BThe Bloomer
The Bloomer Passive
After Stall (15), Double Sanctuary of Bloom's healing and Shielding. It lasts 1 second longer.

Hero
Tier C
Mystic
The Bloom
C tier on patch 0.5.12
Runs with Pollen win at an average rate overall and among the worst on SSS difficulty, and player tier lists for Red Rift rate her C or lower. She keeps her place in Stall Aria, where she runs The Fae's Kiss.
Picked at rank B and locked for the run. The order weighs what each one does for this hero in the comps that win, not the ability on its own.
Tiers are reviewed by hand after each patch (latest: 0.5.12), weighing the runs players share, most of them in Red Rift, the comps that clear the high difficulties, current player tier lists and recent balance changes. All 25 heroes side by side are on the hero tier list.
Pollen is the only Mystic who defends and pressures at the same time: her flower field poisons enemies and shields heroes standing in it, and past Stall (15) it starts healing them too. Her output scales on Mana Regen rather than Magic, which puts her in a different item lane from the rest of the class.
Sanctuary of Bloom inflicts 1 Poison per second plus 1 for every 5 Mana Regen. The divisor was 8 until 0.5.6, and with a specialization picked the new value only applied after the 0.5.7 fix. Mystic ranks add 4 Mana Regen each to her base 8, so a rank A Pollen starts at 16.
Stall Aria stacks more on top. Freezing Wand brings 4 Mana Regen, 25 Magic and 12 Frost per cast on the nearest enemy, and each of her two Mystic's Orb copies adds 4 Mana Regen and 25 Starting Mana, then 1 Mana Regen more every 4 casts. That is 28 Mana Regen before her first cast, over 6 Poison per second by the formula, and her upgrade Stall Battery gives every hero 3 more on each Stall trigger. The two Orbs also move her opening Mana from 35 to 85 of a 135 bar.
That build picks The Fae's Kiss. After Stall (10) the field inflicts 100% more Poison, and after Stall (30) every Debuff on every enemy grows by 33% plus 33% per rank. Patch 0.5.3 moved both marks down from Stall (20) and Stall (40), and the Debuff clause is tagged Backup.
Shields and healing read a stat Pollen barely has. The field Shields for 10 plus 100% of Magic per second and heals for 10 plus 50% after Stall (15), yet she starts at 0 Magic and ranks add only 6 each; among her Stall Aria items only the Wand's 25 Magic helps.
The Bloomer doubles that healing and Shielding after Stall (15) and keeps the field up a second longer than its base 5. The Earth's Child adds the Mage class and 30 Magic, 40 before 0.5.2, and after Stall (20) the field also inflicts 1 Burn per 25 Magic and 1 Frost per 33 Magic each second.
A hero climbs C → B → A → S — 3 upgrades in all. Every stat rises at the same rate on every hero, with one exception: the primary stat of the class rises three to four times faster. For Pollen that stat is Mana regen.
| Stats | Per rank | C → S |
|---|---|---|
| Health | +12.5% | +37.5% |
| Defence | +8 | +24 |
| Attack | +6 | +18 |
| Magic | +6 | +18 |
| Attack speed | +5 | +15 |
| Crit | +4 | +12 |
| Mana regenprimary | +4 | +12 |
Health rises as a percentage of base health; every other stat is a flat addition. The specialization is chosen at rank B, and the class modifier pools open at A and S.
Create a flower field for 5 seconds. Each second, inflict 1 (+1 per 5 Mana Regen) Poison on enemies and apply 10 (+100% Magic) Shields to Heroes inside the flower field. Each second after Stall (15), heal Heroes inside the flower field for 10 (+50% Magic).
A hero unlocks one of these at rank B. The choice is locked for the run, and it decides which role the hero ends up playing.
After Stall (15), Double Sanctuary of Bloom's healing and Shielding. It lasts 1 second longer.
After Stall (10), Sanctuary of Bloom inflicts 100% more Poison. After Stall (30), increase the amount of Debuffs on all enemies by 33% (+33 per Rank). Backup.
Extra classes it can gain: Mage
Gain the Mage class and 30 Magic.
After Stall (20), Sanctuary of Bloom also inflicts 1 per 33 Magic Frost and 1 per 25 Magic Burn each second.
Picked at rank A and again at rank S. Drawn from the shared pool for the hero class, so two heroes of the same class compete for the same upgrades.
Stall abilities trigger 6 seconds faster. Backup.
Mystics gain 1 Mana Regen for each reroll this game. Backup.
Every other cast, gain 3 Shards.
Backup Only: At start of combat, gain 5 Shards and give Heroes 500 (+500 per Rank) Shields.
On Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.
After Stall (30), permanently gain 5 Mana Regen.
When this Hero applies Shields, apply 50% more Shields.
On cast, give other Heroes 100% Mana Regen Attack and 100% Mana Regen Magic.
At start of combat, give this Hero and adjacent Heroes 400 (+250% Magic, +1000% Mana Regen) Shields.
Backup Only: At start of combat, give Heroes 4 (+4 per Rank) Mana Regen, 50 (+25 per Rank) Attack, and 50 (+25 per Rank) Magic.
On cast, give the lowest percent health Hero 100 (+500% Mana Regen) Shields.
On cast, permanently gain 4 Magic.
On cast, increase the amount of each Debuff on enemies in range by 50% Mana Regen.
On cast, gain 1 Mana Regen for each type of Debuff on all enemies.
On cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.