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78 events

Events

Between fights the map offers stops that are not fights: a campfire, an altar, a debtor, a puppy from the rift. The game files hold 93 event records under 78 names — several exist in one copy per hero rank — and they fall into two groups. Two dozen are written encounters with a scene, a prompt and choices whose outcomes are worth knowing before you pick; the rest are reward stops that hand you an item, a relic or a stat and need one line each. Both groups are below, with the game’s own wording for every choice and result.

Updated for patch 0.5.6

How many events does Guildrun have?

The game files hold 93 event records under 78 distinct names, because events like Find an Item and Train a Hero exist in one copy per rank. Twenty-four are written encounters with a scene and choices; the rest are reward stops that grant an item, a relic or a stat bonus.

Written encounters

Events with a scene and a decision. The outcome of each choice is on its page, in the game’s own wording.

Reward stops

54 events that hand you something and move on. Full effect text below — no page needed for one line.

Guildrun reward events with their effect and number of choices.
EventEffectChoices
Starter KitA clerk from the Department of Guild Affairs leans through the rift's threshold, parcel in hand. She waves your guild over and hands them the parcel before vanishing back to the other side.
The Abandoned CampA camp left behind by an unsuccessful guild, abandoned in a hurry. They didn't die here, but they did leave something useful behind.
RestYour guild finds a secluded location to rest and recover before the next fight.1
S-Rank HeroGet a random S-Rank Hero from one of your 3 most-played classes.2
The Fallen BeastA long-dead beast lies sprawled across the path, swallowed by vines. Its armor is still intact.
The AltarA stone altar, mostly reclaimed by moss. Something gleams at its base.
RetrainRetrain an upgrade on one of your Heroes.1
Choose a Rare RelicChoose a Rare Relic3
Choose an Epic ItemChoose an Epic item.3
A Pile of ShardsYou found {amount} Shards in a pile by the river.
Mine ShardsYour guild finds a large node of glowing Shards.
Random Epic RelicGet a random epic relic.1
Attack Speed BoostPermanently increase a Hero's Attack Speed by {amount}.
Increase Endless ScoreIncrease your endless mode score by 1.1
Mana Regen BoostPermanently increase a Hero's Mana Regen by {amount}.
Max HP BoostPermanently increase a Hero's Max HP by {amount}.
Attack BoostPermanently increase a Hero's Attack by {amount}.
Crit BoostPermanently increase a Hero's Crit by {amount}.
Defense BoostPermanently increase a Hero's Defense by {amount}.
HP/S BoostPermanently increase a Hero's HP/S by {amount}.
Magic BoostPermanently increase a Hero's Magic by {amount}.
Omnivamp BoostPermanently increase a Hero's Omnivamp by {amount}.
2x Common Items
A Heap of Shards
A Hoard of Shards
A-Rank Hero
B-Rank Hero
C-Rank Hero
Extra Large Stat Bonus
Get 2 Rare Items
Large Stat Bonus
Medium Attack Bonus
Medium Attack Speed Bonus
Medium Crit Bonus
Medium Defense Bonus
Medium Magic Bonus
Medium Mana Regen Bonus
Medium Max HP Bonus
Medium Stat Bonus
One-Time Hero Discount
One-Time Relic Discount
Random Re-Roll (re-do to spec re roll)
Random Relic
Rank Up (B or Re-Roll
Rank Up (C) or Re-Roll
Rare Attack Item
Rare Attack Speed Item
Rare Crit Item
Rare Defense Item
Rare Magic Item
Rare Mana Regen Item
Rare Max HP Item
Specific Relic
Temporary Boost

How to play the map

  • Read the crossroads line before you commit. The map tells you what kind of stop it is — an offensive item, a relic, a rank up — before you walk in, and that is the only information you get for free.
  • Reward stops are not equal. A rare item and an epic relic are both one stop, but the relic changes every fight that follows while the item changes one hero.
  • Events that offer a rank up beat events that offer stats on early floors, because a rank carries its own modifier pool with it.
  • Some events start a fight. Survival, duel and damage-check events put a board in front of you, and the board is scaled to the floor you met them on.
  • The written encounters are worth reading once outside the run. Several hide a cost in the outcome text that the prompt does not mention.

Questions people ask

What are events in Guildrun?
Stops on the map that are not fights. Some are written encounters with a choice to make, others simply hand you an item, a relic, shards or a stat bonus and end.
Can events hurt your run?
Yes. Several written encounters offer a trade rather than a gift, and the cost is in the outcome text — health, shards or a hero’s upgrade — so the choice is not always free.
Why do some events have several versions?
Because the game stores one record per grade offered. Train a Hero exists in eight copies and Find an Item in seven, one for each rank or rarity, which is why they are grouped under one name here.
Do all events appear in the demo?
Every event in the files is flagged as part of the demo pool at patch 0.5.6, so all 78 can turn up in a run.
What is a crossroad in Guildrun?
The choice of path on the map. The crossroads line tells you the kind of stop each branch leads to — a campfire, a random event, a regular encounter or a challenge — before you pick one.
Which events start a fight?
The trial and survival events, the duel, and the damage checks. They put a board in front of you scaled to the floor you are on, and the targets can be practice dummies rather than real enemies.
How many Guildrun events have a page here?
78 events in total, of which 24 have a page of their own — the ones with a written scene. The rest are listed in full on this page.
How many Guildrun events give you a choice?
29 of 78. The others resolve on their own: you arrive, you receive, you move on.

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