
5 guides
Guildrun guides
Short guides that name things. Where other sites tell you to prioritise economy relics, these tell you which relic, what it does, and link you to its page. Ordered by what people actually search for.
Aktualisiert für Patch 0.5.6
Was decken die Guildrun-Guides ab?
Acht Guides zu den Fragen, die zuerst kommen: Erscheinungsdatum, Preis, Systemanforderungen, die kostenlose Demo, der erste Run, Red Rift, Schwierigkeitsgrade und die Skalierung im Endless-Modus sowie die fünf Bosskämpfe. Jeder nennt die genauen Relics, Helden und Zahlen, um die es geht, und verlinkt auf ihre Seiten.
Updated 27 July 2026
Guildrun release date
Two different dates are circulating, and they do not agree. The short version: the studio says 2027, the press says late 2026, and the studio is the one worth believing.
Updated 28 July 2026
Guildrun price
The short answer is that nobody knows yet, including the studio. What is settled is the model: you buy it once, and there is nothing to buy after that.
Updated 28 July 2026
Guildrun system requirements
Taken from the Steam page of the demo. Modest on Windows, Apple Silicon only on Mac, and one line that contradicts itself.
Free on Steam
Guildrun demo
The demo is free, it is not time limited, and it is considerably more than a slice. Two full acts, then Endless mode with leaderboards.
Start here
Guildrun beginner guide
Guildrun resolves its fights on its own. Everything that matters happens between them, and most of it comes down to five decisions. Here they are, with the actual names and numbers rather than general advice.
Higher difficulty
Red Rift guide
Red Rift is the harder contract, with tougher enemies and extra missions on top. The mistake people make is bringing an Endless mindset into it.
Late game
Difficulty and Endless mode
Eight difficulties unlock in order, and past them sits Endless, which runs until you lose and feeds a global leaderboard. The two ask for different things.
Aktualisiert am 28. Juli 2026
Guildrun Bosse
Ein Demo-Lauf endet an einem Drachen. Welcher es ist und wie hart er zuschlagt, entscheidet ein Wurf auf Ebene 11, den du nicht steuerst — und eine Schwierigkeitskurve, die sich anders verhalt als erwartet.