BThe Searing
Searing Mantra Active
Channel flames to deal 100 (+25% Max Health, +100% Magic) damage, inflict 7 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.

Hero
Tier B
Vanguard
The Drifter
B tier on patch 0.5.12
Player tier lists for Red Rift agree on B for Ming, one calling him a cheaper Niklas. With the runs of 0.5.11 and 0.5.12 added, his win rate sits in the upper half overall and among the better ones on SSS difficulty, so data and players now meet at B. No published comp uses him.
Picked at rank B and locked for the run. The order weighs what each one does for this hero in the comps that win, not the ability on its own.
Tiers are reviewed by hand after each patch (latest: 0.5.12), weighing the runs players share, most of them in Red Rift, the comps that clear the high difficulties, current player tier lists and recent balance changes. All 25 heroes side by side are on the hero tier list.
Ming burns everything adjacent to him every second, scaling on his own Max Health, and doubles it inside his Rush window. He does not need to attack to deal damage, which makes him the Vanguard that works while surrounded — the more enemies touch him, the more of them are burning.
Inner Flame needs 600 Max HP for each point of Burn it applies per second, down from 650 before 0.5.4, and its doubled window grew from Rush (5) to Rush (7) in 0.5.2. Health is the Vanguard primary stat, so every rank adds 25% of his base 1100 rather than 12.5%, and the Burn rises with it. Searing Vest adds 200 Max Health and 2 Burn on every enemy that auto attacks him, up from 1 in 0.5.5.
The Tempered gives every Vanguard 20% Max HP plus 30% per rank for Rush (15), with Backup. Since 0.5.13 other Vanguards really get 80% at rank A and 110% at S, up from 75% and 100%. At S, for those seconds, Ming's health more than doubles, and so does the Burn Inner Flame reads from it. Before 0.5.3 it was 25% plus 25% per rank.
Other Vanguards share the bonus, Rip among them, and every tier list build with Rush in its name fields Rip rather than Ming, who appears in none of the nine. Since 0.5.8 the bonus no longer lingers on another hero once Ming is dead.
The Enlightened adds 2 seconds per rank to Rush abilities and makes Ming immune to damage for Rush (1). It needed three patches: 0.5.2 added the immunity, 0.5.3 changed the bonus from 1 second plus 1 per rank to 2 per rank, and 0.5.4 fixed the code so those seconds applied. Temporal Accelerator stretches its holder's Rush abilities by 5 seconds and brings 200 Max Health, and Vanguard's Endurance Banner stretches every Vanguard's by 3.
A hero climbs C → B → A → S — 3 upgrades in all. Every stat rises at the same rate on every hero, with one exception: the primary stat of the class rises three to four times faster. For Ming that stat is Health.
| Stats | Per rank | C → S |
|---|---|---|
| Healthprimary | +25% | +75% |
| Defence | +8 | +24 |
| Attack | +6 | +18 |
| Magic | +6 | +18 |
| Attack speed | +5 | +15 |
| Crit | +4 | +12 |
| Mana regen | +1 | +3 |
Health rises as a percentage of base health; every other stat is a flat addition. The specialization is chosen at rank B, and the class modifier pools open at A and S.
Each second, inflict 1 per 600 Max Health Burn on adjacent enemies. For Rush (7), double the Burn.
A hero unlocks one of these at rank B. The choice is locked for the run, and it decides which role the hero ends up playing.
Channel flames to deal 100 (+25% Max Health, +100% Magic) damage, inflict 7 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.
For Rush (15),
Vanguards gain 20% (+30 per Rank) Max HP. Backup.
Increase the duration of Rush abilities by 2 per Rank seconds. For Rush (1), Ming is immune to damage.
Picked at rank A and again at rank S. Drawn from the shared pool for the hero class, so two heroes of the same class compete for the same upgrades.
Rush abilities last 3 seconds longer. Backup.
After Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.
At start of combat, give this Hero and adjacent Heroes 25% Max Health Max HP.
The first time each combat this Hero goes below 50% Max HP, they gain 50% Max Health Shields and deal 50% Max Health damage to adjacent enemies.
Vanguards gain 13 (+10 per Rank) HP/S. Backup.
Each second, deal 3% Max Health damage to adjacent enemies.
On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.
For Rush (12), gain +100% Max HP.
On auto attack or when auto attacked, inflict 1 (+1 per 800 Max Health) Burn on the enemy (Max: 7).
Vanguards gain 50 (+50 per Rank) Attack. Backup.
At start of combat, inflict 30 (+1 per 50 Max Health) Burn on all enemies.
On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.
Whenever a
Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.
Gain 1000 Max HP and 20 Omnivamp.
At start of combat, give all Heroes in the front 2 rows 66% Max Health Shields.