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3 choices

Three Paths

A three-way fork in the road. To the left, a quiet meadow. To the middle, a chasm split with jagged pillars. To the right, a dark forest of bone-white trees.

On the map it readsGain stats, or choose to fight stronger enemies for future rewards.

The choices and what they give

The game shows the outcome only after you pick. Here it is next to the choice.

  • MeadowGain a {name}.Gain a {name}.Your Heroes take the easy route through the meadow of wildflowers. {name} skips their way along for much of the journey. Along the way, your Heroes find a crystal resting on the bank of a stream.
  • ChasmGain {shardbonus} more Shards per combat victory for the next {combatcount} combats, but your Heroes lose {statlosspercent}% basic stats for these combats.Gain {shardbonus} more Shards per combat victory for the next {combatcount} combats, but your Heroes lose {statlosspercent}% basic stats for these combats.Your guild decides to cross the chasm, leaping from jagged pillar to jagged pillar. After hours of cardio and intense focus they manage to make it safely to the other side... exhausted.
  • ForestChoose from {reliccount} epic relics. Get the relic after your next combat victory. Heroes lose {statlosspercent}% basic stats for that combat.Choose from {reliccount} epic relics. Get the relic after your next combat victory. Heroes lose {statlosspercent}% basic stats for that combat.Your guild takes the path through the forest, but the forest doesn't seem to want them here. The trees twist and turn their thick and thorny branches to block the path ahead. After hours of intense climbing, dashing, and dodging your Heroes make it to the other side - completely exhausted.

Other written encounters

Before you pick

  • The prompt and the outcome are written separately in the game, and only the prompt is shown before you choose. Both are on this page.
  • A choice that costs health early is usually cheaper than it looks — health resets between fights, shards do not.
  • Where an event offers a relic, take the relic over the item: relics apply to every fight that follows.
  • Rank ups gained from events bring a modifier pool with them, which is worth more on floor 3 than on floor 9.
  • If an event starts a fight, its board is scaled to the floor you met it on, not to the floor it was designed for.

Questions people ask

What is the Three Paths event in Guildrun?
Three Paths is a map stop rather than a fight. A three-way fork in the road. To the left, a quiet meadow. To the middle, a chasm split with jagged pillars. To the right, a dark forest of bone-white trees.
What are the choices in Three Paths?
3: Meadow, Chasm, Forest. The outcome of each is listed on this page, in the wording the game uses.
Why does Three Paths appear more than once?
Three Paths exists in a single version in the game files.

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