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Relic

Mage's Memento

Rare

Tier S on the relic tier list

Effect

At start of combat, inflict 12 Frost on all enemies per Mage in combat.

Why Mage's Memento is S tier

S

At start of combat it inflicts 12 Frost on all enemies for each Mage in combat, and published Stall Tanks comps run it. Patch 0.5.2 trimmed it, yet on a medium sample its runs beat almost every other Rare relic.

Each relic is compared with the relics that reach you at the same point of a run, across the runs players share, and with the strongest published comps. Reviewed on patch 0.5.12; the whole ranking is on the relic tier list.

Where it sits

  • It fires once, at the start of combat: nothing has to happen first.
  • Its effect plays into Frost, as do 18 other relics in the database.
  • It belongs to the Mage family: 20 relics and items are built around that class, and 4 of the 25 heroes start in it.
  • It appears in one of the 9 builds on the current tier list: Stall Tanks.
  • It can turn up in 8 different events and rewards.
  • The patch notes have touched it once since 0.5.1, in patch 0.5.2.

Combos

Where it drops

  • The Curse of the Kiss - “Gain Mage's Memento. All Heroes permanently lose 1 stat.”
  • The Debtor - “Debt II (15 Shards)”
  • The Etched Path - “Relic path (higher tier)”
  • The Three Urns - “Relic urn”
  • The Void Beast - “Gain Mage's Memento. Your Heroes start next combat Stunned for 6 seconds.”
  • The Well of Temptations - “Rare relic outcome”
  • Trial: Rematch - “Victory reward”
  • Choose a Rare Relic - “Gain Mage's Memento.”

Other Rare relics

Questions people ask

What does Mage's Memento do in Guildrun?
At start of combat, inflict 12 Frost on all enemies per Mage in combat.
What tier is Mage's Memento in Guildrun?
Mage's Memento is S tier on patch 0.5.12. At start of combat it inflicts 12 Frost on all enemies for each Mage in combat, and published Stall Tanks comps run it. Patch 0.5.2 trimmed it, yet on a medium sample its runs beat almost every other Rare relic.
What is the difference between a relic and an item?
Items are equipped by a single hero and take up one of that hero's slots. Relics apply to the entire guild and do not use slots. That makes relics the stronger of the two when a build starts coming together.
How do I increase my team size?
Harmony Crystal raises it by one, up to five. So does each of the fifteen Mandate relics, but those require finishing an objective first, like dealing 15000 auto attack damage or applying 30000 shields. Pick the Mandate that matches what your team already does.

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