Floor 8
Weird Friends
Weird Friends puts 6 units on the board — 1× Forest Golem, 1× Lizard, 1× Mushroom Archer, 1× Mushroom Fire Mage, 1× Plant Monster, 1× Slime — on floor 8. Effective health peaks at 54,031 (floor 8, difficulty 2) and effective offence at 520 (floor 8, difficulty 3).
What is on the board
6 units, by family. Tap a family for its stats across all three tiers.
Floor by floor, tier by tier
Effective health and offence for every version of this fight. The highest value in each column is marked.
| Floor | Difficulty | Effective health | Effective offence |
|---|---|---|---|
| 8 | D1 | 41,117 | 411 |
| 8 | D2 | 54,031 | 411 |
| 8 | D3 | 54,029 | 520 |
Other fights on these floors
How to read this fight
- 3 of the 6 units have a Range above 1: 1× Mushroom Archer (Range 5), 1× Mushroom Fire Mage (Range 4), and 1× Plant Monster (Range 10). The other 3 have Range 1.
- Status effects named in this board's ability text: Stun from Forest Golem (Slam); Burn from Mushroom Fire Mage (Fire Storm).
- Effects the board gives itself: HP/S from Slime (Regeneration); Defence from Forest Golem (Oak Skin).
- On floor 8, difficulty 2 adds 31% effective health to difficulty 1 (41,117 → 54,031) and keeps its offence at 411. Difficulty 3 fields about the same health (54,029 against 54,031) and raises offence from 411 to 520.
- At difficulty 1, 1 of the 11 regular encounters on floor 8 fields more effective health than this one (41,117); across that floor the range runs from 36,966 to 45,212.
Questions people ask
What enemies are in Weird Friends?
6 units: 1× Forest Golem, 1× Lizard, 1× Mushroom Archer, 1× Mushroom Fire Mage, 1× Plant Monster, 1× Slime, the same at all three difficulty tiers. Only the numbers change.
How much health does Weird Friends have?
From 41,117 (floor 8, difficulty 1) to 54,031 (floor 8, difficulty 2) effective health, against up to 520 effective offence.
Where does Weird Friends appear?
On floor 8. The game files list 11 regular encounters for that floor, this one included.
How much harder is difficulty 3?
On floor 8, effective health goes from 41,117 at difficulty 1 to 54,029 at difficulty 3 (+31%), and effective offence from 411 to 520 (+27%).
Is Weird Friends the same fight on every floor?
No. The game files hold 4 encounters called Weird Friends, each with its own line-up: floor 7 (5 units), floor 8 (6 units), floor 9 (5 units), and floor 10 (6 units). This page covers floor 8.
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