
Seven archetypes
Warrior
A hero’s class decides two things that matter more than its stats: which upgrade pool it draws from at rank A and again at rank S, and which relics and items are built to support it. Seven classes, four heroes each, and a shared pool per class — so two heroes of the same class compete for the same upgrades. Each page below lists the heroes, both upgrade pools in full, and every relic and item that carries the class name.
Updated for patch 0.5.10
Logan and nobody else
Logan is the one Warrior in the nine tier list builds. He plays in Rush Duelists Stack, rated S, with The Juggernaut, Fight and Win and a Warrior's Greataxe, which gains 12 Attack each time its Warrior survives a fight (10 before 0.5.2). No build carries a Warrior relic or borrows the class, although three specs grant it: The Sniper on Hoyoung, The Frostbite on Karsu and The Brisk on Sal.
Timed for Rush
The four Warriors average 44.25 base Attack, seven points above the Vanguards, and their upgrade list is written around Rush windows. Hit Hard, Hit Fast doubles Attack for Rush (8), Critical Aggression doubles Crit for Rush (10), Rush Strength adds 2 Attack to every Warrior for each Rush trigger, and Rush Overdrive stretches each Rush ability by 3 seconds.
Each Warrior also owns a spec that reaches the whole class and keeps working from the reserves: The Champion on Reyna, The Iron on Logan, The Sharp on Tilly and The Intrepid on Kai all carry Backup. Martial Backup Prism pays for that with 20 Attack to all heroes for each rank of every benched Warrior.
Relics trimmed in 0.5.2
Warrior's Bloodshield Engine, the class legendary, gives every hero 50 Attack and each Warrior lasting Shields worth 10% of its damage, down from 15%. The same patch cut Warrior's Sundering Filigree from 20 to 15 Defense removed per Crit during Rush (8). Warrior's Emblem needs only one Warrior to add 50 Crit to auto attacks, while Warrior's Memento grows with a second, adding 2 seconds to Rush abilities per Warrior in combat.
Warrior heroes
ReynaWarriorTriple Threat: Unleash a 3-punch combo. Each punch counts as an auto attack that deals 100% (+100% Attack, +50% Magic) damage (Max: 500%) and gives Reyna lasting Shields equal to 33% of the damage dealt.
LoganWarriorExecution: Swing a crushing axe to deal 150+100|200|400|600_Attack+200_Magic damage. Logan gains power by dealing damage with this ability.
TillyWarrior / DuelistLuxurious: Gain 25% Attack Attack Speed and 25% Attack Speed Attack. Every 25 auto attacks, gain 2 (+2 per Rank) Shards.
KaiWarriorResolute Strike: Charge up a mighty attack, gaining 300 (+400% Attack, +250% Magic) Shields. After 2 seconds, deal 100 (+150% Attack) damage plus bonus damage equal to Kai's remaining Shields to surrounding enemies.
Warrior stats compared
The base values of every Warrior, before ranks, items and relics.
Warrior upgrades — rank A
15 upgrades in the rank A pool. A hero picks one, and heroes of the same class draw from the same list.
Critical InvigorationOn Crit, heal 50% Crit health and gain 3 Mana.
Critical Attack GrowthOn Crit, permanently gain 2 Attack.
Critical AggressionFor Rush (10), gain +100% Crit.
Rush OverdriveRush abilities last 3 seconds longer. Backup.
Brutal ForceGain 100 Attack and 20 Omnivamp.
Victorious PresenceOn combat victory, Warriors permanently gain 25 Attack. Backup.
Fight and WinOn damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.
Critical AttacksThis Hero's auto attacks gain 150 Crit.
Hit Hard, Hit FastFor Rush (8), gain +100% Attack.
RangerGain 1 Range and 40 Attack Speed.
Rush StrengthWarriors gain 2 Attack per Rush trigger this game. Backup.
Shielding PresenceAt start of combat, Warriors gain 1000 (+500 per Rank) lasting Shields. Backup.
Unfiltered RageGain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.
Shield PowerThis Hero gains 1 Attack per 8 Shields it has (Max Bonus: 1000).
Scaling AttackAt start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 33 Attack.
Warrior upgrades — rank S
15 upgrades in the rank S pool. A hero picks one, and heroes of the same class draw from the same list.
Critical InvigorationOn Crit, heal 50% Crit health and gain 3 Mana.
Critical Attack GrowthOn Crit, permanently gain 2 Attack.
Critical AggressionFor Rush (10), gain +100% Crit.
Rush OverdriveRush abilities last 3 seconds longer. Backup.
Brutal ForceGain 100 Attack and 20 Omnivamp.
Victorious PresenceOn combat victory, Warriors permanently gain 25 Attack. Backup.
Fight and WinOn damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.
Critical AttacksThis Hero's auto attacks gain 150 Crit.
Hit Hard, Hit FastFor Rush (8), gain +100% Attack.
RangerGain 1 Range and 40 Attack Speed.
Rush StrengthWarriors gain 2 Attack per Rush trigger this game. Backup.
Shielding PresenceAt start of combat, Warriors gain 1000 (+500 per Rank) lasting Shields. Backup.
Unfiltered RageGain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.
Shield PowerThis Hero gains 1 Attack per 8 Shields it has (Max Bonus: 1000).
Scaling AttackAt start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 33 Attack.
Warrior relics and items
18 entities carry the Warrior name. They are built around what the class does, so they are the first place to look when you commit to it.
Warrior's Endurance BannerUniqueWarrior's Rush abilities last 3 seconds longer.
Warrior's Mending BannerUniqueWhenever a Warrior Crits, they heal equal to 50% of their Attack.
Warrior's Bravery BannerUniqueWhenever a Warrior Crits, they deal bonus damage equal to 100% of their Attack.
Warrior's Rally BannerUniqueRush (10): Warriors gain +50% Attack.
Warrior's Aegis BannerUniqueAt start of combat, Warriors gain a lasting Shield equal to 500% of their Attack.
Warrior's Precise ReflectionUniqueWarriors gain 25 Attack and 15 Crit.
Warrior's Swift ReflectionUniqueWarriors gain 25 Attack and 20 Attack Speed.
Warrior's MedallionCommonWarriors gain 25 Attack.
Warrior's MementoRareFor each Warrior in combat, Rush abilities last 2 seconds longer.
Warrior's EmblemRareIf there is a Warrior in combat, your Hero's auto attacks gain 50 Crit.
Warrior's Exaltation PrismEpicWhenever a Warrior kills, they gain +50% Attack, heal 100% of their Max HP and gain 100 Mana.
Warrior's Sundering FiligreeEpicFor Rush (8), whenever a Warrior Crits an enemy reduce the enemy's Defense by 15.
Warrior's Bloodshield EngineLegendaryHeroes gain 50 Attack. Whenever a Warrior deals damage, they gain lasting Shields equal to 10% of the damage dealt.
Warrior's SwordUniqueIf this item is held by a Warrior, double its stats.
Warrior's BowUniqueIf this item is held by a Warrior, double its stats.
Warrior's GreataxeRareOn combat survival, if held by a Warrior this item gains 12 Attack.
Warrior's GlyphEpicThe holder counts as a Warrior during combat. If they were already a Warrior, they gain +25% Attack.
Warrior's CrestUniqueThe holder counts as a Warrior during combat.