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GuildrunBuild

Sieben Archetypen

Mage

Die Klasse eines Helden entscheidet zwei Dinge, die mehr wiegen als seine Werte: aus welchem Upgrade-Pool er auf Rang A und noch einmal auf Rang S zieht, und welche Relikte und Gegenstände ihn tragen sollen. Sieben Klassen, je vier Helden, ein Pool pro Klasse.

Aktualisiert für Patch 0.5.1.718

Mage heroes

Mage-Werte im Vergleich

Die Grundwerte jedes Mage, vor Rängen, Gegenständen und Relikten.

Grundwerte der Mage-Helden: Leben, Verteidigung, Angriff, Angriffe pro Sekunde, Reichweite und Mana.
HeldLebenVerteidigungAngriffAngriffe pro SekundeReichweiteMana / Regen.
Aria60026230,44110 / 4
Funke65027210,47485 / 4
Ratna57527200,43480 / 4
Sal72534300,452100 / 4

Mage upgrades — rank A

15 upgrades in the rank A pool. A hero picks one, and heroes of the same class draw from the same list.

  • Mage ArmorAt start of combat, if this Hero is in the front row they gain 100% Magic Defense.
  • HermitAt start of combat, if this Hero is alone in the back 2 rows they gain +25% Magic and +50% Crit.
  • Stall CertaintyStall abilities trigger 6 seconds faster. Backup.
  • Enchanted AttacksOn auto attack, deal 100% Magic bonus damage.
  • Arcane DestructionOn cast, gain 100 Crit.
  • Burning CastsOn cast, inflict 50% Magic Burn on enemies in range.
  • Burning AbsorptionOn cast, gain 1 Magic per 8 Burn on enemies in range.
  • Stalled HeatAfter Stall (20), inflict 50% Magic Burn on all enemies.
  • Magical GrowthAt start of combat, Mages permanently gain 15 Magic. Backup.
  • Freezing CastsOn cast, inflict 25% Magic Frost on enemies in range.
  • Freezing AbsorptionOn cast, gain 1 Magic per 5 Frost on enemies in range.
  • Stalled ColdAfter Stall (20), inflict 35% Magic Frost on all enemies.
  • Stalled GrowthAfter Stall (30), permanently gain 40 Magic.
  • InstacastAfter Stall (15, Stall 30, and Stall 45), gain 100 Mana.
  • Fast CastGain 8 Mana Regen and 40 Starting Mana.

Mage upgrades — rank S

15 upgrades in the rank S pool. A hero picks one, and heroes of the same class draw from the same list.

  • Mage ArmorAt start of combat, if this Hero is in the front row they gain 100% Magic Defense.
  • HermitAt start of combat, if this Hero is alone in the back 2 rows they gain +25% Magic and +50% Crit.
  • Stall CertaintyStall abilities trigger 6 seconds faster. Backup.
  • Enchanted AttacksOn auto attack, deal 100% Magic bonus damage.
  • Arcane DestructionOn cast, gain 100 Crit.
  • Burning CastsOn cast, inflict 50% Magic Burn on enemies in range.
  • Burning AbsorptionOn cast, gain 1 Magic per 8 Burn on enemies in range.
  • Stalled HeatAfter Stall (20), inflict 50% Magic Burn on all enemies.
  • Magical GrowthAt start of combat, Mages permanently gain 15 Magic. Backup.
  • Freezing CastsOn cast, inflict 25% Magic Frost on enemies in range.
  • Freezing AbsorptionOn cast, gain 1 Magic per 5 Frost on enemies in range.
  • Stalled ColdAfter Stall (20), inflict 35% Magic Frost on all enemies.
  • Stalled GrowthAfter Stall (30), permanently gain 40 Magic.
  • InstacastAfter Stall (15, Stall 30, and Stall 45), gain 100 Mana.
  • Fast CastGain 8 Mana Regen and 40 Starting Mana.

Mage relics and items

18 entities carry the Mage name. They are built around what the class does, so they are the first place to look when you commit to it.

Häufige Fragen

Which heroes are Mage in Guildrun?
There are 4: Aria, Funke, Ratna, Sal. A hero can belong to more than one class, and some specializations grant a second class on top.
What upgrades can a Mage take?
The Mage pool has 15 upgrades at rank A and 15 at rank S. A hero takes one at rank A and another at rank S, and the two cannot be the same.
Which relics and items are made for Mage?
18 carry the class name. Their effects reference what the class does, so they scale with a guild built around it rather than with any team.
Do two heroes of the same class compete for the same upgrades?
Yes. The pool is per class, not per hero, so running two heroes of one class means splitting the same list of upgrades between them.

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