
315 relics
Relics de Guildrun
Los relics son lo que da la vuelta a una partida. A diferencia de los items valen para todo el gremio y se acumulan entre sí, así que cinco relics que apuntan en la misma dirección ganan a diez que no. Las builds más fuertes de la tier list llevan 13 de media, las más flojas 8. Abajo cada relic muestra el texto completo de su efecto y dónde puede conseguirse.
Actualizado al parche
96 de 315
Warrior's Endurance BannerUniqueWarrior's Rush abilities last 3 seconds longer.
Warrior's Mending BannerUniqueWhenever a Warrior Crits, they heal equal to 50% of their Attack.
Warrior's Bravery BannerUniqueWhenever a Warrior Crits, they deal bonus damage equal to 100% of their Attack.
Warrior's Rally BannerUniqueRush (10): Warriors gain +50% Attack.
Warrior's Aegis BannerUniqueAt start of combat, Warriors gain a lasting Shield equal to 500% of their Attack.
Tank's Readiness BannerUniqueTank's Stall abilities trigger 6 seconds faster.
Tank's Patience BannerUniqueAfter Stall (15), Tanks permanently gain 5 Defense.
Tank's Poisonplate BannerUniqueWhenever a Tank is auto attacked, they apply 1 Poison to the attacker.
Tank's Frostplate BannerUniqueWhenever a Tank is auto attacked, they apply 2 Frost to the attacker.
Tank's Resilience BannerUniqueWhenever a Tank is auto attacked, they gain 2 Defense.
Vanguard's Endurance BannerUniqueVanguard's Rush abilities last 3 seconds longer.
Vanguard's Aegis BannerUniqueAt start of combat, Vanguards gain Shields equal to 25% of their Max HP.
Vanguard's Rally BannerUniqueFor Rush (10), Vanguards gain 1 Attack and 1 Defense per 25 Max HP.
Vanguard's Flameplate BannerUniqueWhenever a Vanguard is auto attacked, they inflict 3 Burn on the attacker.
Vanguard's Flamefists BannerUniqueWhenever a Vanguard auto attacks, they inflict 3 Burn on their target.
Assassin's Smokescreen BannerUniqueAssassins gain Stealth for 3 seconds the first time they go below 33% Max HP each combat.
Assassin's Endurance BannerUniqueAssassin's Rush abilities last 3 seconds longer.
Assassin's Greed BannerUniqueAssassins gain 1 Attack and 1 Magic per 5 Shards you've generated this game.
Assassin's Patience BannerUniqueWhenever an Assassin Crits, they permanently gain 1 Attack and 1 Magic.
Assassin's Payday BannerUniqueWhenever an Assassin kills an enemy, gain 4 Shards.
Duelist's Precision BannerUniqueDuelists gain 1 Crit per 5 Shards you've generated this game.
Duelist's Toxin BannerUniqueWhenever a Duelist auto attacks, they inflict 1 Poison on their target.
Duelist's Chill BannerUniqueWhenever a Duelist auto attacks, they inflict 2 Frost on their target.
Duelist's Flame BannerUniqueWhenever a Duelist auto attacks, they inflict 3 Burn on their target.
Duelist's Outbreak BannerUniqueWhenever a Duelist auto attacks, they gain 1 Attack Speed and 1 Attack per type of Debuff on their target.
Mystic's Payday BannerUniqueEvery 5 times a Mystic casts, gain 1 Shard.
Mystic's Prosperity BannerUniqueWhenever a Mystic casts, they gain Magic equal to 50% of their Mana Regen.
Mystic's Barrier BannerUniqueWhenever a Mystic casts, they Shield the lowest-health Hero equal to 500% of their Mana Regen.
Mystic's Outbreak BannerUniqueWhenever a Mystic casts, they gain 2 Magic per type of Debuff on all enemies.
Mystic's Protection BannerUniqueWhenever a Mystic casts, they Shield the nearest Hero equal to the total number of Debuff stacks on all en…
Mage's Elemental BannerUniqueWhenever a Mage casts, all enemies in their range take 4 damage per Frost and 2 damage per Burn they have.
Mage's Inferno BannerUniqueWhenever a Mage casts, they inflict Burn on their target equal to 100% of the Mana spent.
Mage's Frostbite BannerUniqueWhenever a Mage casts, they inflict Frost on their target equal to 66% of the Mana spent.
Mage's Enlightenment BannerUniqueAfter Stall (15), Mages permanently gain 6 Magic.
Mage's Serenity BannerUniqueAfter Stall (15 and Stall 30), Mages gain 100 Mana.
Warrior's Precise ReflectionUniqueWarriors gain 25 Attack and 15 Crit.
Warrior's Swift ReflectionUniqueWarriors gain 25 Attack and 20 Attack Speed.
Tank's Enchanted ReflectionUniqueTanks gain 30 Defense and 25 Magic.
Tank's Vital ReflectionUniqueTanks gain 30 Defense and 200 Max HP.
Vanguard's Combative ReflectionUniqueVanguards gain 200 Max HP and 25 Attack.
Vanguard's Plated ReflectionUniqueVanguards gain 200 Max HP and 30 Defense.
Assassin's Combative ReflectionUniqueAssassins gain 15 Crit and 25 Attack.
Assassin's Enchanted ReflectionUniqueAssassins gain 15 Crit and 25 Magic.
Duelist's Precise ReflectionUniqueDuelists gain 20 Attack Speed and 15 Crit.
Duelist's Combative ReflectionUniqueDuelists gain 20 Attack Speed and 25 Attack.
Mystic's Enchanted ReflectionUniqueMystics gain 4 Mana Regen and 25 Magic.
Mystic's Vital ReflectionUniqueMystics gain 4 Mana Regen and 200 Max HP.
Mage's Precise ReflectionUniqueMages gain 25 Magic and 15 Crit.
Mage's Flowing ReflectionUniqueMages gain 25 Magic and 4 Mana Regen.
Poison BaubleUniqueAt start of combat, inflict 5 Poison on all enemies.
Poison AccumulatorUniqueQuest: Inflict 50 Poison. Rewards: Gain 15 Shards.
Frost BaubleUniqueAt start of combat, inflict 10 Frost on all enemies.
Frost AccumulatorUniqueQuest: Inflict 100 Frost. Rewards: Gain 15 Shards.
Burn BaubleUniqueAt start of combat, inflict 15 Burn on all enemies.
Burn AccumulatorUniqueQuest: Inflict 150 Burn. Rewards: Gain 15 Shards.
Plague BaubleUniqueAt start of combat, inflict 3 Poison, 6 Frost, and 9 Burn on all enemies.
Plague CollectorUniqueQuest: Inflict 250 Debuffs. Rewards: Gain 15 Shards.
Shield FluctuatorUniqueHeroes gain 15 Crit and 4 Mana Regen while Shielded.
Shield BaubleUniqueAt start of combat, heroes gain 250 lasting Shields.
Shield AccumulatorUniqueQuest: Apply 1250 Shields. Rewards: Gain 15 Shards.
Acceleration FluctuatorUniqueOn Rush trigger, give Heroes 10 Attack Speed and 10 Attack.
Acceleration ResonatorUniqueOn Rush trigger, Heroes gain 250 Shields.
Acceleration AccumulatorUniqueQuest: Trigger Rush 3 times. Rewards: Rush abilities last 1 second longer.
Deceleration FluctuatorUniqueOn Stall Trigger: Heroes gain 10 Attack Speed and 10 Magic.
Deceleration ResonatorUniqueOn Stall trigger, Heroes heal 250.
Deceleration AccumulatorUniqueQuest: Trigger Stall 3 times. Rewards: Stall abilities trigger 2 seconds faster.
Shard FluctuatorUniqueOn Shards generated, deal 500 damage to all enemies.
Shard ResonatorUniqueOn Shards generated, Heroes gain 1000 Shields.
Shard AccumulatorUniqueQuest: Generate 20 Shards. Rewards: At start of combat, gain 2 Shards.
Strange Blue Fruit: Attack DrainedUniqueHeroes lose 12 Attack.
Strange Blue Fruit: Max HP DrainedUniqueHeroes lose 100 Max HP.
Strange Blue Fruit: Defense DrainedUniqueHeroes lose 15 Defense.
Strange Blue Fruit: Crit DrainedUniqueHeroes lose 7 Crit.
Strange Blue Fruit: Attack Speed DrainedUniqueHeroes lose 10 Attack Speed.
Strange Blue Fruit: Mana Regen DrainedUniqueHeroes lose 2 Mana Regen.
Strange Blue Fruit: Magic DrainedUniqueHeroes lose 12 Magic
Strange Red Fruit: Attack BoostUniqueHeroes gain 25 Attack.
Strange Red Fruit: Max HP BoostUniqueHeroes gain 200 Max HP.
Strange Red Fruit: Defense BoostUniqueHeroes gain 30 Defense.
Strange Red Fruit: Crit BoostUniqueHeroes gain 15 Crit.
Strange Red Fruit: Attack Speed BoostUniqueHeroes gain 20 Attack Speed.
Strange Red Fruit: Mana Regen BoostUniqueHeroes gain 4 Mana Regen.
Strange Red Fruit: Magic BoostUniqueHeroes gain 25 Magic.
Power of the WellUniqueHeroes gain 10% basic stats.
DebtUniqueAt start of combat, Heroes take damage equal to 10% of their Max HP.
Strange Yellow FruitUniqueHeroes gain 500 Max HP.
The Red RiftUniqueEnemies gain 5% basic stats.
Warrior's MedallionCommonWarriors gain 25 Attack.
Tank's MedallionCommonTanks gain 30 Defense.
Vanguard's MedallionCommonVanguards gain 200 Max HP.
Assassin's MedallionCommonAssassins gain 15 Crit.
Duelist's MedallionCommonDuelists gain 20 Attack Speed.
Mystic's MedallionCommonMystics gain 4 Mana Regen.
Mage's MedallionCommonMages gain 25 Magic.
Poison BloomCommonAfter Stall (10 and Stall 20), inflict 10 Poison on all enemies.
Frost SurgeCommonAt start of combat, inflict 20 Frost on all enemies.
Cómo aprovecharlo
- Los relics valen para todo el gremio, los items solo para el héroe que los lleva. Cuando toca elegir, el relic suele valer más.
- En el texto del efecto busca las palabras whenever y lasting. Son las que siguen creciendo durante el combate, y son las que sostienen una partida en Endless.
- Las Engine Legendary de clase dan una estadística a todos más un efecto ligado a una clase. Ya rinden con un solo héroe de esa clase, mucho más con tres.
- Harmony Crystal y los quince relics Mandate suben el tamaño del equipo en uno, hasta cinco. Pasar de tres a cinco héroes es el mayor salto de poder del juego.
- Ojo con los relics que cambian las ranuras de item. Quantity over Quality quita una a cada héroe, y el juego retira solo los items sobrantes.
Preguntas frecuentes
¿Cuántos relics hay en Guildrun?
Esta base de datos lista 315 relics leídos de la build de la demo. Van de Common a Legendary, más un grupo de Legendary Quest que se desbloquean completando un objetivo durante la partida.
¿Qué diferencia hay entre relic e item?
Los items los equipa un solo héroe y ocupan una de sus ranuras. Los relics valen para todo el gremio y no usan ranuras. Eso hace que los relics sean los más fuertes de los dos cuando una build empieza a cuajar.
¿Cómo aumento el tamaño del equipo?
Harmony Crystal lo sube en uno, hasta cinco. Lo mismo hacen los quince relics Mandate, pero esos piden completar antes un objetivo, como hacer 15000 de daño con auto ataques o aplicar 30000 de escudos. Elige el Mandate que encaje con lo que tu equipo ya hace.
¿Qué relics son mejores para el modo Endless?
Los que siguen acumulando. Vanguard's Titanic Engine añade vida máxima permanente cada vez que un Vanguard ataca o es atacado. Duelist's Momentum Engine añade daño por cada ataque ya realizado. Los bonos fijos se quedan cortos en cuanto el escalado enemigo los supera.
¿Un relic puede quitar ranuras de item?
Sí. Quantity over Quality quita una ranura a cada héroe. Quality over Quantity añade dos y Heroic Capacity Expander una. Si un relic reduce el número, los items que sobran se retiran desde el final de la lista de cada héroe.