The Crescendo
The Crescendo Passive
On Stall trigger, permanently gain 3 Magic. After Stall (20, Stall 40, and Stall 60), gain +50% Magic and increase the duration of Requiem Barrage by 1 second.

Hero
Mage
The Requiem
Aria channels a beam for two and a half seconds that hits everything in its line, applying both Frost and Burn on every tick. She is the widest area damage in the game and the most positional: the beam is a line, so the value of her turn is decided by where the enemies stand when she casts.
A hero climbs C → B → A → S — 3 upgrades in all. Every stat rises at the same rate on every hero, with one exception: the primary stat of the class rises three to four times faster. For Aria that stat is Magic.
| Stats | Per rank | C → S |
|---|---|---|
| Health | +12.5% | +37.5% |
| Defence | +8 | +24 |
| Attack | +6 | +18 |
| Magicprimary | +25 | +75 |
| Attack speed | +5 | +15 |
| Crit | +4 | +12 |
| Mana regen | +1 | +3 |
Health rises as a percentage of base health; every other stat is a flat addition. The specialization is chosen at rank B, and the class modifier pools open at A and S.
Channel an energy beam for 2.5 seconds. Each half second, deal 25 (+75% Magic) damage, inflict 1 per 15 Magic Frost, and inflict 1 per 10 Magic Burn to all enemies inside the beam.
A hero unlocks one of these at rank B. The choice is locked for the run, and it decides which role the hero ends up playing.
On Stall trigger, permanently gain 3 Magic. After Stall (20, Stall 40, and Stall 60), gain +50% Magic and increase the duration of Requiem Barrage by 1 second.
Mages inflict 20 (+10 per Rank)% more Debuffs. Backup.
Aria inflicts an additional 50% more Debuffs.
Extra classes it can gain: Mystic
Gain the Mystic class and 4 Mana Regen.
Requiem Barrage Shields Heroes for 10 (+33% Magic, +300% Mana Regen).
Picked at rank A and again at rank S. Drawn from the shared pool for the hero class, so two heroes of the same class compete for the same upgrades.
At start of combat, if this Hero is in the front row they gain 100% Magic Defense.
At start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.
Stall abilities trigger 6 seconds faster. Backup.
On auto attack, deal 100% Magic bonus damage.
On cast, gain 100 Crit.
On cast, inflict 50% Magic Burn on enemies in range.
On cast, gain 1 Magic per 4 Burn on enemies in range.
After Stall (20), inflict 80% Magic Burn on all enemies.
At start of combat,
Mages permanently gain 20 Magic. Backup.
On cast, inflict 25% Magic Frost on enemies in range.
On cast, gain 1 Magic per 5 Frost on enemies in range.
After Stall (20), inflict 35% Magic Frost on all enemies.
After Stall (25), permanently gain 40 Magic.
After Stall (15, Stall 30, and Stall 45), gain 100 Mana.
Gain 8 Mana Regen and 40 Starting Mana.