Skip to content

Updated 14 October 2026

Guildrun release date

The studio has given a window twice, and the second one is narrower: the first half of 2027, with no Early Access step before it. The Steam page still shows no date at all.

When does Guildrun come out?

Leyline is aiming for the first half of 2027 and does not plan an Early Access release. That is the studio FAQ updated on 12 August 2026; the Steam store page still reads To be announced, and the late 2026 window you will see elsewhere comes from launch coverage rather than from the studio.

What the studio says

A developer posting as Jay published a new FAQ in the Steam discussions on 12 August 2026. Asked when the game arrives, the answer is that Leyline is aiming for the first half of 2027, and that an Early Access release is not planned.

That second half of the sentence matters more than it looks. No Early Access means there is no cheaper, earlier, unfinished version to buy: the next paid thing after the demo is the finished game.

The Steam store page itself reads "To be announced" and carries no price, checked on 14 October 2026. The FAQ remains the most specific thing the studio has committed to in public.

The window has narrowed once already

The late 2026 figure came from announcement material rather than from the studio, and it is still being repeated by sites that never checked it again. When a studio FAQ and a press summary disagree, the FAQ wins: it is written by the people doing the work, it is dated, and it can be re-read.

SourceDateWhat it said
Launch coverage16 July 2026Late 2026
First studio FAQ15 July 20262027
Current studio FAQ12 August 2026First half of 2027, no Early Access

The demo has stopped growing, and that is on purpose

In the patch published on 25 August 2026 the studio said it is moving into a phase where the demo content stays as it is, so the team can concentrate on the full version. Bugs and balance still get attention; new content does not.

The patches since then match that word for word. Patch 0.5.7 on 1 September changed exactly one number, a description that had been wrong, and 0.5.8 on 8 September changed none at all. Patch 0.5.9 on 15 September then moved 37 balance rows without adding a single hero, relic or item, and the four patches after it, up to 0.5.13 on 13 October, brought fixes alone: balance still gets attention, content does not.

So a quiet week in the patch notes is no longer a sign that the game has stalled. It is the plan.

How long the demo stays up

The current FAQ is more careful than the first one. The demo stays online "for a while", and the studio then plans to move to a beta branch on its Discord and build new content together with players. The earlier wording, indefinitely, no longer appears.

If you want to keep playing past that point, the Discord is where the invitation will be handed out, not Steam.

What the weekly notes say about the full version

Since mid-September the weekly patch notes have opened with a few concrete lines on the full game before they list the demo fixes. Read together, they are the closest thing to a progress report the studio publishes.

None of them gives a date. The only milestone they name is the beta: on 6 October the studio wrote that it had taken "another step toward opening a beta branch for the full version", and promised more news soon.

PatchDateFull version, in the notes
0.5.915 SeptemberNew art for a new biome and new heroes, and highlighting for hexes touched by placement effects
0.5.1022 SeptemberFirst internal playtest of the two player co-op mode, and new feedback effects for hits, Rush and Stall
0.5.1129 SeptemberA new shadow system, forest biome visuals, a new biome, new heroes and controller support
0.5.126 OctoberAnother step toward a beta branch, and concept and production work on a brand-new hero
0.5.1313 OctoberMore co-op playtesting and work, a new hero fit for the spooky season, and work on a visual improvement pass for the final release

What you can play today

Demo
Released16 July 2026
PriceFree
How long it stays upFor a while, then a beta branch on Discord
ContentTwo acts, then Endless mode
Difficulties8 plus Endless
Run lengthAbout 20 minutes, with mid-run save
Patches so far0.5.1 to 0.5.13, one a week since launch

Does demo progress carry over

Yes. The studio plans for every Steam account to keep what it earned in the demo: metaprogression, difficulty unlocks and hero mastery stars all transfer to the full game. Time spent now is not thrown away.

What else the full release brings

  • A two player co-op mode. PvP is not planned at all, and that is a design choice: it is what lets builds be as lopsided as they are.
  • Official Steam Deck support, and controller support, neither of which exists yet. Controller support appears among the work in progress in the notes of 29 September.
  • More languages. The demo ships English, German, Spanish, Brazilian Portuguese, Russian and both Chinese scripts; Japanese and French are confirmed for the full game, and their string tables are already sitting in the demo files, a bit over half filled.
  • A price, eventually. It will be a premium game bought once, and the number has not been decided.

Questions people ask

When does Guildrun come out?
The studio FAQ updated on 12 August 2026 says Leyline is aiming for the first half of 2027. The Steam page still reads "To be announced".
Will Guildrun have an Early Access release?
No. The studio states plainly that it does not plan one, so the next paid version after the demo is the finished game.
Is the demo going away?
Not immediately. The FAQ says it stays online for a while, after which the studio plans to move to a beta branch on Discord.
Is there a Guildrun beta?
Not yet. The FAQ says the demo will later move to a beta branch on Discord, and the patch notes of 6 October say the studio has taken another step toward a beta branch for the full version, with more news promised soon.
Why have the recent patches changed so little?
Because the demo content is deliberately frozen. Since 25 August the studio has been concentrating on the full release, so patches now carry bug fixes rather than new numbers.
Will I lose my demo progress?
No. Metaprogression, difficulty unlocks and hero mastery stars are planned to carry over to the full release on the same Steam account.
How much will Guildrun cost?
It is a premium game bought once, and the studio says it has not landed on a price yet.
Is there multiplayer?
The full game will have a two player co-op mode. PvP is not planned.

Browse the rest of the database