2026-09-01
Guildrun patch 0.5.7
Every balance change in patch 0.5.7, grouped by what it touches and with the exact numbers on both sides. Each entity links to its own page, where the full effect text is already updated to this patch.
Updated for patch 0.5.10
1 changes0 buffs0 nerfs13 fixes
Only one number moved, and only on paper: Golden Ascendancy always gave 5 Crest items while its text said 4. Everything else is behaviour.
Mystic relics reach the neighbour
Mystic's Prosperity Filigree and Mystic's Protection Banner had been landing on the casting Mystic instead of the nearest hero. The Filigree sits in both Stall Tanks and Stall Aria, and its Stall (15) payout of Attack and Magic had been staying on a Mystic with 0 base Magic. Since the fix, whoever is seated closest to that Mystic collects it.
Four more corrections
The first three sit inside tier builds; Shard Maximizer is in none of them:
- Pollen: the Mana Regen scaling on her Poison now applies with all three specializations, including The Fae's Kiss, her pick in Stall Aria.
- Assassin's Emblem, in Crit Rush Assassins, grants its Stealth when Burn or Poison pushes a hero under 66% Max HP, which counts against the Demon, a boss that burns the whole team.
- Ring of the Leech, on Zuri in Shard Gen Assassins, stops paying out for Poison on her allies.
- Shard Maximizer now includes Shards generated mid-fight when it pays interest.
Relics
- Bug fixCrest items granted — description corrected45
Fixes and behaviour changes
Ignored the Shards generated during a fight and only counted what you already had. It now sees both.
Poison mana scaling was not reaching The Bloomer, The Fae's Kiss and The Earth's Child, so the buff shipped the week before did nothing. It applies now.
The Wild rounded its damage scaling down, losing a fraction on every step.
Her health regeneration bonus did not trigger against damage-immune enemies.
Granted its bonus when an ally took Poison damage, which was never the intent.
Targeted the Mystic casting it instead of the closest ally.
Same targeting bug: the caster took the effect meant for the ally next to them.
Its missiles tried to reach heroes sitting in reserve, which cost frame rate for nothing.
Damage over time did not register as damage taken, so anything reacting to being hit stayed silent. Yuuna's The Shadow, Vanguard's Frenzy Prism and Assassin's Emblem now trigger against Demon and every other source that burns or poisons.
Hitting a damage-immune character now counts as a crit for effects that watch for one.
The game is saved during the opening hero selection, so leaving at that moment no longer costs a Boss Token.
The Red Rift screen shows your highest win streak and your total wins.
The class modifier button responds to a click anywhere on it, not only on the icon.