Floor 8
Training Ground
Training Ground puts 6 units on the board — 6× Mushroom Archer — on floor 8. Effective health peaks at 54,000 (floor 8, difficulties 2 and 3) and effective offence at 523 (floor 8, difficulty 3).
What is on the board
6 units, by family. Tap a family for its stats across all three tiers.
Floor by floor, tier by tier
Effective health and offence for every version of this fight. The highest value in each column is marked.
| Floor | Difficulty | Effective health | Effective offence |
|---|---|---|---|
| 8 | D1 | 41,100 | 412 |
| 8 | D2 | 54,000 | 412 |
| 8 | D3 | 54,000 | 523 |
Other fights on these floors
How to read this fight
- All 6 units have a Range above 1: 6× Mushroom Archer (Range 5).
- All 6 units are Mushroom Archer, so Wild Shot is the only ability in this fight.
- On floor 8, difficulty 2 adds 31% effective health to difficulty 1 (41,100 → 54,000) and keeps its offence at 412. Difficulty 3 keeps that health and raises offence from 412 to 523.
- At difficulty 1, 5 of the 11 regular encounters on floor 8 field more effective health than this one (41,100); across that floor the range runs from 36,966 to 45,212.
Questions people ask
What enemies are in Training Ground?
6 units: 6× Mushroom Archer, the same at all three difficulty tiers. Only the numbers change.
How much health does Training Ground have?
From 41,100 (floor 8, difficulty 1) to 54,000 (floor 8, difficulties 2 and 3) effective health, against up to 523 effective offence.
Where does Training Ground appear?
On floor 8. The game files list 11 regular encounters for that floor, this one included.
How much harder is difficulty 3?
On floor 8, effective health goes from 41,100 at difficulty 1 to 54,000 at difficulty 3 (+31%), and effective offence from 412 to 523 (+27%).
Is Training Ground the same fight on every floor?
No. The game files hold 4 encounters called Training Ground, each with its own line-up: floor 6 (5 units), floor 7 (6 units), floor 8 (6 units), and floor 9 (6 units). This page covers floor 8.
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