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GuildrunBuild

Updated 12 September 2026

Guildrun multiplayer and co-op

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Everything you can play right now is solo. One co-op mode is coming with the full game, PvP is not coming at all, and the studio has been unusually blunt about why.

Guildrun est-il multijoueur ?

Pas aujourd'hui. La démo est solo et la page Steam n'indique rien d'autre. Le jeu complet aura un mode coopératif à deux joueurs, selon la FAQ du studio mise à jour le 12 août 2026, et le PvP est écarté car l'équipe veut se concentrer sur le PvE. Pour l'instant, seuls les classements sont partagés.

What exists today, and what is planned

The Steam page lists Single-player and nothing else, for both the demo and the unreleased full game, checked on 12 September 2026. Whatever co-op turns out to be, it has not reached the store page yet.

ModeDemoFull game
Single playerYesYes
Two player co-opNoPlanned
PvPNoRuled out
Online leaderboardsYesExpected
Steam categorySingle-player onlyNot yet updated

Co-op: two players, and that is all that is confirmed

The studio FAQ updated on 12 August 2026 says the full game will have a two player co-op mode. That single sentence is the entire public record.

Nothing has been said about how it works: whether two players share one guild and split the decisions, run separate boards against the same rift, or something else. Anyone describing the mode in more detail than this is guessing, and you can check that against the FAQ yourself.

PvP is not a missing feature, it is the reason the game works

The FAQ is explicit: there are no plans for PvP, because the team wants to focus on the best PvE experience it can build. It is worth reading that as a design decision rather than a shortfall.

A run in Guildrun is meant to end somewhere absurd. Relics stack team-wide bonuses on every hero, add item slots to everyone at once, or grow a stat permanently every time a hero is hit. A balance team writing for player versus player would have to file all of that down until each piece was merely good.

The one thing other players can see: the leaderboards

The demo keeps three rankings, and they are the only place where your run meets anybody else. Two of them are tied to the version you are running and start again from zero when a patch ships; the third follows a win streak and lasts far longer.

Patch 0.5.7 added a display of your highest win streak and your total wins to the Red Rift screen, which is the closest the demo gets to a profile.

This is competition by scoreboard, not by fight. Nobody else is on your board, and nothing anyone else does affects your run.

Where the co-op announcement will land

Two places. The studio FAQ in the Steam discussions is where the current answer lives and where it has been edited before, and the Discord is where the studio says it will move the demo once it becomes a beta branch.

Weekly patch notes are not the place to watch. Since 25 August the demo content has been deliberately frozen, so the patches carry bug fixes while the full-release work happens out of sight.

Questions fréquentes

Is Guildrun multiplayer?
Not today. The demo and the store page are single-player only. A two player co-op mode is planned for the full release.
Will Guildrun have co-op?
Yes. The studio FAQ updated on 12 August 2026 says the full game will have a two player co-op mode. No details beyond that have been published.
Can you play Guildrun co-op in the demo?
No. The demo is entirely single-player, and co-op is tied to the full release aimed at the first half of 2027.
Does Guildrun have PvP?
No, and it is not planned. The studio says it wants to focus on the PvE experience instead.
Why is there no PvP in Guildrun?
Because the builds are meant to become absurd. Relics that add item slots to every hero or a free extra unit to the board would have to be cut down to fit a PvP balance pass.
Is there anything online in Guildrun?
The leaderboards. Two of the three reset with every patch, and the Red Rift screen shows your best win streak and total wins since patch 0.5.7.

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