
Updated 14 October 2026
Guildrun price
Nobody knows the number yet, the studio included. What is settled is the shape of the purchase: one payment, no Early Access step, nothing to buy afterwards.
How much will Guildrun cost?
No number yet. Guildrun will be a one-time purchase premium game and the studio says it has not landed on a price. There is no Early Access step either, so the next paid version after the free demo is the finished game.
What has actually been confirmed
| Status | |
|---|---|
| Model | Premium, bought once |
| Price | Not decided |
| Early Access | Not planned |
| Microtransactions | None mentioned |
| Battle pass | None mentioned |
| Demo | Free |
| Steam store | Price shown as "To be announced" |
Where that comes from
The studio FAQ in the Steam discussions, updated on 12 August 2026 by a developer posting as Jay. On money it says two things: Guildrun will be a one-time purchase premium game on Steam, and the team has not landed on a price yet.
The same FAQ rules out an Early Access release. That is the part worth holding on to, because it removes the usual way a game like this reaches a wallet early: there will be no cheaper unfinished build to buy in the meantime.
The Steam store page carries no number either, checked on 14 October 2026.
One thing worth being precise about
The FAQ does not mention microtransactions or a battle pass. That is an absence, not a commitment. Nothing in the demo points that way and the model described is a straightforward single purchase, but the honest reading is that the studio has not been asked and has not answered.
The demo costs nothing, and still gets patched
The demo went live on 16 July 2026 and is free. It has taken a patch every week since, from 0.5.1 to 0.5.13: three of those weeks barely touched a number, then 0.5.9 brought a full balance pass on 15 September, and the four patches since were fixes only. Since 25 August the studio has deliberately frozen the demo content to concentrate on the full release.
It will not stay up forever. The current wording is that it stays online "for a while", after which the studio plans to move to a beta branch on its Discord.
Progress carries over either way: metaprogression, difficulty unlocks and hero mastery stars are planned to transfer to the full game on the same Steam account.
Why there is no number yet
The full game is aimed at the first half of 2027. Studios rarely fix a price three quarters of a year out, and Leyline has not. Expect the figure when the release window tightens, not before.
What you can price against in the meantime is the genre: premium PvE roguelike autobattlers with a single purchase and no Early Access phase tend to arrive in the usual indie bracket, and nothing the studio has said points anywhere unusual.