DThe Right Hand
The Right Hand Passive
Every 5 casts, create a random item and gain 2 (+2 per Rank) Shards.

Hero
Tier D
Mystic
The Maker
D tier on patch 0.5.12
Player lists for Red Rift put Fiona at the bottom, and with the runs of 0.5.11 and 0.5.12 added hers are among the least successful overall, while her SSS runs, once a strong point, now sit mid-table. An Endless guide found her overperforming and she plays in Stall Tanks, which keeps The Tycoon a tier above her.
Picked at rank B and locked for the run. The order weighs what each one does for this hero in the comps that win, not the ability on its own.
Tiers are reviewed by hand after each patch (latest: 0.5.12), weighing the runs players share, most of them in Red Rift, the comps that clear the high difficulties, current player tier lists and recent balance changes. All 25 heroes side by side are on the hero tier list.
Fiona shields the heroes who need it most — the lowest current percentage of Max HP — and the number of targets scales on Mana Regen. She is the answer to boards that spread damage instead of focusing it, and she does nothing at all against a single hard-hitting enemy.
Two of Fiona's three specs pay out on every fifth cast. The Right Hand creates a random item and grants 2 Shards plus 2 per rank, a per-rank value that was 1 before 0.5.1. The Tycoon, her spec at rank S in Stall Tanks, banks a Tycoon stack instead, and at the start of each combat every hero gains 75 Max HP plus 4 per point of her Mana Regen for each stack held. It carries Backup.
Her bar shrank in 0.5.3, Max Mana from 115 to 100 and Starting Mana from 45 to 25, which still leaves a longer wait for the first cast, 75 Mana instead of 70.
Mana Regen scales The Tycoon and adds a Vault Spark target for every 12 points, so the Stall Tanks kit piles it up. Her base is 8, and as a Mystic she gains 4 per rank, 20 at rank S. Mystic's Glyph adds 12 and, since she is already a Mystic, +25% Mana Regen. Amulet of Shields contributes 8 more along with 25% extra on the Shields she applies, Scroll of Enlightenment adds 4 and another 25% after 15 casts, and Stall Battery, her rank A upgrade, hands all heroes 3 Mana Regen on each Stall trigger. Runestone is the one item without Mana Regen, and it answers the slow opening instead: its 12 Starting Mana plus the Scroll's 25 lift her Starting Mana from 25 to 62.
The Lustrous makes her a Vanguard with 200 more Max HP and gives her Shields worth 33% of her Max HP on every cast. Since 0.5.4 its second effect triggers on damage instead of per 20 Shields removed: any enemy that damages a Shielded hero takes 1 Burn plus 1 per rank, with Backup. Beside Skorn on The Haughty, whose Come At Me! taunts all enemies and shields him, each enemy hitting his Shields takes that Burn.
A hero climbs C → B → A → S — 3 upgrades in all. Every stat rises at the same rate on every hero, with one exception: the primary stat of the class rises three to four times faster. For Fiona that stat is Mana regen.
| Stats | Per rank | C → S |
|---|---|---|
| Health | +12.5% | +37.5% |
| Defence | +8 | +24 |
| Attack | +6 | +18 |
| Magic | +6 | +18 |
| Attack speed | +5 | +15 |
| Crit | +4 | +12 |
| Mana regenprimary | +4 | +12 |
Health rises as a percentage of base health; every other stat is a flat addition. The specialization is chosen at rank B, and the class modifier pools open at A and S.
Spark a protective vault. Apply 250 (+250% Magic) Shields to the 1 (+1 per 12 Mana Regen) lowest current % Max HP Heroes.
A hero unlocks one of these at rank B. The choice is locked for the run, and it decides which role the hero ends up playing.
Every 5 casts, create a random item and gain 2 (+2 per Rank) Shards.
Extra classes it can gain: Vanguard
Gain the Vanguard class and 200 Max HP.
On cast, gain 33% Max Health Shields. Whenever an enemy damages a Shielded Hero, inflict 1 (+1 per Rank) Burn on that enemy. Backup.
Every 5 casts, gain a Tycoon stack. At start of combat, Heroes gain 75 (+4 per 1 Mana Regen) Max HP per Tycoon stack. Backup.
Picked at rank A and again at rank S. Drawn from the shared pool for the hero class, so two heroes of the same class compete for the same upgrades.
Stall abilities trigger 6 seconds faster. Backup.
Mystics gain 1 Mana Regen for each reroll this game. Backup.
Every other cast, gain 3 Shards.
Backup Only: At start of combat, gain 5 Shards and give Heroes 500 (+500 per Rank) Shields.
On Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.
After Stall (30), permanently gain 5 Mana Regen.
When this Hero applies Shields, apply 50% more Shields.
On cast, give other Heroes 100% Mana Regen Attack and 100% Mana Regen Magic.
At start of combat, give this Hero and adjacent Heroes 400 (+250% Magic, +1000% Mana Regen) Shields.
Backup Only: At start of combat, give Heroes 4 (+4 per Rank) Mana Regen, 50 (+25 per Rank) Attack, and 50 (+25 per Rank) Magic.
On cast, give the lowest percent health Hero 100 (+500% Mana Regen) Shields.
On cast, permanently gain 4 Magic.
On cast, increase the amount of each Debuff on enemies in range by 50% Mana Regen.
On cast, gain 1 Mana Regen for each type of Debuff on all enemies.
On cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.