Floors 6–10
Spider
Spider puts 5 units on the board — 2× Mushroom Tank, 2× Spider, 1× Mushroom Fire Mage — on floors 6–10. Effective health peaks at 96,848 (floor 10, difficulties 2 and 3) and effective offence at 958 (floor 10, difficulty 3).
What is on the board
5 units, by family. Tap a family for its stats across all three tiers.
Floor by floor, tier by tier
Effective health and offence for every version of this fight. The highest value in each column is marked.
| Floor | Difficulty | Effective health | Effective offence |
|---|---|---|---|
| 6 | D1 | 20,886 | 194 |
| 6 | D2 | 26,406 | 194 |
| 6 | D3 | 25,111 | 229 |
| 7 | D1 | 28,627 | 280 |
| 7 | D2 | 36,953 | 280 |
| 7 | D3 | 36,953 | 348 |
| 8 | D1 | 38,221 | 384 |
| 8 | D2 | 48,608 | 370 |
| 8 | D3 | 48,608 | 471 |
| 9 | D1 | 57,199 | 586 |
| 9 | D2 | 76,442 | 586 |
| 9 | D3 | 76,442 | 746 |
| 10 | D1 | 71,320 | 744 |
| 10 | D2 | 96,848 | 744 |
| 10 | D3 | 96,848 | 958 |
Other fights on these floors
How to read this fight
- 3 of the 5 units have a Range above 1: 2× Spider (Range 3) and 1× Mushroom Fire Mage (Range 4). The other 2 have Range 1.
- Status effects named in this board's ability text: Stun from Mushroom Tank (Bash) and Spider (Ensnare); Poison from Spider (Ensnare, Poisonous); Burn from Mushroom Fire Mage (Fire Storm).
- Effects the board gives itself: Shields from Mushroom Tank (Shields Up!).
- On floor 6, difficulty 2 adds 26% effective health to difficulty 1 (20,886 → 26,406) and keeps its offence at 194. Difficulty 3 fields less health than difficulty 2 (25,111 against 26,406) but more offence (229 against 194).
- On floor 7, difficulty 2 adds 29% effective health to difficulty 1 (28,627 → 36,953) and keeps its offence at 280. Difficulty 3 keeps that health and raises offence from 280 to 348. Floors 9 and 10 follow the same pattern.
- On floor 8, difficulty 2 adds 27% effective health to difficulty 1 (38,221 → 48,608), and offence moves from 384 to 370. Difficulty 3 keeps that health and raises offence from 370 to 471.
- The line-up stays the same on floors 6–10: at difficulty 1, effective health goes from 20,886 on floor 6 to 71,320 on floor 10 (×3.4), and offence from 194 to 744.
- At difficulty 1 this is the lightest of the 9 regular encounters on floor 6: 20,886 effective health, against 25,632 for the heaviest.
Questions people ask
What enemies are in Spider?
5 units: 2× Mushroom Tank, 2× Spider, 1× Mushroom Fire Mage, the same at all three difficulty tiers and on all 5 floors. Only the numbers change.
How much health does Spider have?
From 20,886 (floor 6, difficulty 1) to 96,848 (floor 10, difficulties 2 and 3) effective health, against up to 958 effective offence.
Where does Spider appear?
On floors 6–10. The game files list 40 regular encounters for those floors, this one included.
How much harder is difficulty 3?
On floor 6, effective health goes from 20,886 at difficulty 1 to 25,111 at difficulty 3 (+20%), and effective offence from 194 to 229 (+18%). On floor 10: 71,320 to 96,848 health (+36%), 744 to 958 offence (+29%).
Is Spider the same fight on every floor?
No. The game files hold 3 encounters called Spider, each with its own line-up: floor 3 (4 units), floor 4 (4 units), and floors 6–10 (5 units). This page covers floors 6–10.
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