
2 choices
The Reflecting Pool
On the map it readsGain special relics and items for your most-played classes.
The choices and what they give
The game shows the outcome only after you pick. Here it is next to the choice.
- Take ItemGet an item for {class}.Get an item for {class}.A Hero reaches out and gently takes the item.
- Take RelicGet a relic for {class}.Get a relic for {class}.A Hero reaches out and gently takes the relic.
Other written encounters
Before you pick
- The prompt and the outcome are written separately in the game, and only the prompt is shown before you choose. Both are on this page.
- A choice that costs health early is usually cheaper than it looks — health resets between fights, shards do not.
- Where an event offers a relic, take the relic over the item: relics apply to every fight that follows.
- Rank ups gained from events bring a modifier pool with them, which is worth more on floor 3 than on floor 9.
- If an event starts a fight, its board is scaled to the floor you met it on, not to the floor it was designed for.
Questions people ask
What is the The Reflecting Pool event in Guildrun?
The Reflecting Pool is a map stop rather than a fight. Your Heroes stumble upon a whisper-still pool of bright blue water in a glade. As they gaze into it, its perfectly mirrored surface begins to ripple and swirl with reflections of the past. An object shimmers at the water's surface.
What are the choices in The Reflecting Pool?
2: Take Item, Take Relic. The outcome of each is listed on this page, in the wording the game uses.
Why does The Reflecting Pool appear more than once?
The Reflecting Pool exists in a single version in the game files.
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