
Effect
On Stall or Rush trigger, give Heroes a lasting 10% Max HP Shield and 2 Mana Regen.
Why Trigger Safeguard Activator is S tier
S
Every Stall or Rush trigger gives Heroes a lasting Shield worth a tenth of Max HP plus 2 Mana Regen, so Stall and Rush teams alike want it: more published comps run it than any other relic, and its runs beat most Epic relics.
Each relic is compared with the relics that reach you at the same point of a run, across the runs players share, and with the strongest published comps. Reviewed on patch 0.5.12; the whole ranking is on the relic tier list.
Where it sits
- No trigger and no quest: it works from the moment you own it.
- Its effect plays into Acceleration, Deceleration, and Shields. Another 77 relics in the database touch at least one of them.
- It appears in 5 of the 9 builds on the current tier list: Stall Tanks, Stall Aria, Rush Duelists Stack, Rush Duelists, and Rush Shard Gen Duelists.
- It can turn up in 5 different events and rewards.
Combos
- In Stall Tanks on the tier list it runs next to Sentinel's Plate, Amulet of Shields, Mystic's Glyph, Scroll of Enlightenment, Crown of Patience, and Amulet of Storms.
- The guild that runs it in Stall Tanks: Skorn, Fiona, Pimenta, Aria, and Gustav.
Where it drops
- The Debtor - “Debt III (10% damage)”
- The Fairy Ring - “Epic relic option”
- The Well of Temptations - “Epic relic outcome”
- Three Paths - “Epic relic option (harder fights)”
- Random Epic Relic - “Gain Trigger Safeguard Activator.”
Other Epic relics
Questions people ask
What does Trigger Safeguard Activator do in Guildrun?
On Stall or Rush trigger, give Heroes a lasting 10% Max HP Shield and 2 Mana Regen.
What tier is Trigger Safeguard Activator in Guildrun?
Trigger Safeguard Activator is S tier on patch 0.5.12. Every Stall or Rush trigger gives Heroes a lasting Shield worth a tenth of Max HP plus 2 Mana Regen, so Stall and Rush teams alike want it: more published comps run it than any other relic, and its runs beat most Epic relics.
What is the difference between a relic and an item?
Items are equipped by a single hero and take up one of that hero's slots. Relics apply to the entire guild and do not use slots. That makes relics the stronger of the two when a build starts coming together.
How do I increase my team size?
Harmony Crystal raises it by one, up to five. So does each of the fifteen Mandate relics, but those require finishing an objective first, like dealing 15000 auto attack damage or applying 30000 shields. Pick the Mandate that matches what your team already does.
Browse the rest of the database
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