
100 capacités
Capacités de Guildrun
Toutes les capacités du jeu, regroupées par le héros auquel elles appartiennent. Les capacités actives coûtent du mana et se lancent pendant le combat ; les passives sont toujours actives. La progression est écrite en entier, donc une valeur comme 15 (+100% Magic) te dit exactement ce que devient le nombre.
Mis à jour pour le patch 0.5.13
Combien de capacités chaque héros possède-t-il ?
Guildrun compte 100 capacités, quatre par héros : trois passives et une active. Les passives tournent seules pendant tout le combat. L'active coûte du mana et ne part que si le héros en a assez, donc la génération de mana décide de sa fréquence. Chacune des 75 spécialisations en accorde une.
Irini 4

LimitlessPassive
Each auto attack, gain 1 Attack Speed. After Stall (15), auto attacks deal 100% Attack Speed bonus damage.

Gathering StormActive · Tier A
Call down lightning, dealing 10 (+20% Attack Speed, +10% Attack, +10% Magic) damage per Stall and Rush triggered this game.

The MightyPassive · Tier B
After Stall (10), whenever a Duelist auto attacks it gains 1 per Rank Attack Speed and 1 per Rank Attack. Backup.

The OlympicPassive · Tier D
Gain the unique quest item Zeus's Thunder.
Hoyoung 4

KillshotActive
Fire an arrow at the farthest enemy. It deals 250 (+300% Attack, +300% Magic) damage and gains 100% Crit, +50 per Rank additional Crit.

The ConduitPassive · Tier B
On kill, permanently gain 3 Mana Regen and Stealth for 4 seconds. At start of combat, other Assassins and Mystics gain all Mana Regen gained from th…

The HunterPassive · Tier C
Killshot gains 50 (+50 per Rank) Crit the first 1 (+1 per Rank) times it is cast each combat. On kill, gain 1 Shard for each hex from the enemy.

The SniperPassive · Tier D
Always choose to target the furthest enemy. Auto attacks gain 10 (+10 per Rank) Attack and 3 (+3 per Rank) Crit for each hex from the enemy.
Reyna 4

Triple ThreatActive
Unleash a 3-punch combo. Each punch counts as an auto attack that deals 100% (+100% Attack, +50% Magic) damage (Max: 500%) and gives Reyna lasting S…

The ChampionPassive · Tier A
Gain 3 Attack per Rush triggered this game. For Rush (8), Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Backup.

The BrawlerPassive · Tier C
Triple Threat applies 33% more Shields. Gain 1 Attack per 10 Shields, up to 50% Max Health Attack.

The BoxerPassive · Tier A
Every 3 auto attacks, deal 50 (+225% Attack) bonus damage and inflict 3 (+1 per 5 Attack Speed) Burn.
Yuuna 4

Shuriken Shadow StrikeActive
Leap into the air and throw 1 (+1 per 40 Crit) shurikens at the lowest-health enemy for 150 (+150% Attack, +150% Magic) damage each. Max Shurikens: 10

The ShadowPassive · Tier B
When Yuuna goes below 75% Max HP, she gains Stealth for 4 seconds. Triggers once per combat. Whenever Yuuna gains Stealth, she gains 40 Mana and per…

The CollectorPassive · Tier C
Shuriken Shadow Strike fires an additional shuriken. On kill, gain 1d5 Shards then permanently increase the Shards generated from this ability by 1.…

The NightshadePassive · Tier B
Shuriken Shadow Strike gains +150% Crit against Poisoned enemies. Whenever an Assassin Crits, they inflict 4 (+4 per Rank) Poison. Backup.
Zuri 4

Stone SkinPassive
On Crit, permanently gain 1 Defense and 1 Magic. Triggers 2 (+1 per 20 Crit, +1 per 60 Defense) times per combat.

PetrificationActive · Tier C
Petrify all enemies targeting Zuri, dealing 275 (+250% Magic) damage, inflicting 2 Poison per Stone Skin trigger this game, and Stunning for 4 secon…

The Serpent's KissPassive · Tier B
When auto attacked, inflict 1 (+1 per 60 Defense, +1 per 50 Magic) Poison on the attacker and gain 1 per Rank HP/S.

The BladedancerPassive · Tier C
For Rush (10), auto attacks deal 5 (+100% Crit, +50% Magic) bonus damage and heal 5 (+100% Crit, +50% Magic). After Stall (20), auto attacks deal 5…
Aria 4

Requiem BarrageActive
Channel an energy beam for 2.5 seconds. Each half second, deal 25 (+75% Magic) damage, inflict 1 per 15 Magic Frost, and inflict 1 per 10 Magic Burn…

The CrescendoPassive · Tier C
On Stall trigger, permanently gain 3 Magic. After Stall (20, Stall 40, and Stall 60), gain +50% Magic and increase the duration of Requiem Barrage b…

The ResplendentPassive · Tier B
Mages inflict 20 (+10 per Rank)% more Debuffs. Backup. Aria inflicts an additional 50% more Debuffs.

The HarmonyPassive · Tier B
Requiem Barrage Shields Heroes for 10 (+33% Magic, +300% Mana Regen).
Nyx 4

FeralityPassive
For Rush (5), gain 5 (+25% Attack Speed) Attack Speed and 5 (+25% Attack) Attack for each time this ability has triggered this combat. Every 12 auto…

The Keen-EyedPassive · Tier B
Assassins and Duelists instantly kill any enemies they damage below 20% (+5 per Rank) Max HP. Backup.

Wild FlurryActive · Tier S
Perform a 5-hit combo. Each hit counts as an auto attack that deals 100% (+50% Attack Speed, +33% Magic, +33% Attack) damage. If the enemy dies duri…

The SparkPassive · Tier S
After Stall (10), each auto attack inflicts 1 (+1 per 50 Attack Speed) Burn. After Stall (20), each auto attack inflicts 1 (+1 per 75 Attack Speed)…
Pollen 4

Sanctuary of BloomActive
Create a flower field for 5 seconds. Each second, inflict 1 (+1 per 5 Mana Regen) Poison on enemies and apply 10 (+100% Magic) Shields to Heroes ins…

The BloomerPassive · Tier B
After Stall (15), Double Sanctuary of Bloom's healing and Shielding. It lasts 1 second longer.

The Fae's KissPassive · Tier C
After Stall (10), Sanctuary of Bloom inflicts 100% more Poison. After Stall (30), increase the amount of Debuffs on all enemies by 33% (+33 per Rank…

The Earth's ChildPassive · Tier C
After Stall (20), Sanctuary of Bloom also inflicts 1 per 33 Magic Frost and 1 per 25 Magic Burn each second.
Niklas 4

Red Hot DealsPassive
Niklas has an extra item slot. When he survives combat, consume the item in his leftmost item slot to permanently gain 50 (+25 per Rank)% of its sta…

Wheel and DealActive · Tier C
Swing a mace to deal 225 (+25% Max Health, +200% Attack, +150% Magic) damage and Stun for 3 seconds. Every 4 casts, create a random item.

The ExecutivePassive · Tier S
Gain an item slot. For Rush (15), gain 33% Max Health Shields per equipped item.

The HoarderPassive · Tier B
For Rush (20), whenever a Vanguard or Tank is auto attacked they deal 1 damage to the attacker per Shard generated this game. Backup.
Fiona 4

Vault SparkActive
Spark a protective vault. Apply 250 (+250% Magic) Shields to the 1 (+1 per 12 Mana Regen) lowest current % Max HP Heroes.

The Right HandPassive · Tier D
Every 5 casts, create a random item and gain 2 (+2 per Rank) Shards.

The LustrousPassive · Tier D
On cast, gain 33% Max Health Shields. Whenever an enemy damages a Shielded Hero, inflict 1 (+1 per Rank) Burn on that enemy. Backup.

The TycoonPassive · Tier C
Every 5 casts, gain a Tycoon stack. At start of combat, Heroes gain 75 (+4 per 1 Mana Regen) Max HP per Tycoon stack. Backup.
Rowan 4

HeartyPassive
After Stall (10), gain 2 (+1 per 100 Max Health, +1 per 15 Defense) HP/S.

Fault LineActive · Tier B
Gain 25% Max Health Shields, then deal 50 (+25% Max Health, +200% Defense, +100% Magic) damage and Stun enemies in front of Rowan for 4 seconds.

The ProtectorPassive · Tier B
On auto attack, gain 3% Max Health Shields, then deal bonus damage equal to 75% (+25 per Rank) of current Shields (Max Damage: 1000% Max Health.

The FriendPassive · Tier A
On Stall trigger, permanently gain 20 Max HP and 5 Defense. Backup. Backup Only: At start of combat, Tanks and Vanguards gain all Defense and Max HP…
Skorn 4

RetributionPassive
When auto attacked after Stall (10), deal 2 (+100% Magic) damage and inflict 1 (+1 per 50 Defense) Poison on the attacker.

Come At Me!Active · Tier A
Taunt all enemies. Gain 100 (+100 per Rank) Shields plus 10 (+10% Defense, +10% Magic) Shields per Stall triggered this game. After 5 seconds, deal…

The Winter's BitePassive · Tier C
Whenever Skorn inflicts Poison, he inflicts an equal amount of Frost. Whenever Skorn inflicts Frost, he gains 10 per Rank Shields.

The BristleguardPassive · Tier D
At start of combat, for each Tank in combat inflict 10 (+10 per Rank) Poison on all enemies and give 10 (+10 per Rank) Defense to all Heroes. Backup.
Logan 4

ExecutionActive
Swing a crushing axe to deal 175+100|200|400|600_Attack+100_Magic damage. Logan gains power by dealing damage with this ability.

The IronPassive · Tier C
Gain an item slot. For Rush (12), Warriors gain 2 per Rank Attack and 2 per Rank Defense per Rush trigger this game. Backup.

The JuggernautPassive · Tier C
Whenever Logan deals damage with Execution, he gains lasting Shields equal to 75 (+50 per Rank)% of the damage dealt.

The MomentousPassive · Tier B
On kill, gain 40 Mana and permanently gain 15 Attack and 5 Crit.
Funke 4

WildfireActive
Blast a fireball at all enemies in Funke's range, dealing 175 (+200% Magic) damage and inflicting 75% Magic Burn.

The StokedPassive · Tier D
Mages gain 1 (+1 per Rank) Magic whenever an enemy in their range takes Burn damage. Backup. Funke gains 1 Mana whenever an enemy in his range takes…

The InfernoPassive · Tier D
Gain 2 Attack Range. At start of combat and after Stall (15), inflict 25 (+1 per 3 Magic) Burn on all enemies in range.

The DetonatorPassive · Tier C
On cast, all enemies in range take 7 (+7 per Rank) ticks of Burn damage.
Tilly 4

LuxuriousPassive
Gain 25% Attack Attack Speed and 25% Attack Speed Attack. Every 25 auto attacks, gain 2 (+2 per Rank) Shards.

The StylishPassive · Tier B
Gain an item slot. On auto attack, deal bonus damage per Shard generated this game.

The SharpPassive · Tier B
For Rush (10), Warriors gain 8% (+8 per Rank) Attack and 4% (+4 per Rank) Crit. Backup. After Stall (20), Duelists gain 8% (+8 per Rank) Attack Spee…

PirouetteActive · Tier C
Gain 4 (+4 per Rank) Crit and 4 (+4 per Rank) Omnivamp, then deal 75 (+150% Attack, +150% Attack Speed, +150% Magic) damage to all enemies in Tilly'…
Gustav 4

BlizzardActive
Create a Blizzard for 5 seconds. Each second, inflict 2 (+1 per 8 Mana Regen) Frost and deal 15 (+50% Magic) damage to enemies inside the Blizzard.…

The InvestorPassive · Tier C
At start of combat, spend 4 Shards to give Gustav an Investment. Give all Heroes 2 Mana Regen per Investment. Backup. Every 5 Investments, gain 30 S…

The GlacierPassive · Tier B
Blizzard applies 75% Defense more Shields and always targets Gustav. After Stall (25 and Stall 50), permanently gain 2 (+2 per Rank) Defense.

The AvalanchePassive · Tier C
On cast, gain 1 Shard. On Shards generated, gain 1 Mana Regen and 5 Magic.
Ratna 4

StarfallActive
Conjure celestial magic to deal 190+150|250|450|750_Magic damage. On kill, permanently gain 10 (+10 per Rank) Magic. On Crit, Stun all enemies for .…

The FashionablePassive · Tier C
Gain an item slot. At start of combat, gain 45 Magic, 3 Mana Regen, and 6 HP/S per rarity level of each equipped item.

The OstentatiousPassive · Tier D
On cast, other Heroes gain 25% Magic Magic and 25% Mana Regen Mana Regen. Backup Only: At start of combat, Mages and Mystics gain 25% Magic Magic an…

The MagnanimousPassive · Tier C
Starfall also hits the lowest health enemy the first 2 (+1 per Rank) times it is cast each combat. On kill, gain Stealth for 4 seconds and permanent…
Rip 4

BloodthirstyPassive
For Rush (10), gain 5% Max Health Attack. Whenever Rip or an enemy adjacent to him first drops below 50% Max HP, refresh all of his Rush abilities a…

The GluttonPassive · Tier A
On Rush trigger, permanently gain 33 Max HP. Backup. Backup Only: At start of combat, Vanguards gain all Max HP gained from this ability.

RampageActive · Tier B
Enter a rage, gaining 10% Max Health, +250% Magic Max HP, 5 (+5 per Rank) Attack Speed, and 2 (+2 per Rank) Omnivamp. This ability stacks.

The BrutePassive · Tier A
On Crit, steal 50% Crit Health from the target.
Karsu 4

SnowpiercerActive
Loose a volley of 5 (+1 per 50 Attack Speed) arrows at nearby enemies. Each arrow deals 25 (+100% Attack, +100% Magic) damage and inflicts 3 (+2 per…

The Falling SnowPassive · Tier A
On auto attack, reduce Karsu's Max Mana by 1 (Min: 40). After Stall (15), Snowpiercer arrows gain 33 (+33 per Rank) Crit.

The WarbandPassive · Tier A
On cast, permanently gain 2 Crit, 3 Attack, and 4 Attack Speed. At start of combat, other Duelists gain all stats gained from this ability. Backup.

The FrostbitePassive · Tier B
On auto attack, fire an additional arrow that inflicts 1 (+1 per 100 Attack Speed) Frost and deals 1% (+10% Attack) of normal auto attack damage.
Ming 4

Inner FlamePassive
Each second, inflict 1 per 600 Max Health Burn on adjacent enemies. For Rush (7), double the Burn.

Searing MantraActive · Tier B
Channel flames to deal 100 (+25% Max Health, +100% Magic) damage, inflict 7 Burn per Rush triggered this game, and Stun all surrounding enemies for…

The TemperedPassive · Tier C
For Rush (15), Vanguards gain 20% (+30 per Rank) Max HP. Backup.

The EnlightenedPassive · Tier D
Increase the duration of Rush abilities by 2 per Rank seconds. For Rush (1), Ming is immune to damage.
Pimenta 4

Pepper SprayActive
Create a poison cloud around Pimenta for 4 seconds. Each second, deal 5 (+75% Magic, +50% Defense) damage and inflict 2 (+1 per 20 Defense) Poison t…

The SpicyPassive · Tier D
On auto attack, for each type of Debuff on the target inflict 2 (+1 per Rank) more of that Debuff and deal 10 (+75% Attack Speed) bonus damage.

The SeasonedPassive · Tier C
Pepper Spray expands in size and lasts 1 second longer. After Stall (15), Tanks and Mages gain 20 (+20 per Rank) Defense. Backup.

The LoverPassive · Tier C
At start of combat, Heroes directly behind Pimenta permanently gain 15 Attack Speed. Sal gains 15 more.
Sal 4

PermafrostActive
Sal empowers her attacks, causing them to also hit the nearest enemy to Sal's target, dealing 10 (+50% Magic) bonus damage and inflicting 1 (+1 per…

The BreezyPassive · Tier B
Whenever a Mage or Duelist inflicts a Debuff, they gain 1 per Rank Attack Speed and 1 per Rank Magic. Backup.

The LoverPassive · Tier C
At start of combat, Heroes directly in front of Sal permanently gain 20 Defense. Pimenta gains 20 more.

The BriskPassive · Tier B
Bonus damage from Permafrost can Crit. On Crit, inflict 1 (+1 per Rank) Frost. On cast, Sal gains 33% Attack, +33% Magic Crit.
Dragomir 4

DevourActive
Gain 1 (+10% Crit) Omnivamp, then deal 250 (+250% Magic, +1000% Omnivamp) damage. On kill, gain 2 (+2 per Rank) Shards.

The GreedyPassive · Tier D
Devour generates 2 (+1 per Rank) more Shards on kill. On cast, consume 2 Shards to permanently gain 1 (+1 per Rank) Omnivamp and 1 (+1 per Rank) Crit.

The SanguinePassive · Tier B
On cast, gain 5 per Rank Omnivamp and teleport behind the lowest health enemy. On Devour kill, gain 60 Mana and Stealth for 4 seconds.

The KingpinPassive · Tier A
For Rush (8), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.
Kai 4

Resolute StrikeActive
Charge up a mighty attack, gaining 300 (+400% Attack, +250% Magic) Shields. After 2 seconds, deal 100 (+150% Attack) damage plus bonus damage equal…

The UnstoppablePassive · Tier C
Gain 60% (+25% Attack) more Shields from all sources. Whenever Kai gains Shields, he also gains 9 (+6 per Rank) Attack.

The BoldPassive · Tier C
Resolute Strike hits 1 second faster and affects a larger area. On cast after Stall (15), gain 100 (+400% Defense) lasting Shields.

The IntrepidPassive · Tier D
On Crit for Rush (6), permanently gain 1 (+1 per Rank) Attack and 100 (+200% Attack) lasting Shields. Whenever a Warrior Crits reduce their target's…
Grace 4

SalvationActive
Bless the lowest % Max HP Hero, applying 125+150|300|600|900_Magic Shields for 6 (+25% Mana Regen) seconds and healing them for half that amount. Af…

The SelflessPassive · Tier A
After Stall (10), Salvation targets all Heroes. Backup Only: After Stall (20 and Stall 40), apply 200 (+200 per Rank) Shields to all Heroes and heal…

The BenevolentPassive · Tier B
On cast after Stall (15), permanently give the target primary stats for each of their classes. This ability only triggers 1 (+1 per Rank) times per…

The RadiantPassive · Tier C
Whenever a Mystic Shields a Hero, give that Hero 4 (+4 per Rank) Attack and Magic. Backup.