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Floor 2

Slime Opening

Slime Opening puts 3 units on the board — 2× Slime, 1× Lizard — on floor 2. Effective health peaks at 4,557 (floor 2, difficulties 2 and 3) and effective offence at 38 (floor 2, difficulty 3).

What is on the board

3 units, by family. Tap a family for its stats across all three tiers.

Floor by floor, tier by tier

Effective health and offence for every version of this fight. The highest value in each column is marked.

Effective health and offence of Slime Opening at every floor and difficulty tier.
FloorDifficultyEffective healthEffective offence
2D13,66435
2D24,55735
2D34,55738

Other fights on these floors

How to read this fight

  • All 3 units have Range 1: Slime and Lizard.
  • Effects the board gives itself: HP/S from Slime (Regeneration).
  • On floor 2, difficulty 2 adds 24% effective health to difficulty 1 (3,664 → 4,557) and keeps its offence at 35. Difficulty 3 keeps that health and raises offence from 35 to 38.
  • At difficulty 1 this is the lightest of the 2 regular encounters on floor 2: 3,664 effective health, against 3,671 for the heaviest.

Questions people ask

What enemies are in Slime Opening?
3 units: 2× Slime, 1× Lizard, the same at all three difficulty tiers. Only the numbers change.
How much health does Slime Opening have?
From 3,664 (floor 2, difficulty 1) to 4,557 (floor 2, difficulties 2 and 3) effective health, against up to 38 effective offence.
Where does Slime Opening appear?
On floor 2. The game files list 2 regular encounters for that floor, this one included.
How much harder is difficulty 3?
On floor 2, effective health goes from 3,664 at difficulty 1 to 4,557 at difficulty 3 (+24%), and effective offence from 35 to 38 (+9%).
Is Slime Opening the same fight on every floor?
No. The game files hold 2 encounters called Slime Opening, each with its own line-up: floor 1 (2 units) and floor 2 (3 units). This page covers floor 2.

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