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GuildrunBuild

2026-09-01

Guildrun patch 0.5.7

Every balance change in patch 0.5.7, grouped by what it touches and with the exact numbers on both sides. Each entity links to its own page, where the full effect text is already updated to this patch.

Updated for patch 0.5.10

1 changes0 buffs0 nerfs13 fixes

Only one number moved, and only on paper: Golden Ascendancy always gave 5 Crest items while its text said 4. Everything else is behaviour.

Mystic relics reach the neighbour

Mystic's Prosperity Filigree and Mystic's Protection Banner had been landing on the casting Mystic instead of the nearest hero. The Filigree sits in both Stall Tanks and Stall Aria, and its Stall (15) payout of Attack and Magic had been staying on a Mystic with 0 base Magic. Since the fix, whoever is seated closest to that Mystic collects it.

Four more corrections

The first three sit inside tier builds; Shard Maximizer is in none of them:

  • Pollen: the Mana Regen scaling on her Poison now applies with all three specializations, including The Fae's Kiss, her pick in Stall Aria.
  • Assassin's Emblem, in Crit Rush Assassins, grants its Stealth when Burn or Poison pushes a hero under 66% Max HP, which counts against the Demon, a boss that burns the whole team.
  • Ring of the Leech, on Zuri in Shard Gen Assassins, stops paying out for Poison on her allies.
  • Shard Maximizer now includes Shards generated mid-fight when it pays interest.

Relics

Golden Ascendancy
  • Bug fixCrest items granted — description corrected45

Fixes and behaviour changes

Shard Maximizer

Ignored the Shards generated during a fight and only counted what you already had. It now sees both.

Pollen

Poison mana scaling was not reaching The Bloomer, The Fae's Kiss and The Earth's Child, so the buff shipped the week before did nothing. It applies now.

Nyx

The Wild rounded its damage scaling down, losing a fraction on every step.

Pimenta

Her health regeneration bonus did not trigger against damage-immune enemies.

Ring of the Leech

Granted its bonus when an ally took Poison damage, which was never the intent.

Mystic's Protection Banner

Targeted the Mystic casting it instead of the closest ally.

Mystic's Prosperity Filigree

Same targeting bug: the caster took the effect meant for the ally next to them.

Burn Conduit

Its missiles tried to reach heroes sitting in reserve, which cost frame rate for nothing.

Burn and Poison

Damage over time did not register as damage taken, so anything reacting to being hit stayed silent. Yuuna's The Shadow, Vanguard's Frenzy Prism and Assassin's Emblem now trigger against Demon and every other source that burns or poisons.

Critical hits

Hitting a damage-immune character now counts as a crit for effects that watch for one.

Saving

The game is saved during the opening hero selection, so leaving at that moment no longer costs a Boss Token.

Red Rift

The Red Rift screen shows your highest win streak and your total wins.

Compendium

The class modifier button responds to a click anywhere on it, not only on the icon.

Official patch notes on Steam

Questions people ask

How many changes are in Guildrun patch 0.5.7?
Patch 0.5.7 contains 1 balance changes: 0 buffs, 0 nerfs and 1 reworks, adjustments and bug fixes.
How often does Guildrun get balance patches?
Weekly. Leyline Creations has shipped a balance pass every week since the demo opened, usually alongside bug fixes and visual updates.
Do balance changes reset the Red Rift leaderboard?
Sometimes. Patch 0.5.3 reset it because the balance changes were expected to shift scores enough to make older runs incomparable.
Are the numbers on the hero and relic pages up to date?
Yes. Entity pages are rebuilt from the patched dataset, so the effect text you read on a relic or hero page reflects the most recent patch listed here.

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