115 tunings · 210 appearances
Mushroom Archer
The Mushroom Archer exists in 115 separate tunings in the game files and turns up on 210 boards, on floors 1, 2, 4, 6, 7, 8, 9, 10. At its heaviest it carries 15,550 health. Abilities stay the same at every tuning — only the numbers move.
Mushroom Archer stats by difficulty tier
A range rather than one number: inside a tier the same enemy is retuned floor by floor.
| Stats | D1 | D2 | D3 |
|---|---|---|---|
| Tunings | 36 | 36 | 36 |
| Health | 490 – 11,300 | 650 – 15,550 | 650 – 15,550 |
| Attack damage | 12 – 40 | 12 – 40 | 12 – 40 |
| Defence | 0 | 0 | 0 |
| Attack speed | 0.6 | 0.6 | 0.6 |
| Crit | 0 | 0 | 0 |
| Range | 5 | 5 | 5 |
Mushroom Archer abilities
In the game’s exact wording.
- Wild ShotActiveDeal 250 (+125% Attack Speed, +125% Attack) damage to a random enemy.
Fights that field it
31 encounters, with how many it puts on the board.
- Mushroom Opening×1Floors 1
- Slime Opening×1Floors 1
- Mushroom Opening×1Floors 2
- Mushroom Fire Mages×1Floors 4
- Mushroom Frost Mages×1Floors 4
- Forest Golem×2Floors 6, 7
- Lizard Golem×1Floors 6
- Mushroom Army×1Floors 6, 7, 8, 9, 10
- Plant Monster×2Floors 6
- Training Ground×4Floors 6
- Lizard Golem×2Floors 7
- Mage Academy×1Floors 7
- Plant Monster×2Floors 7
- Snake×1Floors 7
- Training Ground×5Floors 7
- Weird Friends×1Floors 7
- Forest Golem×2Floors 8, 9
- Lizard Golem×2Floors 8
- Plant Monster×1Floors 8
- Training Ground×6Floors 8
- Weird Friends×1Floors 8
- Lizard×1Floors 9
- Lizard Golem×1Floors 9
- Plant Monster×2Floors 9
- Training Ground×5Floors 9
- Weird Friends×1Floors 9
- Forest Golem×2Floors 10
- Lizard×2Floors 10
- Plant Monster×2Floors 10
- Weird Friends×1Floors 10
- Survival Fight×3Floors 4, 8
The Mushroom Archer also appears in Endless mode, where the game uses a separate fixed-health version rather than the floor tunings listed above.
Other enemy families
Fighting this family
- Check the damage row before the health row. A family with low health and high damage decides how fast you must kill, not how long you must last.
- Abilities are identical at every tuning, so a board on floor 3 teaches you the same fight on floor 10.
- Where defence is zero, flat damage and percentage damage are worth exactly the same.
- Range decides positioning more than anything else on this page: a ranged family will reach your back row whatever your front line does.
- The tier columns are not a ladder. Read all three before assuming the highest one is the hardest for your guild.
Questions people ask
How much health does a Mushroom Archer have in Guildrun?
Between 490 and 15,550, depending on the floor and difficulty tier. The Mushroom Archer exists in 115 separate tunings, which is why a single number would be wrong for most of them.
Where does the Mushroom Archer appear?
On 210 boards, across floors 1, 2, 4, 6, 7, 8, 9, 10.
What does a Mushroom Archer do?
Wild Shot: Deal 250 (+125% Attack Speed, +125% Attack) damage to a random enemy.
Is there an image of the Mushroom Archer?
No. Guildrun enemies are 3D models rather than cards, and the game files hold no 2D art for them — every family points at the same generic sprite, so there is no portrait to show.
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