CThe Iron
+1 item slots
The Iron Passive
Gain an item slot.
For Rush (12),
Warriors gain 2 per Rank Attack and 2 per Rank Defense per Rush trigger this game. Backup.

Hero
Tier B
Warrior
The Executioner
B tier on patch 0.5.12
Logan is rarely picked, but his runs win in the upper half and he plays in Rush Duelists Stack. Player lists for Red Rift rate him B at best and say he is worth it only when The Momentous comes early.
Picked at rank B and locked for the run. The order weighs what each one does for this hero in the comps that win, not the ability on its own.
Tiers are reviewed by hand after each patch (latest: 0.5.12), weighing the runs players share, most of them in Red Rift, the comps that clear the high difficulties, current player tier lists and recent balance changes. All 25 heroes side by side are on the hero tier list.
Logan's axe grows as it lands — the Attack coefficient steps up from 100% to 600% as he deals damage with the ability during a fight. He is the highest base Attack in the game at 50, and the hero most punished by a fight that ends early: he needs the fight to last long enough for the steps to climb.
The Juggernaut gives Logan lasting Shields equal to 75% of the damage each Execution deals, plus 50% per rank. Shield Power, one of the Warrior upgrades he can draw at rank A or S, turns them back into offence: every 8 Shields he holds count as 1 Attack, capped at a 1,000 bonus, and before 0.5.2 the rate was 10. Execution scales on Attack, so with both in place each swing's Shields raise the damage of the next one. His rank A pick in Rush Duelists Stack is Fight and Win instead, lasting Shields worth 50% of all damage he deals for Rush (8).
Each of his three items there adds Attack on a different schedule. Crown of Haste gives 40 immediately with 300 Max HP, then 1 Attack and 8 Max HP each time Rush triggers during the game. Big Blade is a flat 50. Warrior's Greataxe starts at 25 and gains 12 whenever a Warrior carrying it survives a combat.
The Momentous rewards finishing blows: each kill gives 40 Mana, half of his 80 Max Mana, and permanently adds 15 Attack and 5 Crit, so kills early in a run keep paying in every later fight. Victorious Presence, from the Warrior upgrade pool, grows on a wider scale, 25 permanent Attack for every Warrior on each combat victory, with Backup. It was 20 before 0.5.5.
The Iron adds an item slot, a bonus it gained in 0.5.4, which gives Logan four slots at rank A instead of three. For Rush (12) it also gives every Warrior 2 Attack and 2 Defense per rank for every Rush trigger so far this game; patch 0.5.2 stretched that window from 8 seconds. A benched Logan still supplies the bonus to Kai, Reyna or Tilly, since The Iron has Backup.
A hero climbs C → B → A → S — 3 upgrades in all. Every stat rises at the same rate on every hero, with one exception: the primary stat of the class rises three to four times faster. For Logan that stat is Attack.
| Stats | Per rank | C → S |
|---|---|---|
| Health | +12.5% | +37.5% |
| Defence | +8 | +24 |
| Attackprimary | +25 | +75 |
| Magic | +6 | +18 |
| Attack speed | +5 | +15 |
| Crit | +4 | +12 |
| Mana regen | +1 | +3 |
Health rises as a percentage of base health; every other stat is a flat addition. The specialization is chosen at rank B, and the class modifier pools open at A and S.
Swing a crushing axe to deal 175+100|200|400|600_Attack+100_Magic damage. Logan gains power by dealing damage with this ability.
A hero unlocks one of these at rank B. The choice is locked for the run, and it decides which role the hero ends up playing.
+1 item slots
Gain an item slot.
For Rush (12),
Warriors gain 2 per Rank Attack and 2 per Rank Defense per Rush trigger this game. Backup.
Whenever Logan deals damage with Execution, he gains lasting Shields equal to 75 (+50 per Rank)% of the damage dealt.
On kill, gain 40 Mana and permanently gain 15 Attack and 5 Crit.
Picked at rank A and again at rank S. Drawn from the shared pool for the hero class, so two heroes of the same class compete for the same upgrades.
On Crit, heal 50% Crit health and gain 3 Mana.
Gain 1 Range and 40 Attack Speed.
On Crit, permanently gain 2 Attack.
For Rush (10), gain +100% Crit.
Rush abilities last 3 seconds longer. Backup.
Gain 100 Attack and 20 Omnivamp.
On combat victory,
Warriors permanently gain 25 Attack. Backup.
On damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.
This Hero's auto attacks gain 150 Crit.
For Rush (8), gain +100% Attack.
Warriors gain 2 Attack per Rush trigger this game. Backup.
At start of combat,
Warriors gain 1000 (+500 per Rank) lasting Shields. Backup.
Gain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.
This Hero gains 1 Attack per 8 Shields it has (Max Bonus: 1000).
At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 33 Attack.