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Event fight · floors 4, 7, 9

1v1 Fight

1v1 Fight fields 1 units and turns up on Floors 4–9. At its heaviest it reaches 72,996 effective health and 713 effective offence, and the table below breaks that down by floor and difficulty tier.

What is on the board

1 units, by family. Tap a family for its stats across all three tiers.

Floor by floor, tier by tier

Effective health and offence for every version of this fight. The highest value in each column is marked.

Effective health and offence of 1v1 Fight at every floor and difficulty tier.
FloorDifficultyEffective healthEffective offence
4D917,27664
4D927,27664
4D938,96776
7D9133,423327
7D9243,137327
7D9343,139408
9D9154,600560
9D9272,987560
9D9372,996713

Other fights on these floors

How to read this fight

  • Count the ranged units before you place your front line. Archers and mages ignore your tank if it is not between them and your back row.
  • Effective health is the whole board. Killing the smallest unit first lowers the offence number more than it lowers the health number, and offence is what ends your run.
  • The same fight on a later floor is the same fight with bigger numbers. If it beat you once, the answer is upgrades, not a different formation.
  • Compare difficulty 2 and 3 in the table before blaming your damage. Where tier 2 fields more health than tier 3, the loss on tier 3 is a survival problem instead.
  • Board size is fixed at 7×8 on every encounter, so positioning habits carry over from floor to floor.

Questions people ask

What enemies are in 1v1 Fight?
1 units: 1× Forest Golem. The composition is the same at all three difficulty tiers — only the numbers change.
How much health does 1v1 Fight have?
Between 7,276 and 72,996 effective health depending on floor and difficulty tier, against up to 713 effective offence.
Where does 1v1 Fight appear?
It is an event fight, met on floor 4, 7, 9 when the event that starts it comes up.
How much harder is difficulty 3?
On 1v1 Fight the effective health goes from 0 on difficulty 1 to 0 on difficulty 3. Offence rises faster than health, which is what makes the top tier a race rather than a siege.

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