The Searing
Searing Mantra Active
Channel flames to deal 100 (+25% Max Health, +100% Magic) damage, inflict 7 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.

Hero
Vanguard
The Drifter
Ming burns everything adjacent to him every second, scaling on his own Max Health, and doubles it inside his Rush window. He does not need to attack to deal damage, which makes him the Vanguard that works while surrounded — the more enemies touch him, the more of them are burning.
A hero climbs C → B → A → S — 3 upgrades in all. Every stat rises at the same rate on every hero, with one exception: the primary stat of the class rises three to four times faster. For Ming that stat is Health.
| Stats | Per rank | C → S |
|---|---|---|
| Healthprimary | +25% | +75% |
| Defence | +8 | +24 |
| Attack | +6 | +18 |
| Magic | +6 | +18 |
| Attack speed | +5 | +15 |
| Crit | +4 | +12 |
| Mana regen | +1 | +3 |
Health rises as a percentage of base health; every other stat is a flat addition. The specialization is chosen at rank B, and the class modifier pools open at A and S.
Each second, inflict 1 per 600 Max Health Burn on adjacent enemies. For Rush (7), double the Burn.
A hero unlocks one of these at rank B. The choice is locked for the run, and it decides which role the hero ends up playing.
Channel flames to deal 100 (+25% Max Health, +100% Magic) damage, inflict 7 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.
For Rush (15),
Vanguards gain 20% (+30 per Rank) Max HP. Backup.
Increase the duration of Rush abilities by 2 per Rank seconds. For Rush (1), Ming is immune to damage.
Picked at rank A and again at rank S. Drawn from the shared pool for the hero class, so two heroes of the same class compete for the same upgrades.
Rush abilities last 3 seconds longer. Backup.
After Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.
At start of combat, give this Hero and adjacent Heroes 25% Max Health Max HP.
The first time each combat this Hero goes below 50% Max HP, they gain 50% Max Health Shields and deal 50% Max Health damage to adjacent enemies.
Vanguards gain 13 (+10 per Rank) HP/S. Backup.
Each second, deal 3% Max Health damage to adjacent enemies.
On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.
For Rush (12), gain +100% Max HP.
On auto attack or when auto attacked, inflict 1 (+1 per 800 Max Health) Burn on the enemy (Max: 7).
Vanguards gain 50 (+50 per Rank) Attack. Backup.
At start of combat, inflict 30 (+1 per 50 Max Health) Burn on all enemies.
On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.
Whenever a
Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.
Gain 1000 Max HP and 20 Omnivamp.
At start of combat, give all Heroes in the front 2 rows 66% Max Health Shields.