
Final boss · floor 11
Fire Dragon
Burn from every breath and every hit
Flame Breath hits every hero for 200 plus 200% of Magic and adds 15 Burn plus 60% of Magic: 346 damage and about 59 Burn on difficulties 1 and 2, 416 and 80 on difficulty 3. Flaming Attacks then puts 3 Burn plus 1 per 10 Magic on each auto attack, close to 10 and later 14. The direct damage of that breath is the lowest among the dragons at every difficulty.
Difficulty 3 gives back 11,020 health
Difficulty 2 is the long version, at 143,320 health. Difficulty 3 returns 11,020 of it and raises Attack from 55 to 81, Magic from 73 to 108 and Attack Speed from 36 to 54. Both Burn sources scale on Magic, so those 35 points add 21 Burn to every breath and about 3.5 to every auto attack. The game's offence rating for the stage climbs 31%, from 1,006 to 1,319.
Removal and regeneration for floor 11
Burn is a Debuff, so it can be stripped as well as outhealed. Cleansing Charm removes 33% of all Debuffs from its holder every 5 seconds; Cleric's Scroll, after its 2,500 Shields quest, removes 50% from every hero after Stall (20). Against the ticks that land, Acceleration Lattice adds 25 HP/S during Rush (10) and Mystic's Emblem 10 HP/S when a Mystic is in combat.
Fire Dragon's Flame, named for this fight, turns the same Debuff on the guild: its text opens every combat with stacking Burn on all heroes and raises the amount by 4 per combat victory.
Fire Dragon stats by difficulty
The same fight in three versions. Read the columns side by side: they do not rise together.
| Stats | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Health | 100,000 | 143,320 | 132,300 |
| Attack damage | 300 | 300 | 425 |
| Attack | 55 | 55 | 81 |
| Magic | 73 | 73 | 108 |
| Defence | 0 | 0 | 0 |
| Attack speed | 36 | 36 | 54 |
| Crit | 25 | 25 | 25 |
| Range | 8 | 8 | 8 |
Fire Dragon abilities
Exact in-game wording, with the values this build applies.
- Flame BreathActiveDeal 200 (+200% Magic) damage and inflict 15 (+60% Magic) Burn to all enemies.
Flaming AttacksPassiveThe Dragon's auto attacks inflict 3 (+1 per 10 Magic) Burn and hit all Heroes adjacent to its target for 66% damage.
The relic it leaves behind
Applies to the fights after this one, not to the fight you just won.