and Mages gain 20 (+20 per Rank) Defense. Backup.

The LoverPassive
At start of combat, Heroes directly behind Pimenta permanently gain 15 Attack Speed. Sal gains 15 more.
Sal 4

PermafrostActive
Sal empowers her attacks, causing them to also hit the nearest enemy to Sal's target, dealing 10 (+50% Magic) bonus damage and inflicting 1 (+1 per…

The BreezyPassive
Whenever a Mage or Duelist inflicts a Debuff, they gain 1 per Rank Attack Speed and 1 (+1 per Rank) Magic. Backup.

The LoverPassive
At start of combat, Heroes directly in front of Sal permanently gain 20 Defense. Pimenta gains 20 more.

The BriskPassive
Bonus damage from Permafrost can Crit. On Crit, inflict 1 (+1 per Rank) Frost. On cast, Sal gains 33% Attack, +33% Magic Crit.
Dragomir 4

DevourActive
Gain 1 (+10% Crit) Omnivamp, then deal 250 (+200% Magic, +1000% Omnivamp) damage. On kill, gain 2 (+2 per Rank) Shards.

The GreedyPassive
Devour generates 2 (+1 per Rank) more Shards on kill. On cast, consume 2 Shards to permanently gain 1 (+1 per Rank) Omnivamp and 1 (+1 per Rank) Crit.

The SanguinePassive
On cast, gain 4 (+4 per Rank) Omnivamp and teleport behind the lowest health enemy. On Devour kill, gain 70 Mana and Stealth for 4 seconds.

The KingpinPassive
For Rush (8), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.
Kai 4

Resolute StrikeActive
Charge up a mighty attack, gaining 300 (+400% Attack, +250% Magic) Shields. After 2 seconds, deal 100 (+100% Attack) damage plus bonus damage equal…

The UnstoppablePassive
Gain 60% (+25% Attack) more Shields from all sources. Whenever Kai gains Shields, he also gains 9 (+6 per Rank) Attack.

The BoldPassive
Resolute Strike hits 1 second faster and affects a larger area. On cast, gain 250 (+500% Defense) lasting Shields.

The IntrepidPassive
For Rush (8), gain 100% Crit. Whenever a Warrior Crits reduce their target's Defense by 2 (+1 per Rank). Backup.
Grace 4

SalvationActive
Bless the lowest % Max HP Hero, applying 125+125|250|500|750_Magic Shields for 5 (+25% Mana Regen) seconds and healing them for half that amount. Af…

The SelflessPassive
After Stall (10), Salvation targets all Heroes. Backup Only: After Stall (20 and Stall 40), apply 333 (+333 per Rank) Shields to all Heroes and heal…

The BenevolentPassive
On cast after Stall (20), permanently give the target primary stats for each of their classes. This ability only triggers 1 (+1 per Rank) times per…

The RadiantPassive
Whenever a Mystic Shields a Hero, give that Hero 6 (+4 per Rank) Attack and Magic. Backup.