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Updated 14 October 2026

Guildrun price

Nobody knows the number yet, the studio included. What is settled is the shape of the purchase: one payment, no Early Access step, nothing to buy afterwards.

How much will Guildrun cost?

No number yet. Guildrun will be a one-time purchase premium game and the studio says it has not landed on a price. There is no Early Access step either, so the next paid version after the free demo is the finished game.

What has actually been confirmed

Status
ModelPremium, bought once
PriceNot decided
Early AccessNot planned
MicrotransactionsNone mentioned
Battle passNone mentioned
DemoFree
Steam storePrice shown as "To be announced"

Where that comes from

The studio FAQ in the Steam discussions, updated on 12 August 2026 by a developer posting as Jay. On money it says two things: Guildrun will be a one-time purchase premium game on Steam, and the team has not landed on a price yet.

The same FAQ rules out an Early Access release. That is the part worth holding on to, because it removes the usual way a game like this reaches a wallet early: there will be no cheaper unfinished build to buy in the meantime.

The Steam store page carries no number either, checked on 14 October 2026.

One thing worth being precise about

The FAQ does not mention microtransactions or a battle pass. That is an absence, not a commitment. Nothing in the demo points that way and the model described is a straightforward single purchase, but the honest reading is that the studio has not been asked and has not answered.

The demo costs nothing, and still gets patched

The demo went live on 16 July 2026 and is free. It has taken a patch every week since, from 0.5.1 to 0.5.13: three of those weeks barely touched a number, then 0.5.9 brought a full balance pass on 15 September, and the four patches since were fixes only. Since 25 August the studio has deliberately frozen the demo content to concentrate on the full release.

It will not stay up forever. The current wording is that it stays online "for a while", after which the studio plans to move to a beta branch on its Discord.

Progress carries over either way: metaprogression, difficulty unlocks and hero mastery stars are planned to transfer to the full game on the same Steam account.

Why there is no number yet

The full game is aimed at the first half of 2027. Studios rarely fix a price three quarters of a year out, and Leyline has not. Expect the figure when the release window tightens, not before.

What you can price against in the meantime is the genre: premium PvE roguelike autobattlers with a single purchase and no Early Access phase tend to arrive in the usual indie bracket, and nothing the studio has said points anywhere unusual.

Questions people ask

Is Guildrun free?
The demo is, completely. The full game will be paid: a premium title bought once.
How much will Guildrun cost?
It has not been decided. The Steam store shows the price as "To be announced" and the studio FAQ says the team has not landed on a number.
Will Guildrun be on Early Access?
No. The studio says plainly that it does not plan an Early Access release, so there is no cheaper early version to buy before the full game.
Are there microtransactions in Guildrun?
None are mentioned anywhere by the studio, and the model described is a single purchase. Treat that as an absence of any statement rather than a guarantee.
Will there be a battle pass?
Nothing has been said about one, in either direction.
Does the demo expire?
Not on a date. The studio says it stays online for a while, then plans to move to a beta branch on Discord. Your progress transfers to the full game.
Will buying the game give me anything the demo does not?
The full game goes past the demo content, which stops after two acts and Endless mode, and adds a two player co-op mode, Steam Deck and controller support, and more languages.

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