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GuildrunBuild

2026-09-22

Guildrun patch 0.5.10

Patch 0.5.10 changed no numbers. We re-extracted the game files the day it shipped and compared them field by field against the previous build: heroes, relics, items, specializations, class modifiers, enemies, stages and events all came back identical. What it changed is behaviour — relics firing on the wrong trigger, buffs outliving the hero who cast them, damage still landing on the dead. Every fix is listed below in plain language and linked to the entity it repairs, because a relic that finally does what its text says is a buff in everything but the patch notes.

Updated for patch 0.5.10

No balance changes8 fixes

Class items now grow inside the fight

Seven items gain a stat while a hero of the matching class holds them, and until this patch the gain only counted from the start of the next combat. From 0.5.10 it applies in the same fight. No number changed: a new extraction from the game files matches patch 0.5.9 field for field.

Five of the seven sit in tier list builds. Rip carries two Vanguard's Bracelet in Rush Duelists, 20 Max HP each per Rush trigger. Pollen holds two Mystic's Orb in Stall Aria and Irini two Duelist's Foil in Rush Duelists Stack. Skorn's Tank's Tower Shield banks 2 Defense per Stall trigger in Stall Tanks, and Dragomir's Assassin's Hood 4 Crit per kill in Shard Gen Assassins.

What stays as it was

Warrior's Greataxe is on the list too, but its 12 Attack arrives when its Warrior survives a combat, so that gain already fell between fights. Mage's Wand plays in none of the nine builds. The tier list keeps its 0.5.9 revision, since the items now do what their text says without gaining anything new. The other two fixes are on screen only: Trial events show their rewards on the result screen, and the 1v1 Trial no longer swaps its relic and item titles.

Fixes and behaviour changes

Tank's Tower Shield

The 2 Defense it gains per Stall trigger in a Tank's hands was only counted from the start of the next combat. It now applies in the same fight.

Vanguard's Bracelet

Same fix: the 20 Max HP per Rush trigger on a Vanguard now lands during the fight instead of waiting for the next one.

Assassin's Hood

The 4 Crit per kill on an Assassin now counts from the kill that earned it, not from the next combat.

Duelist's Foil

The 1 Attack Speed every 15 auto attacks on a Duelist now applies in the same fight.

Mage's Wand

The 10 Magic per active ability kill on a Mage now applies in the same fight.

Mystic's Orb

The 1 Mana Regen every 4 casts on a Mystic now applies in the same fight.

Warrior's Greataxe

Listed with the same fix. Its 12 Attack arrives when its Warrior survives a combat, so the gain already fell between two fights.

Trials

Trial events now show their rewards on the result screen, and the 1v1 Trial no longer swaps the titles of its relic and item choices.

Official patch notes on Steam

Questions people ask

What changed in Guildrun patch 0.5.10?
Patch 0.5.10 contains no balance changes at all: 8 fixes and nothing else. The entities affected are Tank's Tower Shield, Vanguard's Bracelet, Assassin's Hood, Duelist's Foil, Mage's Wand, Mystic's Orb, Warrior's Greataxe.
How often does Guildrun get balance patches?
Weekly. Leyline Creations has shipped a balance pass every week since the demo opened, usually alongside bug fixes and visual updates.
Do balance changes reset the Red Rift leaderboard?
Sometimes. Patch 0.5.3 reset it because the balance changes were expected to shift scores enough to make older runs incomparable.
Are the numbers on the hero and relic pages up to date?
Yes. Entity pages are rebuilt from the patched dataset, so the effect text you read on a relic or hero page reflects the most recent patch listed here.

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