BThe Tectonic
Fault Line Active
Gain 25% Max Health Shields, then deal 50 (+25% Max Health, +200% Defense, +100% Magic) damage and Stun enemies in front of Rowan for 4 seconds.

Hero
Tier A
Vanguard
Tank
The Anchor
A tier on patch 0.5.12
Rowan is one of the most picked heroes, his runs win in the upper half though less so on SSS difficulty, and he tanks for Stall Aria and Debuff Mages. Players call him the reliable tank against bosses, and a top pick in Endless.
Picked at rank B and locked for the run. The order weighs what each one does for this hero in the comps that win, not the ability on its own.
Tiers are reviewed by hand after each patch (latest: 0.5.12), weighing the runs players share, most of them in Red Rift, the comps that clear the high difficulties, current player tier lists and recent balance changes. All 25 heroes side by side are on the hero tier list.
Rowan is the slowest hero in the game and the point is that he does not need to act: past Stall (10) he regenerates health every second, scaling on both his own Max Health and his Defence. He is Vanguard and Tank at once, so both health and defence rise fast for him with each rank.
Rear Support gives every hero +75% Defense, but only when Rowan starts in the back row, and Debuff Mages builds its rank S Rowan around it: The Tectonic, Second Wind, Rear Support and no items. Fault Line shields him for 25% of Max HP, 33% before 0.5.4, then deals 50 plus 25% of Max HP plus 200% of Defense plus 100% of Magic to the enemies in front of him, with a 4-second stun.
Each point of Defense adds 2 damage to Fault Line, each point of Max HP only a quarter. Both are his primary stats, so rank S alone adds 90 Defense and 75% of his base health. Second Wind heals him to full after Stall (30), adds 25% Defense and grants 100 Mana toward his 115 Max Mana; 0.5.5 moved it from Stall (35) and raised the Defense from 20%.
Stall Aria uses The Friend at rank A: each Stall trigger permanently adds 20 Max HP and 5 Defense. Catalyst of Patience stacks 1 Defense and 1 Magic per trigger onto its 45 Defense and 40 Magic, Stall Certainty makes Stall abilities trigger 6 seconds sooner, and the growing Max HP and Defense both raise the HP/S from Hearty. Sentinel's Plate triples its stats only if he starts alone in the front row, the opposite of what Rear Support asks.
The Backup Only clause makes him a donor: sitting in the reserves, he gives every Tank and Vanguard all the Defense and Max HP the spec has gathered, at the start of combat. Skorn, a Tank, and Rip, a Vanguard, both qualify.
The Protector, which neither build uses, adds Shields worth 3% of Max HP on every auto attack, then deals bonus damage equal to 75% of his current Shields plus 25% per rank, capped at ten times his Max HP.
A hero climbs C → B → A → S — 3 upgrades in all. Every stat rises at the same rate on every hero, with one exception: the primary stat of the class rises three to four times faster. For Rowan that stat is Health / Defence.
| Stats | Per rank | C → S |
|---|---|---|
| Healthprimary | +25% | +75% |
| Defenceprimary | +30 | +90 |
| Attack | +6 | +18 |
| Magic | +6 | +18 |
| Attack speed | +5 | +15 |
| Crit | +4 | +12 |
| Mana regen | +1 | +3 |
Health rises as a percentage of base health; every other stat is a flat addition. The specialization is chosen at rank B, and the class modifier pools open at A and S.
After Stall (10), gain 2 (+1 per 100 Max Health, +1 per 15 Defense) HP/S.
A hero unlocks one of these at rank B. The choice is locked for the run, and it decides which role the hero ends up playing.
Gain 25% Max Health Shields, then deal 50 (+25% Max Health, +200% Defense, +100% Magic) damage and Stun enemies in front of Rowan for 4 seconds.
On auto attack, gain 3% Max Health Shields, then deal bonus damage equal to 75% (+25 per Rank) of current Shields (Max Damage: 1000% Max Health.
On Stall trigger, permanently gain 20 Max HP and 5 Defense. Backup.
Backup Only: At start of combat,
Tanks and
Vanguards gain all Defense and Max HP gained from this ability.
Picked at rank A and again at rank S. Drawn from the shared pool for the hero class, so two heroes of the same class compete for the same upgrades.
Rush abilities last 3 seconds longer. Backup.
After Stall (30), heal 100% Max HP, gain 100 Mana, and gain +25% Defense.
Stall abilities trigger 6 seconds faster. Backup.
On Stall trigger, gain 45 Defense.
When auto attacked, gain 2 Defense.
After Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.
Tanks gain +33% Defense against damage from enemies with Frost. Backup.
When auto attacked, deal 50% Defense damage to adjacent enemies.
Tanks gain 1 Attack and 1 Magic per 2 Defense they have. Backup.
When auto attacked, inflict 1 (+1 per 100 Defense) Frost on the attacker (Max: 6).
When auto attacked by an enemy with Frost, gain 2 HP/S.
When auto attacked, inflict 1 (+1 per 100 Defense) Poison on the attacker (Max: 6).
When auto attacked by an enemy with Poison, gain 2 HP/S.
Tanks gain +33% Defense against damage from enemies with Poison. Backup.
This Hero gains +20% Defense for each enemy targeting it.
At start of combat, if this Hero is in the back row all Heroes gain +75% Defense.
At start of combat, give this Hero and adjacent Heroes 25% Max Health Max HP.
The first time each combat this Hero goes below 50% Max HP, they gain 50% Max Health Shields and deal 50% Max Health damage to adjacent enemies.
Vanguards gain 13 (+10 per Rank) HP/S. Backup.
Each second, deal 3% Max Health damage to adjacent enemies.
On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.
For Rush (12), gain +100% Max HP.
On auto attack or when auto attacked, inflict 1 (+1 per 800 Max Health) Burn on the enemy (Max: 7).
Vanguards gain 50 (+50 per Rank) Attack. Backup.
At start of combat, inflict 30 (+1 per 50 Max Health) Burn on all enemies.
On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.
Whenever a
Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.
Gain 1000 Max HP and 20 Omnivamp.
At start of combat, give all Heroes in the front 2 rows 66% Max Health Shields.