2026-09-29
Guildrun patch 0.5.11
Patch 0.5.11 changed no numbers. We re-extracted the game files the day it shipped and compared them field by field against the previous build: heroes, relics, items, specializations, class modifiers, enemies, stages and events all came back identical. What it changed is behaviour — relics firing on the wrong trigger, buffs outliving the hero who cast them, damage still landing on the dead. Every fix is listed below in plain language and linked to the entity it repairs, because a relic that finally does what its text says is a buff in everything but the patch notes.
Updated for patch 0.5.13
No balance changes3 fixes
No numbers, checked on the files
Patch 0.5.11 shipped on 29 September, the day the tier list was revised on 0.5.10, and it moves no values. Our next extraction came after patch 0.5.12, and against patch 0.5.10 it finds only the two descriptions that 0.5.12 announces. Nothing in 0.5.11 touched a number or a line of effect text, so the tiers hold.
What it fixes
The Rift Seal, which marks a Red Rift run, did not update on heroes waiting in the reserve with a Crest or Glyph equipped. Those are the items that make their holder count as a given class in combat, like Vanguard's Crest or Mage's Glyph, and the Seal now updates on those heroes too.
Freezing a relic before a Challenge Fight or the Auction House could hand you a second copy of it; that no longer works. The effect projectiles that fly from the interface to their targets are much lighter, which the studio expects to show most in late Endless comps.
Fixes and behaviour changes
In Red Rift, the Seal did not update on heroes that had a Crest or Glyph equipped while they sat in the reserve. It now updates for them too.
Freezing a relic before a Challenge Fight or the Auction House no longer lets you take a second copy of it.
The effect projectiles that fly from the interface to their targets are much lighter, which shows most in late Endless comps.