Floor 3
Lizard
Lizard puts 3 units on the board — 2× Lizard, 1× Slime — on floor 3. Effective health peaks at 7,615 (floor 3, difficulties 2 and 3) and effective offence at 65 (floor 3, difficulty 3).
What is on the board
3 units, by family. Tap a family for its stats across all three tiers.
Floor by floor, tier by tier
Effective health and offence for every version of this fight. The highest value in each column is marked.
| Floor | Difficulty | Effective health | Effective offence |
|---|---|---|---|
| 3 | D1 | 6,156 | 56 |
| 3 | D2 | 7,615 | 56 |
| 3 | D3 | 7,615 | 65 |
Other fights on these floors
How to read this fight
- All 3 units have Range 1: Lizard and Slime.
- Effects the board gives itself: HP/S from Slime (Regeneration).
- On floor 3, difficulty 2 adds 24% effective health to difficulty 1 (6,156 → 7,615) and keeps its offence at 56. Difficulty 3 keeps that health and raises offence from 56 to 65.
- At difficulty 1 this is the heaviest of the 6 regular encounters on floor 3: 6,156 effective health, against 5,960 for the lightest.
Questions people ask
What enemies are in Lizard?
3 units: 2× Lizard, 1× Slime, the same at all three difficulty tiers. Only the numbers change.
How much health does Lizard have?
From 6,156 (floor 3, difficulty 1) to 7,615 (floor 3, difficulties 2 and 3) effective health, against up to 65 effective offence.
Where does Lizard appear?
On floor 3. The game files list 6 regular encounters for that floor, this one included.
How much harder is difficulty 3?
On floor 3, effective health goes from 6,156 at difficulty 1 to 7,615 at difficulty 3 (+24%), and effective offence from 56 to 65 (+16%).
Is Lizard the same fight on every floor?
No. The game files hold 7 encounters called Lizard, each with its own line-up: floor 3 (3 units), floor 4 (5 units), floor 6 (5 units), floor 7 (5 units), floor 8 (5 units), floor 9 (5 units), and floor 10 (6 units). This page covers floor 3.
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