
Seven archetypes
Assassin
A hero’s class decides two things that matter more than its stats: which upgrade pool it draws from at rank A and again at rank S, and which relics and items are built to support it. Seven classes, four heroes each, and a shared pool per class — so two heroes of the same class compete for the same upgrades. Each page below lists the heroes, both upgrade pools in full, and every relic and item that carries the class name.
Updated for patch 0.5.10
Crit on every line
All four Assassins start at 50 Crit, Zuri included, and the other twenty-one heroes at 15. The class list reads that number almost everywhere; only Rush Overdrive, Shard Plunderer and Lurker leave it out. Poisonous Burst inflicts 1 Poison plus 10% of Crit on every Crit, Critical Defenses converts 250% of Crit to Defense on a front-row Assassin, and Shard Collector pays a Shard every other Crit. Specs that grant the class add flat Crit on top: 30 for Nyx, 25 for Ratna and 35 for Rip, up from 25 in 0.5.2.
One born Assassin at S
Crit Rush Assassins, rated S, has one born Assassin, Yuuna, on Banked Presence and Critical Invigoration. Ratna and Rip join through their specs, and Ratna takes Critical Offense Growth at rank S. No other build spends as many relic slots on a single class: Assassin's Medallion, Assassin's Emblem, Assassin's Payday Banner and Assassin's Supremacy Filigree, whose 200 Crit moved to Rush (10) in 0.5.9, when its Stealth became 5 seconds at the start of combat.
Shard Gen Assassins pairs Zuri with Dragomir and Hoyoung, both on Shard Collector, and dropped to A after its Shards payoffs were cut: Greedy Gauntlet from 1,250 to 750 Shields in 0.5.4, and Shard Resonator from 1,000 down to 600 on 0.5.3 and 400 on 0.5.5.
Assassin heroes
HoyoungAssassinKillshot: Fire an arrow at the farthest enemy. It deals 250 (+300% Attack, +300% Magic) damage and gains 100% Crit, +50 per Rank additional Crit.
YuunaAssassinShuriken Shadow Strike: Leap into the air and throw 1 (+1 per 40 Crit) shurikens at the lowest-health enemy for 150 (+150% Attack, +150% Magic) damage each. Max Shurikens: 10
ZuriTank / AssassinStone Skin: On Crit, permanently gain 1 Defense and 1 Magic. Triggers 2 (+1 per 20 Crit, +1 per 60 Defense) times per combat.
DragomirAssassinDevour: Gain 1 (+10% Crit) Omnivamp, then deal 250 (+250% Magic, +1000% Omnivamp) damage. On kill, gain 2 (+2 per Rank) Shards.
Assassin stats compared
The base values of every Assassin, before ranks, items and relics.
Assassin upgrades — rank A
15 upgrades in the rank A pool. A hero picks one, and heroes of the same class draw from the same list.
Poisonous BurstOn Crit, inflict 1 (+10% Crit) Poison on the target.
Poisonous EdgeGain +80% Crit against enemies with Poison.
Rush OverdriveRush abilities last 3 seconds longer. Backup.
Poisonous EyeAt start of combat, inflict 30 (+50% Crit) Poison on all enemies.
Critical DefensesAt start of combat, if this Hero is in the front row they gain 250% Crit Defense.
Critical InvigorationOn Crit, heal 50% Crit health and gain 3 Mana.
Enforced PresenceOn Rush trigger, Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.
Critical Offense GrowthOn Crit, permanently gain 1 Attack and 1 Magic.
Aim True, Aim QuickFor Rush (10), gain +100% Crit.
Shard CollectorEvery other Crit, gain 1 Shard.
Shard PlundererOn kill, gain 8 Shards.
Banked PresenceFor Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.
LurkerAt start of combat, gain Stealth for 5 seconds. On kill, gain Stealth for 5 seconds.
From the ShadowsAt start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.
Brutal PrecisionGain 60 Crit and 20 Omnivamp.
Assassin upgrades — rank S
15 upgrades in the rank S pool. A hero picks one, and heroes of the same class draw from the same list.
Poisonous BurstOn Crit, inflict 1 (+10% Crit) Poison on the target.
Poisonous EdgeGain +80% Crit against enemies with Poison.
Rush OverdriveRush abilities last 3 seconds longer. Backup.
Poisonous EyeAt start of combat, inflict 30 (+50% Crit) Poison on all enemies.
Critical DefensesAt start of combat, if this Hero is in the front row they gain 250% Crit Defense.
Critical InvigorationOn Crit, heal 50% Crit health and gain 3 Mana.
Enforced PresenceOn Rush trigger, Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.
Critical Offense GrowthOn Crit, permanently gain 1 Attack and 1 Magic.
Aim True, Aim QuickFor Rush (10), gain +100% Crit.
Shard CollectorEvery other Crit, gain 1 Shard.
Shard PlundererOn kill, gain 8 Shards.
Banked PresenceFor Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.
LurkerAt start of combat, gain Stealth for 5 seconds. On kill, gain Stealth for 5 seconds.
From the ShadowsAt start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.
Brutal PrecisionGain 60 Crit and 20 Omnivamp.
Assassin relics and items
18 entities carry the Assassin name. They are built around what the class does, so they are the first place to look when you commit to it.
Assassin's Smokescreen BannerUniqueAssassins gain Stealth for 3 seconds the first time they go below 33% Max HP each combat.
Assassin's Endurance BannerUniqueAssassin's Rush abilities last 3 seconds longer.
Assassin's Greed BannerUniqueAssassins gain 1 Attack and 1 Magic per 5 Shards you've generated this game.
Assassin's Patience BannerUniqueWhenever an Assassin Crits, they permanently gain 1 Attack and 1 Magic.
Assassin's Payday BannerUniqueWhenever an Assassin kills an enemy, gain 4 Shards.
Assassin's Combative ReflectionUniqueAssassins gain 15 Crit and 25 Attack.
Assassin's Enchanted ReflectionUniqueAssassins gain 15 Crit and 25 Magic.
Assassin's MedallionCommonAssassins gain 15 Crit.
Assassin's MementoRareAt start of combat, gain 5 Shards per Assassin in combat.
Assassin's EmblemRareIf there is an Assassin in combat, Heroes gain Stealth for 3 seconds the first time they go below 66% Max HP each combat.
Assassin's Elevation PrismEpicWhenever an Assassin kills an enemy they permanently gain 7 Crit then you gain 1 Shard per 100 Crit they have (Max: 10).
Assassin's Supremacy FiligreeEpicAt start of combat, Assassins gain Stealth for 5 seconds. For Rush (10), Assassins gain 200 Crit.
Assassin's Ambush EngineLegendaryHeroes gain 30 Crit. Whenever an Assassin auto attacks while Stealthed, they inflict Poison on their target equal to 75% of their Crit. At start of combat, Assassins in the back 2 rows gain Stealth for 5 seconds and target the most threatening enemy.
Assassin's BladeUniqueIf this item is held by an Assassin, double its stats.
Assassin's TomeUniqueIf this item is held by an Assassin, double its stats.
Assassin's HoodRareOn kill, if held by an Assassin this item gains 4 Crit.
Assassin's GlyphEpicThe holder counts as an Assassin during combat. If they were already an Assassin, they gain +30% Crit.
Assassin's CrestUniqueThe holder counts as an Assassin during combat.