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Floor 1

Slime Opening

Slime Opening puts 2 units on the board — 1× Mushroom Archer, 1× Slime — on floor 1. Effective health peaks at 2,486 (floor 1, difficulties 2 and 3), while effective offence stays at 20 on every version.

What is on the board

2 units, by family. Tap a family for its stats across all three tiers.

Floor by floor, tier by tier

Effective health and offence for every version of this fight. The highest value in each column is marked.

Effective health and offence of Slime Opening at every floor and difficulty tier.
FloorDifficultyEffective healthEffective offence
1D11,99620
1D22,48620
1D32,48620

Other fights on these floors

How to read this fight

  • 1 of the 2 units has a Range above 1: 1× Mushroom Archer (Range 5). The other 1 has Range 1.
  • Effects the board gives itself: HP/S from Slime (Regeneration).
  • On floor 1, difficulty 2 adds 25% effective health to difficulty 1 (1,996 → 2,486) and keeps its offence at 20. Difficulty 3 is identical to difficulty 2.
  • At difficulty 1 this is the heaviest of the 2 regular encounters on floor 1: 1,996 effective health, against 1,987 for the lightest.

Questions people ask

What enemies are in Slime Opening?
2 units: 1× Mushroom Archer, 1× Slime, the same at all three difficulty tiers. Only the numbers change.
How much health does Slime Opening have?
From 1,996 (floor 1, difficulty 1) to 2,486 (floor 1, difficulties 2 and 3) effective health, against up to 20 effective offence.
Where does Slime Opening appear?
On floor 1. The game files list 2 regular encounters for that floor, this one included.
How much harder is difficulty 3?
On floor 1, effective health goes from 1,996 at difficulty 1 to 2,486 at difficulty 3 (+25%), while effective offence stays at 20.
Is Slime Opening the same fight on every floor?
No. The game files hold 2 encounters called Slime Opening, each with its own line-up: floor 1 (2 units) and floor 2 (3 units). This page covers floor 1.

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