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Seven archetypes

Warrior

A hero’s class decides two things that matter more than its stats: which upgrade pool it draws from at rank A and again at rank S, and which relics and items are built to support it. Seven classes, four heroes each, and a shared pool per class — so two heroes of the same class compete for the same upgrades. Each page below lists the heroes, both upgrade pools in full, and every relic and item that carries the class name.

Updated for patch 0.5.1.718

Warrior heroes

Warrior stats compared

The base values of every Warrior, before ranks, items and relics.

Base statistics of the Warrior heroes: health, defence, attack, attacks per second, range and mana.
HeroHealthDefenceAttackAttacks per secondRangeMana / regen
Reyna85039430.44170 / 4
Logan82540500.4180 / 4
Tilly75034380.5275 / 4
Kai87540460.381105 / 4

Warrior upgrades — rank A

15 upgrades in the rank A pool. A hero picks one, and heroes of the same class draw from the same list.

  • Critical InvigorationOn Crit, heal 50% Crit health and gain 3 Mana.
  • Critical Attack GrowthOn Crit, permanently gain 2 Attack.
  • Critical AggressionFor Rush (10), gain +100% Crit.
  • Rush OverdriveRush abilities last 3 seconds longer. Backup.
  • Brutal ForceGain 100 Attack and 20 Omnivamp.
  • Victorious PresenceOn combat victory, Warriors permanently gain 20 Attack. Backup.
  • Fight and WinOn damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.
  • Critical AttacksThis Hero's auto attacks gain 150 Crit.
  • Hit Hard, Hit FastFor Rush (8), gain +100% Attack.
  • RangerGain 1 Range.
  • Rush StrengthWarriors gain 2 Attack per Rush trigger this game. Backup.
  • Shielding PresenceAt start of combat, Warriors gain 1000 (+500 per Rank) lasting Shields. Backup.
  • Unfiltered RageGain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.
  • Shield PowerThis Hero gains 1 Attack per 10 Shields it has (Max Bonus: 1000).
  • Scaling AttackAt start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack.

Warrior upgrades — rank S

15 upgrades in the rank S pool. A hero picks one, and heroes of the same class draw from the same list.

  • Critical InvigorationOn Crit, heal 50% Crit health and gain 3 Mana.
  • Critical Attack GrowthOn Crit, permanently gain 2 Attack.
  • Critical AggressionFor Rush (10), gain +100% Crit.
  • Rush OverdriveRush abilities last 3 seconds longer. Backup.
  • Brutal ForceGain 100 Attack and 20 Omnivamp.
  • Victorious PresenceOn combat victory, Warriors permanently gain 20 Attack. Backup.
  • Fight and WinOn damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.
  • Critical AttacksThis Hero's auto attacks gain 150 Crit.
  • Hit Hard, Hit FastFor Rush (8), gain +100% Attack.
  • RangerGain 1 Range.
  • Rush StrengthWarriors gain 2 Attack per Rush trigger this game. Backup.
  • Shielding PresenceAt start of combat, Warriors gain 1000 (+500 per Rank) lasting Shields. Backup.
  • Unfiltered RageGain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.
  • Shield PowerThis Hero gains 1 Attack per 10 Shields it has (Max Bonus: 1000).
  • Scaling AttackAt start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack.

Warrior relics and items

18 entities carry the Warrior name. They are built around what the class does, so they are the first place to look when you commit to it.

Questions people ask

Which heroes are Warrior in Guildrun?
There are 4: Reyna, Logan, Tilly, Kai. A hero can belong to more than one class, and some specializations grant a second class on top.
What upgrades can a Warrior take?
The Warrior pool has 15 upgrades at rank A and 15 at rank S. A hero takes one at rank A and another at rank S, and the two cannot be the same.
Which relics and items are made for Warrior?
18 carry the class name. Their effects reference what the class does, so they scale with a guild built around it rather than with any team.
Do two heroes of the same class compete for the same upgrades?
Yes. The pool is per class, not per hero, so running two heroes of one class means splitting the same list of upgrades between them.

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