
Seven archetypes
Tank
A hero’s class decides two things that matter more than its stats: which upgrade pool it draws from at rank A and again at rank S, and which relics and items are built to support it. Seven classes, four heroes each, and a shared pool per class — so two heroes of the same class compete for the same upgrades. Each page below lists the heroes, both upgrade pools in full, and every relic and item that carries the class name.
Updated for patch 0.5.10
The Tank list is built around three mirrored pairs. Freezing Aura and Poisonous Aura put their status on whoever auto attacks the Tank, the two Restorations return 2 HP/S when that attacker already carries it, and the two Presences give Tanks +33% Defense against damage from enemies holding it. A hero gets one pick at rank A and a second at S, so Freezing Aura followed by Freezing Presence, or the Poison versions, lets one Tank apply a status and then profit from it.
High Defense, low Attack
All four Tanks sit at 52 Defense or more, the four highest values on the roster, while the next highest, Niklas, stops at 44. Attack is the weak number: a 31.75 average, below every class except Mystic and Mage. The Best Offense... closes part of that gap, and since 0.5.5 it gives Tanks 1 Attack and 1 Magic per 2 Defense instead of per 3, with Backup. Tank's Tower Shield grows the same stat, 2 Defense per Stall trigger in a Tank's hands.
Three in Stall Tanks
Stall Tanks, rated S, counts three: Skorn with Stalled Defense, Stall Certainty and the Tower Shield, Pimenta, and Gustav, a Mystic who gains the class through The Glacier and has paid 1 Attack Range for it since 0.5.2. Tank's Readiness Banner in that build makes Tank Stall abilities trigger 8 seconds faster, up from 6 before 0.5.5. In Debuff Mages, Rowan reaches rank S with Second Wind and Rear Support, whose Defense bonus for the whole team needs him in the back row.
Tank heroes
ZuriTank / AssassinStone Skin: On Crit, permanently gain 1 Defense and 1 Magic. Triggers 2 (+1 per 20 Crit, +1 per 60 Defense) times per combat.
RowanVanguard / TankHearty: After Stall (10), gain 2 (+1 per 100 Max Health, +1 per 15 Defense) HP/S.
SkornTankRetribution: When auto attacked after Stall (10), deal 2 (+100% Magic) damage and inflict 1 (+1 per 50 Defense) Poison on the attacker.
PimentaTankPepper Spray: Create a poison cloud around Pimenta for 4 seconds. Each second, deal 5 (+75% Magic, +50% Defense) damage and inflict 2 (+1 per 20 Defense) Poison to enemies in the poison cloud. Each second after Stall (15), gain 2 (+2 per Rank) HP/S per enemy in the poison cloud.
Tank stats compared
The base values of every Tank, before ranks, items and relics.
Tank upgrades — rank A
15 upgrades in the rank A pool. A hero picks one, and heroes of the same class draw from the same list.
Second WindAfter Stall (30), heal 100% Max HP, gain 100 Mana, and gain +25% Defense.
Stall CertaintyStall abilities trigger 6 seconds faster. Backup.
Stalled DefenseOn Stall trigger, gain 45 Defense.
ResoluteWhen auto attacked, gain 2 Defense.
DistractionAfter Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.
Freezing PresenceTanks gain +33% Defense against damage from enemies with Frost. Backup.
SpikedWhen auto attacked, deal 50% Defense damage to adjacent enemies.
The Best Offense...Tanks gain 1 Attack and 1 Magic per 2 Defense they have. Backup.
Freezing AuraWhen auto attacked, inflict 1 (+1 per 100 Defense) Frost on the attacker (Max: 6).
Freezing RestorationWhen auto attacked by an enemy with Frost, gain 2 HP/S.
Poisonous AuraWhen auto attacked, inflict 1 (+1 per 100 Defense) Poison on the attacker (Max: 6).
Poisonous RestorationWhen auto attacked by an enemy with Poison, gain 2 HP/S.
Poisonous PresenceTanks gain +33% Defense against damage from enemies with Poison. Backup.
ProtectorThis Hero gains +20% Defense for each enemy targeting it.
Rear SupportAt start of combat, if this Hero is in the back row all Heroes gain +75% Defense.
Tank upgrades — rank S
15 upgrades in the rank S pool. A hero picks one, and heroes of the same class draw from the same list.
Second WindAfter Stall (30), heal 100% Max HP, gain 100 Mana, and gain +25% Defense.
Stall CertaintyStall abilities trigger 6 seconds faster. Backup.
Stalled DefenseOn Stall trigger, gain 45 Defense.
ResoluteWhen auto attacked, gain 2 Defense.
DistractionAfter Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.
Freezing PresenceTanks gain +33% Defense against damage from enemies with Frost. Backup.
SpikedWhen auto attacked, deal 50% Defense damage to adjacent enemies.
The Best Offense...Tanks gain 1 Attack and 1 Magic per 2 Defense they have. Backup.
Freezing AuraWhen auto attacked, inflict 1 (+1 per 100 Defense) Frost on the attacker (Max: 6).
Freezing RestorationWhen auto attacked by an enemy with Frost, gain 2 HP/S.
Poisonous AuraWhen auto attacked, inflict 1 (+1 per 100 Defense) Poison on the attacker (Max: 6).
Poisonous RestorationWhen auto attacked by an enemy with Poison, gain 2 HP/S.
Poisonous PresenceTanks gain +33% Defense against damage from enemies with Poison. Backup.
ProtectorThis Hero gains +20% Defense for each enemy targeting it.
Rear SupportAt start of combat, if this Hero is in the back row all Heroes gain +75% Defense.
Tank relics and items
18 entities carry the Tank name. They are built around what the class does, so they are the first place to look when you commit to it.
Tank's Readiness BannerUniqueTank's Stall abilities trigger 8 seconds faster.
Tank's Patience BannerUniqueAfter Stall (15), Tanks permanently gain 8 Defense.
Tank's Poisonplate BannerUniqueWhenever a Tank is auto attacked, they apply 2 Poison to the attacker.
Tank's Frostplate BannerUniqueWhenever a Tank is auto attacked, they apply 2 Frost to the attacker.
Tank's Resilience BannerUniqueWhenever a Tank is auto attacked, they gain 2 Defense.
Tank's Enchanted ReflectionUniqueTanks gain 30 Defense and 25 Magic.
Tank's Vital ReflectionUniqueTanks gain 30 Defense and 200 Max HP.
Tank's MedallionCommonTanks gain 30 Defense.
Tank's MementoRareAt start of combat, inflict 25 Poison on all enemies per Tank in combat.
Tank's EmblemRareEach second if there is a Tank in combat, Heroes gain 1 Defense.
Tank's Intercession PrismEpicTanks gain 50 Defense per enemy targeting them. Every 10 Seconds, the Tank with the highest current HP Taunts all enemies.
Tank's Invigoration FiligreeEpicAfter Stall (20), Tanks gain 1 HP/S per 8 Defense they have.
Tank's Absolution EngineLegendaryHeroes gain 60 Defense. Every 8 times a Tank is auto attacked, Stun that attacking enemy for 1.5 seconds.
Tank's BucklerUniqueIf this item is held by a Tank, double its stats.
Tank's CapeUniqueIf this item is held by a Tank, double its stats.
Tank's Tower ShieldRareOn Stall trigger, if held by a Tank this item gains 2 Defense.
Tank's GlyphEpicThe holder counts as a Tank during combat. If they were already a Tank, they gain +15% Defense.
Tank's CrestUniqueThe holder counts as a Tank during combat.