
Effect
Quest: Inflict 300 Burn. Rewards: Whenever the holder inflicts Burn, inflict 50% more.
+300 Max Health, +25 Magic
Where it sits
- With +25 Magic it shares the top spot among the 8 Rare items that give Magic.
- It pays whenever that status lands, so it scales with how often the guild applies it.
- Its effect sits behind a quest, like 8 other Rare items.
- It can turn up in 7 different events and rewards.
- The patch notes have touched it 2 times since 0.5.1, most recently in patch 0.5.9.
Combos
- It puts Burn on the board, and these pay for it: Burning Spiral Engine, Burn Ascendancy, Burn Conduit, Mage's Elemental Banner, and Thermal Inverter.
Where it drops
- Get 2 Rare Items (Rare Items)
- The Etched Path - “Item path (lower tier)”
- The Rift Puppy - “Rare item option”
- The Slumbering Monster - “Gain Searing Contract. At the start of next combat, your Heroes receive Burn equal to a share of their Max HP.”
- The Well of Temptations - “Rare item outcome”
- Rare Magic Item (Rare Magic)
- Rare Max HP Item (Rare HP)
Other Rare items
Questions people ask
What does Searing Contract give in Guildrun?
Quest: Inflict 300 Burn. Rewards: Whenever the holder inflicts Burn, inflict 50% more. +300 Max Health, +25 Magic
What tier is Searing Contract in Guildrun?
Searing Contract is D tier on patch 0.5.12.
How many items can a hero hold?
Three at ranks C, B and A, and four at rank S. Specializations and relics can push that higher, up to a hard cap of six. The Executive alone adds two.
Can I equip the same item twice?
Yes. Doubling up is legal and is used in real builds. The Rush Duelists build on the tier list runs two Vanguard's Bracelets on Rip.
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