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GuildrunBuild

Hero

Zuri

TankAssassin

The Gorgon

Zuri is the one hero who leaves a fight permanently stronger. Each Crit adds Defence and Magic for good, and the number of triggers itself scales on Crit and Defence, so she compounds. She is a Tank and an Assassin at once, which means two primary stats and the slowest attack speed in the roster to pay for it.

Base stats

Health
900
Defence
52
Attack
33
Crit
50
Magic
0
Range
1
Max mana
100
Mana regen
4

What Zuri gains per rank

A hero climbs C → B → A → S — 3 upgrades in all. Every stat rises at the same rate on every hero, with one exception: the primary stat of the class rises three to four times faster. For Zuri that stat is Defence / Crit.

Stat gains per rank and total from C to S for Zuri.
StatsPer rankC → S
Health+12.5%+37.5%
Defenceprimary+30+90
Attack+6+18
Magic+6+18
Attack speed+5+15
Critprimary+15+45
Mana regen+1+3

Health rises as a percentage of base health; every other stat is a flat addition. The specialization is chosen at rank B, and the class modifier pools open at A and S.

Starting ability

Stone Skin Passive

On Crit, permanently gain 1 Defense and 1 Magic. Triggers 2 (+1 per 20 Crit, +1 per 60 Defense) times per combat.

Specializations

A hero unlocks one of these at rank B. The choice is locked for the run, and it decides which role the hero ends up playing.

The Cruel

Petrification Active

Petrify all enemies targeting Zuri, dealing 275 (+250% Magic) damage, inflicting 2 Poison per Stone Skin trigger this game, and Stunning for 4 seconds.

The Serpent's Kiss

The Serpent's Kiss Passive

When auto attacked, inflict 1 (+1 per 60 Defense, +1 per 50 Magic) Poison on the attacker and gain 1 per Rank HP/S.

The Bladedancer

The Bladedancer Passive

For Rush (10), auto attacks deal 5 (+100% Crit, +50% Magic) bonus damage and heal 5 (+100% Crit, +50% Magic). After Stall (20), auto attacks deal 5 (+100% Crit, +50% Defense) bonus damage and heal 5 (+100% Crit, +50% Defense).

Class upgrades

Picked at rank A and again at rank S. Drawn from the shared pool for the hero class, so two heroes of the same class compete for the same upgrades.

  • Critical Invigoration

    On Crit, heal 50% Crit health and gain 3 Mana.

  • Rush Overdrive

    Rush abilities last 3 seconds longer. Backup.

  • Second Wind

    After Stall (30), heal 100% Max HP, gain 100 Mana, and gain +25% Defense.

  • Stall Certainty

    Stall abilities trigger 6 seconds faster. Backup.

  • Stalled Defense

    On Stall trigger, gain 45 Defense.

  • Resolute

    When auto attacked, gain 1 Defense.

  • Distraction

    After Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.

  • Freezing Presence

    Tanks gain +33% Defense against damage from enemies with Frost. Backup.

  • Spiked

    When auto attacked, deal 50% Defense damage to adjacent enemies.

  • The Best Offense...

    Tanks gain 1 Attack and 1 Magic per 2 Defense they have. Backup.

  • Freezing Aura

    When auto attacked, inflict 1 (+1 per 100 Defense) Frost on the attacker (Max: 6).

  • Freezing Restoration

    When auto attacked by an enemy with Frost, gain 2 HP/S.

  • Poisonous Aura

    When auto attacked, inflict 1 (+1 per 120 Defense) Poison on the attacker (Max: 6).

  • Poisonous Restoration

    When auto attacked by an enemy with Poison, gain 2 HP/S.

  • Poisonous Presence

    Tanks gain +33% Defense against damage from enemies with Poison. Backup.

  • Protector

    This Hero gains +20% Defense for each enemy targeting it.

  • Rear Support

    At start of combat, if this Hero is in the back row all Heroes gain +75% Defense.

  • Poisonous Burst

    On Crit, inflict 1 (+10% Crit) Poison on the target.

  • Poisonous Edge

    Gain +80% Crit against enemies with Poison.

  • Poisonous Eye

    At start of combat, inflict 30 (+50% Crit) Poison on all enemies.

  • Critical Defenses

    At start of combat, if this Hero is in the front row they gain 250% Crit Defense.

  • Enforced Presence

    On Rush trigger, Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.

  • Critical Offense Growth

    On Crit, permanently gain 1 Attack and 1 Magic.

  • Aim True, Aim Quick

    For Rush (10), gain +100% Crit.

  • Shard Collector

    Every other Crit, gain 1 Shard.

  • Shard Plunderer

    On kill, gain 8 Shards.

  • Banked Presence

    For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.

  • Lurker

    At start of combat, gain Stealth for 5 seconds. On kill, gain Stealth for 5 seconds.

  • From the Shadows

    At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.

  • Brutal Precision

    Gain 60 Crit and 20 Omnivamp.

Guildrun Heroes

Questions people ask

What class is Zuri in Guildrun?
Zuri is a Tank / Assassin hero with 900 health, 52 defence, 33 attack and 50 crit at rank C.
Which specializations can Zuri take?
Zuri has 3 paths: The Cruel, The Serpent's Kiss, The Bladedancer. One is picked at rank B and stays locked for the rest of the run.
What does Zuri gain per rank?
Every stat rises at each rank, but Defence / Crit rises three to four times faster than the rest, because it is the primary stat of Zuri’s class. There are 3 upgrades between C and S.
What is Zuri’s starting ability?
Stone Skin (Passive). On Crit, permanently gain 1 Defense and 1 Magic. Triggers 2 (+1 per 20 Crit, +1 per 60 Defense) times per combat.
What does ranking a hero up actually do?
Rank B unlocks the specialization. Rank A adds a class upgrade. Rank S adds a second class upgrade and a fourth item slot. A hero below rank B cannot take a specialization at all.
Can a hero play outside its class?
Yes, and that is the point of the game. Specializations exist to pull a hero out of its class role. A Mage can end up as the damage carry, a Vanguard can end up generating shards.

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