
3 choices
Trial: Single Combat
On the map it readsChoose a single Hero to battle against an enemy for a variety of rewards. There are no penalties for death or defeat in trial combats.
The choices and what they give
The game shows the outcome only after you pick. Here it is next to the choice.
- ShardsDefeat the creature in 1v1 combat to gain {shards} Shards.Defeat the creature in 1v1 combat to gain {shards} Shards.A single courageous Hero steps forward. The energy field hardens around them.
- ItemDefeat the creature in 1v1 combat to gain {name}.Defeat the creature in 1v1 combat to gain {name}.A single courageous Hero steps forward. The energy field hardens around them.
- RelicDefeat the creature in 1v1 combat to gain {name}.Defeat the creature in 1v1 combat to gain {name}.A single courageous Hero steps forward. The energy field hardens around them.
Other written encounters
Before you pick
- The prompt and the outcome are written separately in the game, and only the prompt is shown before you choose. Both are on this page.
- A choice that costs health early is usually cheaper than it looks — health resets between fights, shards do not.
- Where an event offers a relic, take the relic over the item: relics apply to every fight that follows.
- Rank ups gained from events bring a modifier pool with them, which is worth more on floor 3 than on floor 9.
- If an event starts a fight, its board is scaled to the floor you met it on, not to the floor it was designed for.
Questions people ask
What is the Trial: Single Combat event in Guildrun?
Trial: Single Combat is a map stop rather than a fight. Your guild crests a hill and notices an energy field containing a single monster waiting in the valley below, standing triumphantly over a pile of treasure.
What are the choices in Trial: Single Combat?
3: Shards, Item, Relic. The outcome of each is listed on this page, in the wording the game uses.
Why does Trial: Single Combat appear more than once?
Trial: Single Combat exists in a single version in the game files.
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