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GuildrunBuild

100 abilities

Guildrun Abilities

Every ability in the game, grouped by the hero it belongs to. Active abilities cost mana and fire during the fight; passives are always on. The scaling is written out in full, so a value like 15 (+100% Magic) tells you exactly what the number becomes.

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Irini 4

  • LimitlessPassive

    Each auto attack, gain 1 Attack Speed. After Stall (15), auto attacks deal 100% Attack Speed bonus damage.

  • Gathering StormActive

    Call down lightning, dealing 10 (+20% Attack Speed, +10% Attack, +10% Magic) damage per Stall and Rush triggered this game.

  • The MightyPassive

    Whenever a Duelist auto attacks it gains 1 per Rank Attack Speed and 1 per Rank Attack. Backup.

  • The OlympicPassive

    Gain the unique quest item Zeus's Thunder.

Hoyoung 4

  • KillshotActive

    Fire an arrow at the farthest enemy. It deals 250 (+250% Attack, +250% Magic) damage and gains 25 (+100% Crit) additional Crit.

  • The ConduitPassive

    On kill, permanently gain 2 Mana Regen and Stealth for 4 seconds. At start of combat, other Assassins and Mystics gain all Mana Regen gained from th…

  • The HunterPassive

    Killshot gains 50 (+50 per Rank) Crit the first 1 (+1 per Rank) times it is cast each combat. On kill, gain 1 Shard for each hex from the enemy.

  • The SniperPassive

    Always choose to target the furthest enemy. Auto attacks gain 10 (+10 per Rank) Attack and 3 (+3 per Rank) Crit for each hex from the enemy.

Reyna 4

  • Triple ThreatActive

    Unleash a 3-punch combo. Each punch counts as an auto attack that deals 100% (+100% Attack, +50% Magic) damage (Max: 500%) and gives Reyna lasting S…

  • The ChampionPassive

    Gain 2 Attack per Rush triggered this game. For Rush (5), Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Backup.

  • The BrawlerPassive

    Triple Threat applies 33% more Shields. Gain 1 Attack per 12 Shields, up to 33% Max Health Attack.

  • The BoxerPassive

    Every 3 auto attacks, deal 150 (+150% Attack) bonus damage and inflict 3 (+1 per 5 Attack Speed) Burn.

Yuuna 4

  • Shuriken Shadow StrikeActive

    Leap into the air and throw 1 (+1 per 50 Crit) shurikens at the lowest-health enemy for 150 (+150% Attack, +150% Magic) damage each. Max Shurikens: 8

  • The ShadowPassive

    When Yuuna goes below 75% Max HP, she gains Stealth for 4 seconds. Triggers once per combat. Whenever Yuuna gains Stealth, she gains 30 Mana and per…

  • The CollectorPassive

    Shuriken Shadow Strike fires an additional shuriken. On kill, gain 1d5 Shards then permanently increase the Shards generated from this ability by 1.…

  • The NightshadePassive

    Shuriken Shadow Strike gains +150% Crit against Poisoned enemies. Whenever an Assassin Crits, they inflict 4 (+4 per Rank) Poison. Backup.

Zuri 4

  • Stone SkinPassive

    On Crit, permanently gain 1 Defense and 1 Magic. Triggers 2 (+1 per 20 Crit, +1 per 60 Defense) times per combat.

  • PetrificationActive

    Petrify all enemies targeting Zuri, dealing 150 (+250% Magic) damage, inflicting 1 Poison per Stone Skin trigger this game, and Stunning for 4 secon…

  • The Serpent's KissPassive

    When auto attacked, inflict 1 (+1 per 60 Defense, +1 per 50 Magic) Poison on the attacker and gain 1 per Rank HP/S.

  • The BladedancerPassive

    For Rush (10), auto attacks deal 5 (+100% Crit, +50% Magic) bonus damage and heal 5 (+100% Crit, +50% Magic). After Stall (20), auto attacks deal 5…

Aria 4

  • Requiem BarrageActive

    Channel an energy beam for 2.5 seconds. Each half second, deal 15 (+100% Magic) damage, inflict 1 per 15 Magic Frost, and inflict 1 per 10 Magic Bur…

  • The CrescendoPassive

    On Stall trigger, permanently gain 3 Magic. After Stall (20, Stall 40, and Stall 60), gain +50% Magic and increase the duration of Requiem Barrage b…

  • The ResplendentPassive

    Mages inflict 20 (+10 per Rank)% more Debuffs. Backup. Aria inflicts an additional 50% more Debuffs.

  • The HarmonyPassive

    Requiem Barrage Shields Heroes for 50% Magic, +500% Mana Regen.

Nyx 4

  • FeralityPassive

    For Rush (5), gain 5 (+25% Attack Speed) Attack Speed and 5 (+25% Attack) Attack for each time this ability has triggered this combat. Every 12 auto…

  • The Keen-EyedPassive

    Assassins and Duelists instantly kill any enemies they damage below 20% (+5 per Rank) Max HP. Backup.

  • Wild FlurryActive

    Perform a 5-hit combo. Each hit counts as an auto attack that deals 100% (+33% Attack Speed, +25% Magic, +25% Attack) damage. If the enemy dies duri…

  • The SparkPassive

    After Stall (10), each auto attack inflicts 2 (+1 per 30 Attack Speed) Burn. After Stall (20), each auto attack inflicts 1 (+1 per 40 Attack Speed)…

Pollen 4

  • Sanctuary of BloomActive

    Create a flower field for 5 seconds. Each second, inflict 1 (+1 per 8 Mana Regen) Poison on enemies and apply 10 (+100% Magic) Shields to Heroes ins…

  • The BloomerPassive

    After Stall (15), Double Sanctuary of Bloom's healing and Shielding. It lasts 1 second longer.

  • The Fae's KissPassive

    After Stall (20), Sanctuary of Bloom inflicts 100% more Poison. After Stall (40), increase the amount of Debuffs on all enemies by 33% (+33 per Rank…

  • The Earth's ChildPassive

    After Stall (20), Sanctuary of Bloom also inflicts 1 per 33 Magic Frost and 1 per 25 Magic Burn each second.

Niklas 4

  • Red Hot DealsPassive

    When Niklas survives combat, consume the item in his left-most item slot. Permanently gain 100% of its stats and gain Shards equal to 80% its value.…

  • Wheel and DealActive

    Swing a mace to deal 175 (+25% Max Health, +200% Attack, +150% Magic) damage and Stun for 3 seconds. This ability has a 25% chance to create a rando…

  • The ExecutivePassive

    Gain two item slots. For Rush (15), gain 33% Max Health Shields per equipped item.

  • The HoarderPassive

    Whenever a Vanguard or Tank is auto attacked, they deal 1 damage to the attacker per Shard generated this game. Backup.

Fiona 4

  • Vault SparkActive

    Spark a protective vault. Apply 250 (+250% Magic) Shields to the 1 (+1 per 12 Mana Regen) lowest current % Max HP Heroes.

  • The Right HandPassive

    Every 5 casts, create a random item and gain 2 (+1 per Rank) Shards.

  • The LustrousPassive

    On cast, gain 33% Max Health Shields. Whenever an enemy damages a Shielded Hero, inflict 1 per Rank Burn on that enemy per 20 Shields removed. Backup.

  • The TycoonPassive

    Every 5 casts, gain a Tycoon stack. At start of combat, Heroes gain 75 (+4 per 1 Mana Regen) Max HP per Tycoon stack. Backup.

Rowan 4

  • HeartyPassive

    After Stall (10), gain 2 (+1 per 100 Max Health, +1 per 15 Defense) HP/S.

  • Fault LineActive

    Gain 33% Max Health Shields, then deal 50 (+25% Max Health, +200% Defense, +100% Magic) damage and Stun enemies in front of Rowan for 4 seconds.

  • The ProtectorPassive

    On auto attack, gain 3% Max Health Shields, then deal bonus damage equal to 75% (+25 per Rank) of current Shields (Max Damage: 1000% Max Health.

  • The FriendPassive

    On Stall trigger, permanently gain 20 Max HP and 4 Defense. Backup. Backup Only: At start of combat, Tanks and Vanguards gain all Defense and Max HP…

Skorn 4

  • RetributionPassive

    When auto attacked after Stall (10), deal 2 (+100% Magic) damage and inflict 1 per 50 Defense Poison on the attacker.

  • Come At Me!Active

    Taunt all enemies and gain 10 (+10% Defense, +10% Magic) Shields per Stall triggered this game. After 5 seconds, deal damage to all enemies targetin…

  • The Winter's BitePassive

    Whenever Skorn inflicts Poison, he inflicts an equal amount of Frost. Whenever Skorn inflicts Frost, he gains 10 per Rank Shields.

  • The BristleguardPassive

    At start of combat, for each Tank in combat inflict 5 (+10 per Rank) Poison on all enemies and give 5 (+10 per Rank) Defense to all Heroes. Backup.

Logan 4

  • ExecutionActive

    Swing a crushing axe to deal 150+100|200|400|600_Attack+200_Magic damage. Logan gains power by dealing damage with this ability.

  • The IronPassive

    For Rush (8), Warriors gain 2 per Rank Attack and 2 per Rank Defense per Rush trigger this game. Backup.

  • The JuggernautPassive

    Whenever Logan deals damage with Execution, he gains lasting Shields equal to 75 (+50 per Rank)% of the damage dealt.

  • The MomentousPassive

    On kill, gain 40 Mana and permanently gain 15 Attack and 5 Crit.

Funke 4

  • WildfireActive

    Blast a fireball at all enemies in Funke's range, dealing 175 (+200% Magic) damage and inflicting 15 (+66% Magic) Burn.

  • The StokedPassive

    Mages gain 1 (+1 per Rank) Magic whenever an enemy in their range takes Burn damage. Backup. Funke gains 1 Mana whenever an enemy in his range takes…

  • The InfernoPassive

    Gain 2 Attack Range. At start of combat and after Stall (20), inflict 25 (+1 per 4 Magic) Burn on all enemies in range.

  • The DetonatorPassive

    On cast, all enemies in range take 10 (+10 per Rank) ticks of Burn damage.

Tilly 4

  • LuxuriousPassive

    Gain 25% Attack Attack Speed and 25% Attack Speed Attack. Every 25 auto attacks, gain 2 (+2 per Rank) Shards.

  • The StylishPassive

    Gain an item slot. On auto attack, deal bonus damage per Shard generated this game.

  • The SharpPassive

    For Rush (10), Warriors gain 8% (+8 per Rank) Attack and 4% (+4 per Rank) Crit. Backup. After Stall (20), Duelists gain 8% (+8 per Rank) Attack Spee…

  • PirouetteActive

    Gain 4 (+4 per Rank) Crit and 4 (+4 per Rank) Omnivamp, then deal 75 (+150% Attack, +150% Attack Speed, +150% Magic) damage to all enemies in Tilly'…

Gustav 4

  • BlizzardActive

    Create a Blizzard for 5 seconds. Each second, inflict 1 (+1 per 8 Mana Regen) Frost and deal 10 (+50% Magic) damage to enemies inside the Blizzard.…

  • The InvestorPassive

    At start of combat, spend 4 Shards to give Gustav an Investment. Give all Heroes 2 Mana Regen per Investment. Backup. Every 5 Investments, gain 30 S…

  • The GlacierPassive

    Blizzard applies 100% Defense more Shields and always targets Gustav. After Stall (25 and Stall 50), permanently gain 2 (+2 per Rank) Defense.

  • The AvalanchePassive

    On cast, gain 1 Shard. On Shards generated, gain 1 Mana Regen and 5 Magic.

Ratna 4

  • StarfallActive

    Conjure celestial magic to deal 190+150|250|450|750_Magic damage. On kill, permanently gain 10 (+10 per Rank) Magic. On Crit, Stun all enemies for .…

  • The FashionablePassive

    Gain an item slot. At start of combat, gain 45 Magic, 4 Mana Regen, and 8 HP/S per rarity level of each equipped item.

  • The OstentatiousPassive

    On cast, other Heroes gain 20% Magic Magic and 25% Mana Regen Mana Regen. Backup Only: At start of combat, Mages and Mystics gain 20% Magic Magic an…

  • The MagnanimousPassive

    Starfall also hits the lowest health enemy the first 2 (+1 per Rank) times it is cast each combat. On kill, gain Stealth for 4 seconds and permanent…

Rip 4

  • BloodthirstyPassive

    For Rush (10), gain 5% Max Health Attack. Whenever Rip or an enemy adjacent to him first drops below 50% Max HP, refresh all of his Rush abilities a…

  • The GluttonPassive

    On Rush trigger, permanently gain 33 Max HP. Backup. Backup Only: At start of combat, Vanguards gain all Max HP gained from this ability.

  • RampageActive

    Enter a rage, gaining 10% Max Health, +250% Magic Max HP, 5 (+5 per Rank) Attack Speed, and 2 (+2 per Rank) Omnivamp. This ability stacks.

  • The BrutePassive

    On Crit, steal 50% Crit Health from the target.

Karsu 4

  • SnowpiercerActive

    Loose a volley of 5 arrows at nearby enemies. Each arrow deals 25 (+100% Attack, +100% Magic) damage and inflicts 4 (+1 per 15 Attack Speed) Frost.

  • The Falling SnowPassive

    Snowpiercer fires 5 more arrows. After Stall (20), Snowpiercer arrows gain 25 (+25 per Rank) Crit.

  • The WarbandPassive

    On cast, permanently gain 1 Crit, 2 Attack, and 3 Attack Speed. At start of combat, other Duelists gain all stats gained from this ability. Backup.

  • The FrostbitePassive

    On auto attack, fire an additional arrow that inflicts 1 (+1 per 100 Attack Speed) Frost and deals 1% (+10% Attack) of normal auto attack damage.

Ming 4

  • Inner FlamePassive

    Each second, inflict 1 per 650 Max Health Burn on adjacent enemies. For Rush (5), double the Burn.

  • Searing MantraActive

    Channel flames to deal 100 (+25% Max Health, +100% Magic) damage, inflict 5 Burn per Rush triggered this game, and Stun all surrounding enemies for…

  • The TemperedPassive

    For Rush (15), Vanguards gain 25% (+25 per Rank) Max HP. Backup.

  • The EnlightenedPassive

    Increase the duration of Rush abilities by 1 (+1 per Rank) seconds. For Rush (0), Ming is immune to damage.

Pimenta 4

  • Pepper SprayActive

    Create a poison cloud around Pimenta for 4 seconds. Each second, deal 5 (+50% Magic, +50% Defense) damage and inflict 2 (+1 per 25 Defense) Poison t…

  • The SpicyPassive

    On auto attack, for each type of Debuff on the target inflict 2 (+1 per Rank) more of that Debuff and deal 10 (+75% Attack Speed) bonus damage.

  • The SeasonedPassive

    Pepper Spray expands in size and lasts 1 second longer. After Stall (15), Tanks and Mages gain 20 (+20 per Rank) Defense. Backup.

  • The LoverPassive

    At start of combat, Heroes directly behind Pimenta permanently gain 15 Attack Speed. Sal gains 15 more.

Sal 4

  • PermafrostActive

    Sal empowers her attacks, causing them to also hit the nearest enemy to Sal's target, dealing 10 (+50% Magic) bonus damage and inflicting 1 (+1 per…

  • The BreezyPassive

    Whenever a Mage or Duelist inflicts a Debuff, they gain 1 per Rank Attack Speed and 1 (+1 per Rank) Magic. Backup.

  • The LoverPassive

    At start of combat, Heroes directly in front of Sal permanently gain 20 Defense. Pimenta gains 20 more.

  • The BriskPassive

    Bonus damage from Permafrost can Crit. On Crit, inflict 1 (+1 per Rank) Frost. On cast, Sal gains 33% Attack, +33% Magic Crit.

Dragomir 4

  • DevourActive

    Gain 1 (+10% Crit) Omnivamp, then deal 250 (+200% Magic, +1000% Omnivamp) damage. On kill, gain 2 (+2 per Rank) Shards.

  • The GreedyPassive

    Devour generates 2 (+1 per Rank) more Shards on kill. On cast, consume 2 Shards to permanently gain 1 (+1 per Rank) Omnivamp and 1 (+1 per Rank) Crit.

  • The SanguinePassive

    On cast, gain 4 (+4 per Rank) Omnivamp and teleport behind the lowest health enemy. On Devour kill, gain 70 Mana and Stealth for 4 seconds.

  • The KingpinPassive

    For Rush (8), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.

Kai 4

  • Resolute StrikeActive

    Charge up a mighty attack, gaining 300 (+400% Attack, +250% Magic) Shields. After 2 seconds, deal 100 (+100% Attack) damage plus bonus damage equal…

  • The UnstoppablePassive

    Gain 60% (+25% Attack) more Shields from all sources. Whenever Kai gains Shields, he also gains 9 (+6 per Rank) Attack.

  • The BoldPassive

    Resolute Strike hits 1 second faster and affects a larger area. On cast, gain 250 (+500% Defense) lasting Shields.

  • The IntrepidPassive

    For Rush (8), gain 100% Crit. Whenever a Warrior Crits reduce their target's Defense by 2 (+1 per Rank). Backup.

Grace 4

  • SalvationActive

    Bless the lowest % Max HP Hero, applying 125+125|250|500|750_Magic Shields for 5 (+25% Mana Regen) seconds and healing them for half that amount. Af…

  • The SelflessPassive

    After Stall (10), Salvation targets all Heroes. Backup Only: After Stall (20 and Stall 40), apply 333 (+333 per Rank) Shields to all Heroes and heal…

  • The BenevolentPassive

    On cast after Stall (20), permanently give the target primary stats for each of their classes. This ability only triggers 1 (+1 per Rank) times per…

  • The RadiantPassive

    Whenever a Mystic Shields a Hero, give that Hero 6 (+4 per Rank) Attack and Magic. Backup.

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