CThe Cruel
Petrification Active
Petrify all enemies targeting Zuri, dealing 275 (+250% Magic) damage, inflicting 2 Poison per Stone Skin trigger this game, and Stunning for 4 seconds.

Hero
Tier B
Tank
Assassin
The Gorgon
B tier on patch 0.5.12
Zuri does better on SSS difficulty than her overall results suggest, and she tanks for Shard Gen Assassins and Debuff Mages. Players rate her a strong tank in regular fights who falls off against bosses, so she lands at B.
Picked at rank B and locked for the run. The order weighs what each one does for this hero in the comps that win, not the ability on its own.
Tiers are reviewed by hand after each patch (latest: 0.5.12), weighing the runs players share, most of them in Red Rift, the comps that clear the high difficulties, current player tier lists and recent balance changes. All 25 heroes side by side are on the hero tier list.
Zuri is the one hero who leaves a fight permanently stronger. Each Crit adds Defence and Magic for good, and the number of triggers itself scales on Crit and Defence, so she compounds. She is a Tank and an Assassin at once, which means two primary stats and the slowest attack speed in the roster to pay for it.
Stone Skin fires 2 times per combat plus once for every 20 Crit and every 60 Defense, so point for point Crit raises the cap three times faster. Each rank adds 15 Crit, three quarters of a trigger, and 30 Defense, half of one, and Polymath's Prism raises both stats by 20% at once.
Both tier list builds take The Serpent's Kiss: each enemy that auto attacks Zuri takes 1 Poison plus 1 per 60 Defense and 1 per 50 Magic, and she gains 1 HP/S per rank. At rank S in Shard Gen Assassins, Poisonous Restoration adds 2 HP/S whenever a poisoned enemy strikes her, and Ring of the Leech grants 1 Crit and 1 HP/S whenever an enemy takes Poison damage, so her Poison edges her toward the next trigger.
Debuff Mages keeps her at rank A with Freezing Aura, 1 Frost plus 1 per 100 Defense on each attacker, and one Sentinel's Plate, tripled only while she holds the front row alone. Rowan plays in the same lineup, and when he opens in the back row his Rear Support adds 75% Defense to every hero, lifting her Poison, Frost and trigger cap together.
Her 100 Max Mana and 75 Starting Mana only count under The Cruel, her one active. Petrification deals 275 plus 250% of Magic to every enemy targeting Zuri, stuns them for 4 seconds and inflicts 2 Poison per Stone Skin trigger this game. Patches 0.5.3 and 0.5.6 took its base damage from 150 to 275, 0.5.3 also doubled the Poison, and 0.5.5 added 10 Starting Mana.
The Bladedancer works on both clocks. For Rush (10) her auto attacks deal and heal 5 plus 100% of Crit plus 50% of Magic, and after Stall (20) the Magic term becomes 50% of Defense.
A hero climbs C → B → A → S — 3 upgrades in all. Every stat rises at the same rate on every hero, with one exception: the primary stat of the class rises three to four times faster. For Zuri that stat is Defence / Crit.
| Stats | Per rank | C → S |
|---|---|---|
| Health | +12.5% | +37.5% |
| Defenceprimary | +30 | +90 |
| Attack | +6 | +18 |
| Magic | +6 | +18 |
| Attack speed | +5 | +15 |
| Critprimary | +15 | +45 |
| Mana regen | +1 | +3 |
Health rises as a percentage of base health; every other stat is a flat addition. The specialization is chosen at rank B, and the class modifier pools open at A and S.
On Crit, permanently gain 1 Defense and 1 Magic. Triggers 2 (+1 per 20 Crit, +1 per 60 Defense) times per combat.
A hero unlocks one of these at rank B. The choice is locked for the run, and it decides which role the hero ends up playing.
Petrify all enemies targeting Zuri, dealing 275 (+250% Magic) damage, inflicting 2 Poison per Stone Skin trigger this game, and Stunning for 4 seconds.
When auto attacked, inflict 1 (+1 per 60 Defense, +1 per 50 Magic) Poison on the attacker and gain 1 per Rank HP/S.
For Rush (10), auto attacks deal 5 (+100% Crit, +50% Magic) bonus damage and heal 5 (+100% Crit, +50% Magic). After Stall (20), auto attacks deal 5 (+100% Crit, +50% Defense) bonus damage and heal 5 (+100% Crit, +50% Defense).
Picked at rank A and again at rank S. Drawn from the shared pool for the hero class, so two heroes of the same class compete for the same upgrades.
On Crit, heal 50% Crit health and gain 3 Mana.
Rush abilities last 3 seconds longer. Backup.
After Stall (30), heal 100% Max HP, gain 100 Mana, and gain +25% Defense.
Stall abilities trigger 6 seconds faster. Backup.
On Stall trigger, gain 45 Defense.
When auto attacked, gain 2 Defense.
After Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.
Tanks gain +33% Defense against damage from enemies with Frost. Backup.
When auto attacked, deal 50% Defense damage to adjacent enemies.
Tanks gain 1 Attack and 1 Magic per 2 Defense they have. Backup.
When auto attacked, inflict 1 (+1 per 100 Defense) Frost on the attacker (Max: 6).
When auto attacked by an enemy with Frost, gain 2 HP/S.
When auto attacked, inflict 1 (+1 per 100 Defense) Poison on the attacker (Max: 6).
When auto attacked by an enemy with Poison, gain 2 HP/S.
Tanks gain +33% Defense against damage from enemies with Poison. Backup.
This Hero gains +20% Defense for each enemy targeting it.
At start of combat, if this Hero is in the back row all Heroes gain +75% Defense.
On Crit, inflict 1 (+10% Crit) Poison on the target.
Gain +80% Crit against enemies with Poison.
At start of combat, inflict 30 (+50% Crit) Poison on all enemies.
At start of combat, if this Hero is in the front row they gain 250% Crit Defense.
On Rush trigger,
Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.
On Crit, permanently gain 1 Attack and 1 Magic.
For Rush (10), gain +100% Crit.
Every other Crit, gain 1 Shard.
On kill, gain 8 Shards.
For Rush (10),
Assassins gain 1 Crit per Shard in bank. Backup.
At start of combat, gain Stealth for 5 seconds. On kill, gain Stealth for 5 seconds.
At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.
Gain 60 Crit and 20 Omnivamp.