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2026-10-13

Guildrun patch 0.5.13

Every balance change in patch 0.5.13, grouped by what it touches and with the exact numbers on both sides. Each entity links to its own page, where the full effect text is already updated to this patch.

Updated for patch 0.5.13

2 changes0 buffs0 nerfs4 fixes

Execution's text catches up with its damage

Logan's Execution now reads 175 base damage plus 100% of Magic, where it read 150 plus 200%; the Attack part of the formula is unchanged. The notes list it as a description fix, so the swing already dealt this much: the number on the page moves, the damage does not, and neither does his place in Rush Duelists Stack. No other text or number in the game files has changed since patch 0.5.12.

The Tempered pays what its text promised

Ming's The Tempered gives Vanguards 20% Max HP plus 30% per rank for Rush (15). By the notes that is 50%, 80% and 110% at ranks B, A and S; until this patch the other Vanguards got 75% and 100% at the top two. Dominion Mandate, which adds a team slot after 5,000 debuffs, now also counts debuffs from relics. Heroes with both a percentage and a flat Max HP bonus no longer start a battle short of full health, and a navigation bug that could skip the meta-progression panel and its rewards is fixed.

Tiers stay as revised on 0.5.12 on 8 October, with The Tempered at C: it is too early for runs on 0.5.13 to show what the fix is worth.

Heroes and specializations

Logan
  • Bug fixExecution base damage — description corrected150175
  • Bug fixExecution Magic scaling — description corrected200%100%

Fixes and behaviour changes

Ming

The Tempered gave other Vanguards 50%, 75% and 100% Max HP at ranks B, A and S, less than its text promised at the top two ranks. The notes put it at 50%, 80% and 110% now.

Dominion Mandate

Debuffs applied by relics did not count toward its 5,000. They count now, so builds whose relics apply debuffs reach the extra team slot sooner.

Max HP

A hero with both a percentage and a flat Max HP bonus could sometimes start a battle short of full health. That no longer happens.

Rewards

A navigation bug in the interface could skip the meta-progression panel, and its rewards were then never granted. The bug is fixed.

Official patch notes on Steam

Questions people ask

How many changes are in Guildrun patch 0.5.13?
Patch 0.5.13 contains 2 balance changes: 0 buffs, 0 nerfs and 2 reworks, adjustments and bug fixes.
Which heroes changed in Guildrun patch 0.5.13?
Logan.
How often does Guildrun get balance patches?
Weekly. Leyline Creations has shipped a balance pass every week since the demo opened, usually alongside bug fixes and visual updates.
Do balance changes reset the Red Rift leaderboard?
Sometimes. Patch 0.5.3 reset it because the balance changes were expected to shift scores enough to make older runs incomparable.
Are the numbers on the hero and relic pages up to date?
Yes. Entity pages are rebuilt from the patched dataset, so the effect text you read on a relic or hero page reflects the most recent patch listed here.

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