
Sette archetipi
Mage
La classe di un eroe decide due cose che contano più delle sue statistiche: da quale pool di upgrade pesca al rank A e di nuovo al rank S, e quali relic e item sono costruiti per sostenerlo. Sette classi, quattro eroi ciascuna, e un pool condiviso per classe — quindi due eroi della stessa classe competono per gli stessi upgrade. Ogni pagina qui sotto elenca gli eroi, entrambi i pool per intero, e ogni relic e item che porta il nome della classe.
Aggiornato alla patch 0.5.1.718
Eroi Mage
AriaMageRequiem Barrage: Channel an energy beam for 2.5 seconds. Each half second, deal 15 (+100% Magic) damage, inflict 1 per 15 Magic Frost, and inflict 1 per 10 Magic Burn to all enemies inside the beam.
FunkeMageWildfire: Blast a fireball at all enemies in Funke's range, dealing 175 (+200% Magic) damage and inflicting 15 (+66% Magic) Burn.
RatnaMageStarfall: Conjure celestial magic to deal 190+150|250|450|750_Magic damage. On kill, permanently gain 10 (+10 per Rank) Magic. On Crit, Stun all enemies for .5+.5_Rank seconds.
SalMagePermafrost: Sal empowers her attacks, causing them to also hit the nearest enemy to Sal's target, dealing 10 (+50% Magic) bonus damage and inflicting 1 (+1 per Rank) Frost. This ability stacks.
Statistiche dei Mage a confronto
I valori base di ogni Mage, prima di rank, oggetti e reliquie.
Upgrade Mage — rank A
15 upgrade nel pool del rank A. Un eroe ne prende uno, e gli eroi della stessa classe pescano dalla stessa lista.
Mage ArmorAt start of combat, if this Hero is in the front row they gain 100% Magic Defense.
HermitAt start of combat, if this Hero is alone in the back 2 rows they gain +25% Magic and +50% Crit.
Stall CertaintyStall abilities trigger 6 seconds faster. Backup.
Enchanted AttacksOn auto attack, deal 100% Magic bonus damage.
Arcane DestructionOn cast, gain 100 Crit.
Burning CastsOn cast, inflict 50% Magic Burn on enemies in range.
Burning AbsorptionOn cast, gain 1 Magic per 8 Burn on enemies in range.
Stalled HeatAfter Stall (20), inflict 50% Magic Burn on all enemies.
Magical GrowthAt start of combat, Mages permanently gain 15 Magic. Backup.
Freezing CastsOn cast, inflict 25% Magic Frost on enemies in range.
Freezing AbsorptionOn cast, gain 1 Magic per 5 Frost on enemies in range.
Stalled ColdAfter Stall (20), inflict 35% Magic Frost on all enemies.
Stalled GrowthAfter Stall (30), permanently gain 40 Magic.
InstacastAfter Stall (15, Stall 30, and Stall 45), gain 100 Mana.
Fast CastGain 8 Mana Regen and 40 Starting Mana.
Upgrade Mage — rank S
15 upgrade nel pool del rank S. Un eroe ne prende uno, e gli eroi della stessa classe pescano dalla stessa lista.
Mage ArmorAt start of combat, if this Hero is in the front row they gain 100% Magic Defense.
HermitAt start of combat, if this Hero is alone in the back 2 rows they gain +25% Magic and +50% Crit.
Stall CertaintyStall abilities trigger 6 seconds faster. Backup.
Enchanted AttacksOn auto attack, deal 100% Magic bonus damage.
Arcane DestructionOn cast, gain 100 Crit.
Burning CastsOn cast, inflict 50% Magic Burn on enemies in range.
Burning AbsorptionOn cast, gain 1 Magic per 8 Burn on enemies in range.
Stalled HeatAfter Stall (20), inflict 50% Magic Burn on all enemies.
Magical GrowthAt start of combat, Mages permanently gain 15 Magic. Backup.
Freezing CastsOn cast, inflict 25% Magic Frost on enemies in range.
Freezing AbsorptionOn cast, gain 1 Magic per 5 Frost on enemies in range.
Stalled ColdAfter Stall (20), inflict 35% Magic Frost on all enemies.
Stalled GrowthAfter Stall (30), permanently gain 40 Magic.
InstacastAfter Stall (15, Stall 30, and Stall 45), gain 100 Mana.
Fast CastGain 8 Mana Regen and 40 Starting Mana.
Relic e item Mage
18 entità portano il nome Mage. Sono costruite attorno a quello che fa la classe, quindi sono il primo posto dove guardare quando ci punti.
Mage's Elemental BannerUniqueWhenever a Mage casts, all enemies in their range take 4 damage per Frost and 2 damage per Burn they have.
Mage's Inferno BannerUniqueWhenever a Mage casts, they inflict Burn on their target equal to 100% of the Mana spent.
Mage's Frostbite BannerUniqueWhenever a Mage casts, they inflict Frost on their target equal to 66% of the Mana spent.
Mage's Enlightenment BannerUniqueAfter Stall (15), Mages permanently gain 6 Magic.
Mage's Serenity BannerUniqueAfter Stall (15 and Stall 30), Mages gain 100 Mana.
Mage's Precise ReflectionUniqueMages gain 25 Magic and 15 Crit.
Mage's Flowing ReflectionUniqueMages gain 25 Magic and 4 Mana Regen.
Mage's MedallionCommonMages gain 25 Magic.
Mage's MementoRareAt start of combat, inflict 15 Frost on all enemies per Mage in combat.
Mage's EmblemRareIf there is a Mage in combat, your Hero's active abilities gain 100 Crit.
Mage's Transmutation PrismEpicWhenever a Mage auto attacks, they deal bonus damage to their target equal to 100% of their Magic.
Mage's Administration FiligreeEpicWhenever a Mage casts, they deal damage to the lowest-health enemy equal to 300% of their Magic.
Mage's Cataclysm EngineLegendaryHeroes gain 50 Magic. Whenever a Mage casts, they inflict Burn and Frost on all enemies in their range equal to 20% of their Magic.
Mage's StaffUniqueIf this item is held by a Mage, double its stats.
Mage's TomeUniqueIf this item is held by a Mage, double its stats.
Mage's WandRareOn active ability kill, if held by a Mage this item gains 6 Magic.
Mage's GlyphEpicThe holder counts as a Mage during combat. If they were already a Mage, they gain +25% Magic.
Mage's CrestUniqueThe holder counts as a Mage during combat.