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GuildrunBuild

Floors 6–10

Spider

Spider fields 5 units and turns up on Floors 6–10. At its heaviest it reaches 96,848 effective health and 958 effective offence, and the table below breaks that down by floor and difficulty tier.

What is on the board

5 units, by family. Tap a family for its stats across all three tiers.

Floor by floor, tier by tier

Effective health and offence for every version of this fight. The highest value in each column is marked.

Effective health and offence of Spider at every floor and difficulty tier.
FloorDifficultyEffective healthEffective offence
6D120,886194
6D226,406194
6D325,111229
7D128,627280
7D236,953280
7D336,953348
8D138,221384
8D248,608370
8D348,608471
9D157,199586
9D276,442586
9D376,442746
10D171,320744
10D296,848744
10D396,848958

Other fights on these floors

How to read this fight

  • Count the ranged units before you place your front line. Archers and mages ignore your tank if it is not between them and your back row.
  • Effective health is the whole board. Killing the smallest unit first lowers the offence number more than it lowers the health number, and offence is what ends your run.
  • The same fight on a later floor is the same fight with bigger numbers. If it beat you once, the answer is upgrades, not a different formation.
  • Compare difficulty 2 and 3 in the table before blaming your damage. Where tier 2 fields more health than tier 3, the loss on tier 3 is a survival problem instead.
  • Board size is fixed at 7×8 on every encounter, so positioning habits carry over from floor to floor.

Questions people ask

What enemies are in Spider?
5 units: 2× Mushroom Tank, 2× Spider, 1× Mushroom Fire Mage. The composition is the same at all three difficulty tiers — only the numbers change.
How much health does Spider have?
Between 20,886 and 96,848 effective health depending on floor and difficulty tier, against up to 958 effective offence.
Where does Spider appear?
On floor 6, 7, 8, 9, 10, on a 7×8 board.
How much harder is difficulty 3?
On Spider the effective health goes from 20,886 on difficulty 1 to 25,111 on difficulty 3. Offence rises faster than health, which is what makes the top tier a race rather than a siege.

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