What the effects react to
Burn
Burn entities inflict and scale the Burn status on enemies, dealing damage over the length of the fight. 8 relics and items are built on it: 8 relics and 0 items.
Updated for patch 0.5.10
Burn runs on the Rush clock
No relic ties Burn to Stall. The three that tie it to Rush are Burn Catalyst, 50% more Burn damage on enemies for Rush (15), Fire Starter, 3 Burn on all enemies each second for Rush (10), and Immolation Accelerator, 20 Burn on every enemy per Rush trigger, while the Poison and Frost relics that name a clock all use Stall. Ming follows suit, with Inner Flame doubling its output for Rush (7) and Searing Mantra, the active from The Searing, scaling on every Rush of the game.
Inside the family, Burn Amplifier adds 33% to each Burn a hero inflicts, and Burn Conduit turns every 4 Burn into a point each of Magic and Attack once 500 have been inflicted, a quest 0.5.5 cut from 600. Burn Ascendancy waits for an enemy to reach 100 Burn, then puts 75 on its nearest ally, and Burn Migrator passes a dying enemy's Burn along. Sword of Combustion neither applies nor removes Burn: each auto attack deals bonus damage equal to the stack already on the target, so it needs a steady source such as Duelist's Flame Banner, 3 Burn per Duelist auto attack.
Built around Funke
Debuff Mages puts its Burn on Funke, and three of its nine relics run on the Rush clock: Burn Catalyst, Plague Amplifier and Acceleration Filigree. The Burn payoff is Burning Spiral Engine, which turns a death into splash damage. An enemy that dies carrying 100 Burn or more damages every enemy in a large area around it for half of its own Max HP, so the payout grows with the victim rather than with the stack.
Burn on the heroes' side
The Fire Dragon and the Demon both put Burn on heroes. Before 0.5.7 those ticks never registered as damage taken, which left three health triggers idle against them: Yuuna's The Shadow, Vanguard's Frenzy Prism and Assassin's Emblem.
Relics and items that scale with Burn
Burn BaubleUniqueAt start of combat, inflict 20 Burn on all enemies.
Burn AccumulatorUniqueQuest: Inflict 150 Burn. Rewards: Gain 15 Shards.
Burn VesselCommonQuest: Inflict 300 Burn. Rewards: Heroes gain 200 Max HP and 25 Attack.
Burn AmplifierRareWhenever a Hero inflicts Burn, inflict 33% more.
Burn CatalystRareFor Rush (15), enemies receive 50% more Burn damage.
Burn ConduitRareQuest: Inflict 500 Burn. Rewards: Whenever a Hero inflicts Burn, they gain 1 Magic and 1 Attack per 4 Burn inflicted.
Burn MigratorEpicWhenever an enemy dies, transfer their Burn to the nearest enemy.
Burn AscendancyEpicQuest: Inflict 1200 Burn. Rewards: The first time each enemy reaches 100 Burn, inflict 75 Burn on their nearest ally.