CThe Crescendo
The Crescendo Passive
On Stall trigger, permanently gain 3 Magic. After Stall (20, Stall 40, and Stall 60), gain +50% Magic and increase the duration of Requiem Barrage by 1 second.

Hero
Tier B
Mage
The Requiem
B tier on patch 0.5.12
Player tier lists for Red Rift rate Aria near the bottom and she is the least picked hero, yet she drives two S tier Stall comps, Stall Aria and Stall Tanks, and the runs that keep her win at an average rate.
Picked at rank B and locked for the run. The order weighs what each one does for this hero in the comps that win, not the ability on its own.
Tiers are reviewed by hand after each patch (latest: 0.5.12), weighing the runs players share, most of them in Red Rift, the comps that clear the high difficulties, current player tier lists and recent balance changes. All 25 heroes side by side are on the hero tier list.
Aria channels a beam for two and a half seconds that hits everything in its line, applying both Frost and Burn on every tick. She is the widest area damage in the game and the most positional: the beam is a line, so the value of her turn is decided by where the enemies stand when she casts.
Requiem Barrage lasts 2.5 seconds. The Crescendo adds a second to it, together with 50% Magic, after Stall 20, Stall 40 and Stall 60, so past the third mark the beam runs 5.5 seconds: eleven half-second ticks instead of five. Each tick is 25 plus 75% Magic damage with 1 Frost per 15 Magic and 1 Burn per 10 Magic. Both Stall builds that field her give her Crown of Patience, which makes her Stall abilities trigger 12 seconds sooner.
The two builds part ways on the rank A upgrade. Stall Tanks takes Burning Casts, Burn worth 50% of Magic on enemies in range at each cast. Stall Aria takes Freezing Absorption, 1 Magic per 5 Frost on enemies in range, next to Frost Catalyst and a Freezing Wand on Pollen. Both give her Amulet of Storms, which removes 30 Frost from every enemy holding at least that much and Stuns it for 2.5 seconds.
In Debuff Mages Aria holds no items at all. The Resplendent makes each Mage inflict 20% plus 10% per rank more Debuffs and gives Aria a further 50%; its Backup tag keeps the Mage half working for Funke's Burn if she sits in the reserves. The same build carries Mage's Frostbite Banner, Frost equal to 66% of the Mana a Mage spends on a cast, and Aria's bar holds 110 Mana against Funke's 85. Her upgrade there is Arcane Destruction, 100 Crit on each cast.
The Harmony adds the Mystic class and 4 Mana Regen, and Requiem Barrage then Shields heroes for 10 plus 33% Magic plus 300% Mana Regen. Patch 0.5.2 cut those scalings from 50% and 500% while adding the flat 10, and rebuilt the beam itself from 10 base damage with 100% Magic to 25 with 75%. No build picks The Harmony, though counting as a Mystic adds to Mystic's Memento, a 15% Max HP Shield for every hero per Mystic in combat.
A hero climbs C → B → A → S — 3 upgrades in all. Every stat rises at the same rate on every hero, with one exception: the primary stat of the class rises three to four times faster. For Aria that stat is Magic.
| Stats | Per rank | C → S |
|---|---|---|
| Health | +12.5% | +37.5% |
| Defence | +8 | +24 |
| Attack | +6 | +18 |
| Magicprimary | +25 | +75 |
| Attack speed | +5 | +15 |
| Crit | +4 | +12 |
| Mana regen | +1 | +3 |
Health rises as a percentage of base health; every other stat is a flat addition. The specialization is chosen at rank B, and the class modifier pools open at A and S.
Channel an energy beam for 2.5 seconds. Each half second, deal 25 (+75% Magic) damage, inflict 1 per 15 Magic Frost, and inflict 1 per 10 Magic Burn to all enemies inside the beam.
A hero unlocks one of these at rank B. The choice is locked for the run, and it decides which role the hero ends up playing.
On Stall trigger, permanently gain 3 Magic. After Stall (20, Stall 40, and Stall 60), gain +50% Magic and increase the duration of Requiem Barrage by 1 second.
Mages inflict 20 (+10 per Rank)% more Debuffs. Backup.
Aria inflicts an additional 50% more Debuffs.
Extra classes it can gain: Mystic
Gain the Mystic class and 4 Mana Regen.
Requiem Barrage Shields Heroes for 10 (+33% Magic, +300% Mana Regen).
Picked at rank A and again at rank S. Drawn from the shared pool for the hero class, so two heroes of the same class compete for the same upgrades.
At start of combat, if this Hero is in the front row they gain 100% Magic Defense.
At start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.
Stall abilities trigger 6 seconds faster. Backup.
On auto attack, deal 100% Magic bonus damage.
On cast, gain 100 Crit.
On cast, inflict 50% Magic Burn on enemies in range.
On cast, gain 1 Magic per 3 Burn on enemies in range.
After Stall (20), inflict 100% Magic Burn on all enemies.
At start of combat,
Mages permanently gain 20 Magic. Backup.
On cast, inflict 25% Magic Frost on enemies in range.
On cast, gain 1 Magic per 5 Frost on enemies in range.
After Stall (20), inflict 35% Magic Frost on all enemies.
After Stall (25), permanently gain 40 Magic.
After Stall (15, Stall 30, and Stall 45), gain 100 Mana.
Gain 8 Mana Regen and 40 Starting Mana.